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Out of Game Channel

Unlocked many handouts under the Gazetteer folder for you all. Everything should be up to date now.
Alrighty
thanks!
Ok some rules questions good GM. Air Elementals can whirlwind if a creature is in its space. I assume it can move, attack and then whirlwind? But the whirlwind has a recharge a at the start of each turn it makes the check to refresh it.
The air elemental ability is listed as an "action." So, the elemental can whirlwind and it can move before and/or after that, like anyone else. For example, it can move 10 feet, whirlwind anyone in its space, and then finish moving another 80 feet. Then at the start of its next turn, it gets to roll 1d6 to see if it recharges that ability (which it does on a roll of 4, 5, or 6).
Session 13 : You each earn 825 XP, except for Ron who earns 50 XP. Current Party Total : Ron has 4,769 XP. Blueberry has 5,544 XP. Byron has 5,720 XP. Mal and Stan each have 5,744 XP.
Just added Fizban's Treasury of Dragons to our game compendium. This opens up more subraces, subclasses, spells, feats, etc. for your gaming pleasure.
nice!
cool
I'm ready to kill this Mother F'N vamp tonight, or run like hell, whichever comes first. LOL.  and if I die, I totally blame Byron. LOL 
Aliens
LOL
I have updated the Party Quests handout with all publicly known quests.
You should all consider what your company's direction and goals will be for next game. The world is wide open now. Discuss your ideas  here (out-of-character) or in the Roleplay Channel (in-character).
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Edited 1636648036
Ok so magical items split. In 5e Dnd Magical items, even potions are VERY valuable. Everything we find as a party, we share. Doesn't matter if we get a gift like the sword or if you find it and no one else does. What a party does together, we share together. What you earn in your Downtime is all yours. I say everyone gets one pick. You can not make another pick until everyone has gotten at least one thing. Then your pick resets. When we find items, post if you want it, if two people want the same thing, they roll off for it. Anything no one wants, we sell for coin. Beau is designed to buy and sell magical items. I am happy to do this for the group for no cost. All we need is time and to be in a big city.
XP totals updated post-character training. Current Party Total : Ron has 8,001 XP. Blueberry has 8,435 XP. Byron has 8,090 XP. Mal and Stan each have 8,114 XP.
World map updated with Beau's downtime actions.
New character handouts available in the Gazetteer folder.
@everyone I just realised is it possible to shift game times a little because of daylight pushing time for me ahead by an hour the game time is clashing with my office timings
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I would be open to moving the game one hour earlier to 8:00 PM EST, if everyone else is okay with it. But if somebody can't do it, then I don't think it would be fair to change the starting time. That would punish them for your sake. On a side note, I have to cancel tomorrow night's game. Flying up to Boston with my company president and I just realized that we have a social dinner together that will likely run late that night. Better to call it now. Our campaign will resume next week. If everyone would please post if you are open to starting game an hour earlier going forward for Mal's sake so we can figure this out, I'd appreciate it. Thanks! All Best, Rob
I absolutely agree, I would not want to force anyone into changing into uncomfortable times for me. Only if everyone is fine with it then it's okay, if not we'll Eisen has just recieved a promotion in college and has his own travels given initially the worst was posted just to get Eralions treasures. 
I am good with that time
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Okay, so Ron, Mal, and myself are okay with starting at 8:00 PM EST and ending at 11:00 PM EST (an hour earlier on both ends). Stan, Blue, and Byron? Would that be something you are willing/able to do?
Ok 8pm is fine.
8 pm is good with me
Okay, I just got word back from Stan, Byron, and Blue: we can permanently change our gaming schedule. Game tomorrow night is cancelled . Next Wednesday, Nov. 24th , we will be "on" for 8:00 - 11:00 PM EST .
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Edited 1637267921
Hey folks, since we missed todays game, mind if we take 8 more weeks of downtime? I can then go to Bard's gate and sell the stuff so everyone gets their share of loot.
We have nothing pressing in the game, so I don't care if we take more down time.
XP totals have been updated. Current Party Total : Ron has 12,201 XP. Mal has 10,814 XP. Stan has 10,714 XP. Blueberry has 8,435 XP. And Byron has 8,090 XP.
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Edited 1637557267
@Byron : Your character is not able to lift more than 120 lbs., but your sheet says you are carrying 139 lbs. You need to off-load your excess gear, else I will impose the encumbered condition on Beau.
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Edited 1637645020
I have altered the section of the house rules document titled "XP Progression" and "XP Rewards." ....pray that I don't alter it any further. (Two big changes: XP amounts for 11th level and higher have been reduced , and when you train XP for gold during downtime, it only takes 4 workweeks  to complete that activity no matter how much gold you spend.) XP Progression : We will be using a slower XP progression track that is loosely based on the Fighter class from the AD&D 2nd Edition rules. Why? Because Rappan Athuk was written using “old-school” design principles with high amounts of treasure, as that’s what players needed to gain XP in the original rules, so an older XP progression makes the campaign run as intended.   Level XP Needed Level XP Needed 1 0 11 375,000 2 1,000 12 500,000 3 2,000 13 625,000 4 4,000 14 750,000 5 8,000 15 875,000 6 16,000 16 1,000,000 7 32,000 17 1,125,000 8 64,000 18 1,250,000 9 125,000 19 1,375,000 10 250,000 20 1,500,000   XP Rewards : You gain XP for defeating monsters. This does not necessarily mean killing them. If you drive off a dangerous enemy, or capture a group of brigands alive, that counts as “defeating” them. You can technically “defeat” a single creature multiple times if he lives to fight another day.   For every 1 gold piece that you spend while training in downtime, you gain 1 XP. You must spend four workweeks training during downtime in order to gain this benefit.  For example, if you want to spend 720 gp on class training to gain 720 XP, that will take 4 workweeks.   Furthermore, each party member gains 50 XP per hour of actual gameplay.  For example, if your group plays a 4-hour session, you each gain 200 XP.   Finally, if you clear out a dungeon level or complete a story goal, each member of your party gains XP equal to 10% of the total XP needed to reach next level.  For example, if your adventuring party is 4th level and needs 4,000 XP to reach 5th level, and you save a local villager from a band of orcs (e.g., a story goal), each hero gains 400 XP on top of their other XP rewards.
Aww we love you Mr GM
Hey guys, just a reminder that we are starting our game at 8:00 PM EST (one hour earlier than normal) and we are ending our game at 11:00 PM EST (one hour earlier). That means we have 21 hours until the start of our game session.
Aye aye
@Ron : Just a reminder of the house rules for a dead character protocol. Character Death : If your old hero dies, you must roll up a new character with the same amount of XP. However, your new character must be a different class and/or race than the dead hero, and he only starts with his basic Class Equipment. As a matter of honor, all of your dead hero’s treasure and gear must be delivered to his surviving family members or buried with him, except for any magic items or quest items that he carries, which the party may take for themselves. Finally, your new character may not be the recipient of the dead hero’s items. Ron, I need you to post your magic items in the loot channel. They go to the party. Also, make sure you follow the house rules for building a new character. Point-buy for abilities. Class equipment only. Etc. You do get to start with your total amount of earned XP though.
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So, me and Byron had a long discussion last night over the phone about the definition of a "quest." There was some confusion (and it was all my fault for being vague). To clear things up, I'd like to address this now with you all. A quest is any completed task that advances the campaign's storyline. Let me give you some examples. Not a Quest : Kill Karigror the Troll in his lair. Quest : Avenge Baran's lost hand by slaying Karigror and inform the man that the deed is done. See the difference? In the first example, you're just killing a monster in its lair. The monster's XP and the monster's treasure hoard are the only rewards for that encounter. But in the second example, you are helping an NPC come to terms with his past. Baran is not a fearful man, but he fears Karigror after nearly dying to the brute. Hearing that the troll has been slain allows Baran to move on with his life and feel a sense of peace that the monster is finally dead. As a result, you'd get quest XP on top of the monster's usual XP reward.  Make sense? (In other words: if you go tell Baran about the death of Karigror and RP that scene out, you guys will get the quest reward for that task on top of last night's XP rewards.) Also, quest rewards can be earned whenever you accomplish a non-combat-related task for which there is no other way to earn XP.
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Other quest examples: 1. Clearing a dungeon level. (Or entering and experiencing every single room in that level, even if some of the monsters are still live because the dungeon naturally repopulates over time.) 2. Rescuing the princess. 3. Discovering the fate of Willy McBones. 4. Cleansing the Keep of Eralion from all evil. 5. Returning Marian's husband's lost wedding ring from the battlefield where he died.
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Which one is the well done Turkey?
Glad your back Ron! Let's make a deal, I wont fly over 20' and you use the disengage action. Sound good?
yep
Current Party Total : Ron has 15,331 XP. Mal has 13,944 XP. Stan has 13,844 XP. Blueberry has 11,565 XP. And Byron has 11,220 XP.
Hey guys, looking ahead to this week I just realized I have an online presentation via Zoom from 8:00 - 9:30 PM EST. With our new schedule starting an hour earlier, that cuts right into our scheduled game time (the first 90 minutes or so will be lost). As a result, I will need to cancel this week's game . That being said, would you guys want to play a different night this week at the usual time? Maybe play on Thursday night (24 hours later) or Friday night (48 hours later)?  When you reply to this, let me know which day (if any) works best for you for the make-up game.
Thursday Or Friday is good for me.
Thursday or Friday are fine.
Thursday or Friday is good for me.
Cool! Just waiting on Mal and Blue. If they can play either day, we will rescheduled this week's game to the night everyone is open on.
Mal has agreed. We will shoot for this Friday at 8:00 PM. (Updated next scheduled game.)
Cool
Session 18 : You each get 2,225 XP, except for Mal (who was absent). Current Party Total : Ron has 17,556 XP. Stan has 16,069 XP. Mal has 13,944 XP. Blueberry has 13,790 XP. And Byron has 13,445 XP.
Your party reaches Fairhill on 12th of Coda. If you all agree, you can take another downtime. Or head right out next session.