I am all about killing them but they will keep spawning if we good players are in the room. Dwarinn, you and me need to get outside the door, ASAP. Then we need to rain death on them from afar to clear the one currently in the room. If we win initiative here is what I suggest. You can keep up moonbeam, maybe killing two, then move and dash to the outside door. Hunter delay until after Dwarin. Digler will move south to the exit putting himself in the direct line of fire and use star burst to try and kill a few. I will delay until after Dwarinn. Dwarinn can action surge, double dash and move outside. If he can get behind Digler, then ranged attack a weak one. Hunter dash, move and bonus action dash to leave. Make sure to get behind Digler. I will go last and hypnotic pattern as many as I can and go outside. If we lose initiative , They will all magic missile Dwarinn, he has shield up still so he will be ok. they will then move up and close with everyone. This is major problem. Veda delay until after Digler. Hunter delay until after Digler. Digler will move south to the exit putting himself in the direct line of fire and use star burst to try and kill a few on Dwarinn. Veda use moonbeam to try and clear a hole to allow people with skellies on them to escape, especially Dwarinn. Then move and dash to the get behind Digler. Hunter you need to double dash and move outside. Make sure you can get behind Digler. I will use hypnoptic pattern to stun as many as possible and move to exit. Dwarinn needs to make a hole for myself and take out one so he can get outside the doors. If the good players get outside the door We all get out and then hold the door, killing the skellies that are left. I believe they will stop spawning at that point. We then send in Hunter and Digler to loot the north room alone. I have an invisibility if needed.