<Pats himself on back> Whooo hoo! I'm starting to make some headway in grokking this stuff. I know it's newb level, but I managed to add crit/fail sound triggers to the 5E Action Menu script. Around line 707 I added this. Mostly there because it looked like a lot of other roll-based calculations were happening there so the variables would already be "loaded". There could be a better place. --?[$attack_crit] -eq 1|>audioCrit --?[$attackRoll.Base] -eq 1|>audioFail At the end I added these at the end... gosubs? --:audioCrit| --@roll20AM|_audio,play,nomenu|sfxCrit --<| --:audioFail| --@roll20AM|_audio,play,nomenu|sfxFail --<| I'm not sure this was a "good" way to do it, but it worked (After much head scratching and screwing things up, LOL.) In case it helps someone else. I'd appreciate pointers on more elegant methods. ScriptCards roll20AM critical fail sound trigger 5e_Character_Action_Menu.scard 5e_Character_Action_Menu