SCRIPT: Condition/Status Markers I modified a script of Will M.'s to switch on different features of a character sheet successfully. For example if the token is marked with the bless marker it switches on the Global Save and Attack Modifier for that character sheet, and if it is marked for Half-cover it switches on the corresponding Global AC Modifier on the character sheet. Now that all being accomplished I can't figure out how to reverse the process for when I removed the condition/status markers from the token. Posted below is the script that created to switch on features. If anyone wants to show me how to remove and re-switch the features I would appreciate and grow in my newbie understanding of scripts. !!script {{ --/|Script Name : Set Token Status Marker --/|Version : 4.0 --/|Requires SC : 1.3.7+, TokenMod --/|Author : Will M. --/|Description : Sets a common condition or status on a token and provides --/| definition back to user on effect/impact of selected condtion/status --#reentrant|MarkToken --#title|Set Status --#titleCardBackground|#932729 --#whisper|self --#oddRowBackground|#FFFFFF --#evenRowBackground|#FFFFFF --#buttonbackground|#FFFFFF --#buttontextcolor|#0905f2 --#buttonbordercolor|#FFFFFF --#bodyFontSize|12px --#buttonFontSize|11px --#debug|1 --&TokenId|@{selected|token_id} --&tStyle|style="width:100%;padding:1px;border-spacing:0px;border-collapse:collapse;text-shadow: 0px 0px 0px black;border:0px dashed black;" --&trStyle1|style="border:0px dashed black;" --&tdStyle1|style="width:50%;text-align:left;background-color:#FFFFFF;font-size:100%" --&tdStyle2|style="width:50%;text-align:left;background-color:#FFFFFF;font-size:100%" --=Cond_Col|1 --=Stat_Col|1 --/| Initialize my defined list of StatusMarkers in pairs of values (StatusMarkerId;Name) --~|array;define;arySM;AFK;Bane;Bardic-inspiration;Blessed;Blindsight;Blink;Blur;Booming-blade;Concentration;Cursed;Dodging;Dying;Favored-foe;Flying;Half-cover;Hasted;Heroism;Hexed;Hunters-mark;Hypnotized;Madness;Mage-armor;Mirror-image;On-fire;Raging;Resistance;Sanctuary;Shield-of-Faith;Silenced;Sleeping;Slowed;Spider-climb;Stabilized;Stealth;Truesight;Zephyr-Strike --~|array;define;aryConditions;1d4;1d6;1d8;1d10;1d12;1d20;2d10;AFK;Bane;Bardic-inspiration;Blessed;Blindsight;Blink;Bludgeoning-resistance;Blur;Booming-blade;Cold-resistance;Concentration;Cursed;Disadvantage;Disease-immunity;Dodging;Dying;Favored-foe;Fire-resistance;Flying;Force-resistance;Half-cover;Half-cover;Hasted;Heroism;Hexed;Hunters-mark;Hypnotized;Lightning-resistance;Madness;Mage-armor;Magic-resistance;Mirror-image;Necrotic-resistance;Nonmagical-resistance;On-fire;Piercing-resistance;Poison-resistance;Psychic-resistance;Radiant-resistance;Raging;Resistance;Sanctuary;Shield-of-Faith;Silenced;Slashing-resistance;Sleeping;Slowed;Spider-climb;Stabilized;Stealth;Three-quarter-cover;Thunder-resistance;Truesight;Zephyr-Strike --/|Run through the array of SMs and break into Condition or Status --~SM_Name|array;getfirst;arySM --/|+Debug|SM_Name: [&SM_Name] --:LOOPSTART| --?[&SM_Name] -eq ArrayError|LOOPEND --/| Test to see if this is a condition or status --~COND_INDEX|array;indexof;aryConditions;[&SM_Name] --/|+Debug|Cond_Index: [&COND_INDEX] --&tbl|[td [&tdStyle1]][rbutton][sm width=16px][&SM_Name][/sm] [&SM_Name]::SET_STATUSMARK;[&TokenId]\[&SM_Name][/rbutton][/td] --?[&COND_INDEX] -eq ArrayError|IS_STATUS|IS_COND --:IS_COND| --/| Are we on column 1 or 2? --?[$Cond_Col.Total] -eq 1|COND_1|COND_2 --:COND_1| --&tbl|[tr [&trStyle1]] [&tbl] --=Cond_Col|2 --&tblCond|+ [&tbl] --^CONTINUE| --:COND_2| --&tbl|[&tbl] [/tr] --=Cond_Col|1 --&tblCond|+ [&tbl] --^CONTINUE| --:IS_STATUS| --?[$Stat_Col.Total] -eq 1|STAT_1|STAT_2 --:STAT_1| --&tbl|[tr [&trStyle1]] [&tbl] --=Stat_Col|2 --&tblStat|+ [&tbl] --^CONTINUE| --:STAT_2| --&tbl|[&tbl] [/tr] --=Stat_Col|1 --&tblStat|+ [&tbl] --^CONTINUE| --:CONTINUE| --~SM_Name|array;getnext;arySM --/+Debug|SM_Name: [&SM_Name] --^LOOPSTART| --:LOOPEND| --/| Complete the tables based on where we ended up? --?[$Cond_Col] -eq 1|COND_NO_BLANK_CELLS --&tblCond|+ [td][/td] --:COND_NO_BLANK_CELLS| --?[$Stat_Col] -eq 1|STAT_NO_BLANK_CELLS --&tblStat|+ [td][/td] --:STAT_NO_BLANK_CELLS| --/~LenS|string;length;[&tblStat] --/+Debug2| Length Cond: [&LenC] Stat: [&LenS] --&tblCond|[t [&tStyle]] [&tblCond] [/tr] [/t] --&tblStat|[t [&tStyle]] [&tblStat] [/tr] [/t] --/~LenS|string;length;[&tblStat] --/+Debug3| Length Cond: [&LenC] Stat: [&LenS] -->SECTION_HEADER|Mark Status --+|[&tblCond] --X| --:SET_STATUSMARK| --~Arg|string;split;\;[&reentryval] --/+Debug|[&reentryval] --/+Debug|[&Arg1] [&Arg2] --&TokenId|[&Arg1] --&SM|[&Arg2] --#titleCardBackground|#932729 --#oddRowBackground|#CEC7B6 --#evenRowBackground|#B6AB91 --#Title|[&SM] --#leftsub|[*[&TokenId]:t-name] --#rightsub| --#hidecard|0 --&SM_Token|[sm width=50px][&SM][/sm] --C[&SM]| 1d4:1d4|1d6:1d6|1d8:1d8|1d10:1d10|1d12:1d12|1d20:1d20|2d10:2d10|Acid-resistance:Acid Resistance|Advantage:Advantage|AFK:AFK|Bane:Bane|Bardic-inspiration:Bardic Inspiration|Blessed:Blessed|Blindsight:Blindsight|Blink:Blink|Bludgeoning-resistance:Bludgeoning Resistance|Blur:Blur|Booming-blade:Booming Blade|Cold-resistance:Cold Resistance|Concentration:Concentration|Cursed:Cursed|Disadvantage:Disadvantaged|Disease-immunity:Disease Immunity|Dodging:Dodging|Dying:Dying|Exhaustion:Exhaustion|Favored-foe:Favored Foe|Fire-resistance:Fire Resistance|Flying:Flying|Force-resistance:Force Resistance|Half-cover:Half Cover|Hasted:Hasted|Heroism:Heroism|Hexed:Hexed|Hunters-mark:Hunters Mark|Hypnotized:Hypnotized|Lightning-resistance:Lightning Resistance|Madness:Madness|Mage-armor:Mage Armor|Mirror-image:Mirror Image|Necrotic-resistance:Necrotic Resistance|Nonmagical-resistance:Nonmagical Resistance|On-fire:On Fire|Piercing-resistance:Piercing Resistance|Poison-resistance:Poison Resistance|Psychic-resistance:Psychic Resistance|Radiant-resistance:Radiant Resistance|Raging:Raging|Resistance:Resistance|Sanctuary:Sanctuary|Shield-of-Faith:Shield of Faith|Silenced:Silenced|Slashing-resistance:Slashing Resistance|Sleeping:Sleeping|Slowed:Slowed|Spider-climb:Spider Climb|Stabilized:Stabilized|Stealth:Stealth|Thunder-resistance:Thunder Resistance|Three-quarter-cover:Three Quarters Cover|Truesight:Truesight|Zephyr-Strike:Zephyr Strike --+ERROR|[b][c]Status not found![/c][/b] --:Acid-resistance| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You have resistance to Acid damage.[/b][/c] --^MARK| --:Advantage| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You have advantage on all Ability checks, Attacks, and Saving throws.[/b][/c] --^MARK| --:AFK| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]Player is Away From Keyboard[/b][/c] --+|[b]🔹Character's action is [sm width=25px]Dodging[/sm][/b] --@token-mod|_set statusmarkers|Dodging _ids [&TokenId] _ignore-selected --^MARK| --:Bane| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_savemod_$0_global_save_active_flag|1 _silent --@setattr|_sel _repeating_tohitmod_$0_global_attack_active_flag|1 _silent --@act| -1| 10| _Bane [*[&ThisTarget]:character_name] --+|[c][b]You've are baned.[/b][/c] --+|[b]Whenever you Attack or make a Saving throw:[/b] --+|[b]🔹You must roll [sm width=25px]1d4[/sm]and subtract the result from your Attack roll or Saving throw, for the duration of the bane [i](10 turns)[/i][/b] --^MARK| --:Bardic Inspiration| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_savemod_$1_global_save_active_flag|1 _silent --@setattr|_sel _repeating_tohitmod_$1_global_attack_active_flag|1 _silent --@setattr|_sel _repeating_skillmod_$0_global_skill_active_flag|1 _silent --@act| -1| 100| _Bardic Inspiration [*[&ThisTarget]:character_name] --+|[c][b]You've been inspired by your bards performance.[/b][/c] --+|You've gained one [sm width=25px]Bardic-inspiration[/sm] die. --+|🔹Once within the next 10 minutes, you can roll your [sm width=25px]Bardic-inspiration[/sm] die and add the results to one Ability check, Attack roll, or Saving throw. --+|🔹You can wait until after you roll your; Attack, Ability, or Saving throw before deciding to use your [sm width=25px]Bardic-inspiration[/sm] die, but must decide before the DM says whether the roll succeeds or fails. --+| 🔹Once you've used the [sm width=25px]Bardic-inspiration[/sm] die, it is gone. --+| 🔹You can have only one [sm width=25px]Bardic-inspiration[/sm] at a time. --^MARK| --:Bladesong| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]Your Blade is Singing![/b][/c] --@act| -1| 10| _Bladesong [*[&ThisTarget]:character_name] --+[sm width=25px]bladesong[/sm]|Your Bladesong lasts for up to (10 turns) --+|[b]🔹You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).[/b] --+|[b]🔹You are graced with supernatural speed [i](your walking speed increases by 10 feet.)[/i].[/b] --+|[b]🔹You are graced with supernatural agility, gaining [sm width=25px]Advantage[/sm] on Acrobatics checks.[/b] --+|[b]🔹You gain a bonus equal to your Intelligence modifier to any Constitution Saving throw you make to maintain your [sm width=25pc]Concentration[/cm] on a spell.[/b] --+|[b]The Bladesong ends if:[/b] --+|[b]🔹You become[sm width=25px]incapacitated[/sm][i](see condition)[/i][/b] --+|[b]🔹You put on medium, heavy armor, or use a shield[/b] --+|[b]🔹You use two hands to make an attack with a weapon. --^MARK| --:Blessed| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_savemod_$2_global_save_active_flag|1 _silent --@setattr|_sel _repeating_tohitmod_$2_global_attack_active_flag|1 _silent --@act| -1| 10| _Bless [*[&ThisTarget]:character_name] --+|[c][b]You've been blessed by the gods![/b][/c] --+|[b]🔹You may add [sm width=25px]1d4[/sm] to your Attack or Saving throws[/b] --+|[b]🔹For the the duration of the spell (10 turns).[/b] --^MARK| --:Blindsight| --+|[c][&SM_Token][/c] --rightsub|Status --+|[c][b]You can perceive your surroundings without relying on sight, within a specific radius.[/b][/c] --+|[b]🔹You can use the 🦯Blindsight button to sense your surroundings up to 10'[/b] --^MARK| --:Blink| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You're blinking in & out of this plane[/b][/c] --@act| -1| 10| _Blink [*[&ThisTarget]:character_name] --+|[b]🔹For the next [i](10 turns)[/i] roll a [sm width=25px]1d20[/sm] at the end of each turn, on a roll of (11 or higher), you vanish from this plane of existence and appear on the Ethereal plane. [/b] --+|[b]🔹At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, You return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from.[/b] --^MARK| --:Blur| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 10| _Blur [*[&ThisTarget]:character_name] --+|[c][b]Your body becomes blurred.[/b][/c] --+|[b]Shifting and wavering to all who can see you, unless the attacker is immune to this effect[/b] --+|[b]For the next [i](10 turns)[/i], or you until lose your [sm width=25px]Concentration[/sm][/b] --+|[b]🔹Attack rolls against you are [sm width=25px]Disadvantage[/sm][/b] --^MARK| --:Booming Blade| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You're sheathed in booming energy until the start of your next turn.[/b][/c] --+|[b]🔹IF you willing move 5 feet or more, during this round, you take [sm width=25px]1d8[/sm] lighting damage[/b] --^MARK| --:Cold Resistance| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You gain Resistance to cold damage.[/b][/c] --+|[b]🔹You take half the damage from any cold damage, for 1 hour.[/b] --@act| -1| 100| _Cold Resistance [*[&ThisTarget]:character_name] --^MARK| --:Concentration| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You now are concentrating on a spell.[/b][/c] --+|[b]You lose concentration on the spell IF:[/b] --+|[b]🔹You cast another spell requiring concentration[/b] --+|[b]🔹You become incapacitated [i](see condition)[/i] or die[/b] --+|[b]IF you are hit while concentrating on a spell, you must make a Constitution Saving throw or lose concentration. [i](The DC is 10 OR half the damage you take, which ever is greater.[/i][/b] --^MARK| --:Cursed| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You been cursed.[/b][/c] --+|[b]🔹You have [sm width=25px]Disadvantage[/sm] on Ability checks & Saving throws for the cursed ability score.[/b] --+|[b]🔹You are [sm width=25px]Disadvantage[/sm] on Attacks against the person who cursed you as long as you're cursed.[/b] --+|[b]🔹You must make a Wisdom Saving throw at the start of each of your turns, while cursed. IF you fail, you waste an action that turn doing nothing.[/b] --+|[b]Only a remove curse spell ends this effect. [/b] --^MARK| --:Disadvantage| --+|[c][&SM_Token][/c] --#rightsub|Status --+]|[c][b]You have disadvantage on all Attack rolls, Ability checks, and Saving throws[/b][/c] --^MARK| --:Dodging| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]Your focusing all your attention on avoiding attacks.[/b][/c] --+|[b]🔹You make [i]Dexterity Saving throws[/i] with [sm width=25px]Advantage[/sm].[/b] --+|[b]🔹Until the start of your next turn, all attacks against you have [sm width=25px]Disadvantage[/sm] IF you can see the attacker.[/b] --^MARK| --:Dying| --+|[c][&SM_Token][/c] --#rightsub|Status --@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light --@token-mod|_set bar1_current|0 --+|[c][b]You are Dying![/b][/c] --+|[b]🔹You are unconscious [i](see condition)[/i][/b] --+|[b]🔹All attacks against you have [sm width=25px]Advantage[/sm].[/b] --+|[b]🔹All melee attacks that hit you are critical hits.[/b] --+|[b]🔹IF you are hit, you automatically fail 2 Death Saves.[/b] --+|[b]🔹IF the damage equals or exceeds your HP maximum, you suffer an [b]Instant Death[/b] --^MARK| --:Favored Foe| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_damagemod_$0_global_damage_active_flag|1 _silent --@act| -1| 10| _Favored Foe [*[&ThisTarget]:character_name] --+|[c][b]You've called upon a mystical bond with Nature.[/b][/c] --+|[b]Marking a target as your Favored Foe, for [i](10 turns)[/i] or until you lose your [sm width=25px]Concentration[/sm][/b] --+|[b]🔹You may roll a [sm width=25px]1d4[/sm] and add the results to the damage dealt by your attack.[/b] --^MARK| --:Fire Resistance| --#rightsub|Status --+|[c][&SM_Token][/c] -#rightsub|Status --+|[c][b]You have resistance to fire damage.[/b][/c] --@act| -1| 600| _Fire Resistance [*[&ThisTarget]:character_name] --^MARK| --:Flying| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 100| _Flying [*[&ThisTarget]:character_name] --+|[c][b]You are flying, you gain a flying speed of 60 feet for the duration of the spell, [i](100 turns)[/i][/b][/c] --+|[b]The ability ends IF:[/b] --+|[b]🔹You lose concentration on the spell[/b] --+|[b]🔹You are knocked prone[/b] --+|[b]🔹Your movement speed is reduced to 0[/b] --+|[b]IF the spell ends, and you're still aloft, THEN you take [sm width=25px]1d6[/sm] bludgeoning damage for every 10 feet you fall. UNLESS you can stop the fall.[/b] --^MARK| --:Half Cover| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_acmod_$0_global_ac_active_flag|1 _silent --+|[c][b]You are half covered.[/b][/c] --+|[b]A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or another creature, whether that creature is an enemy or a friend.[/b] --+|[b]🔹You get a +2 bonus to AC and dexterity saving throws.[/b] --^MARK| --:Hasted| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 10| _Haste [*[&ThisTarget]:character_name] --@setattr|_sel _repeating_acmod_$1_global_ac_active_flag|1 _silent --+|[c][b]Your movement speed is doubled.[/b][/c] --+|[b]🔹You have [sm width=25px]Advantage[/sm] on all Dexterity saving throws.[/b] --+|[b]🔹You gain a +2 bonus to AC[/b] --+|[b]🔹You gain an additional action on each of your turns. That action may only be used to: Attack [i](one weapon attack only)[/i], Dash, Disengage, Hide. or Use an object action.[/b] --+|[b]When the effect ends, [i](10 turns)[/i] you cannot move or take any actions for one turn, as a wave of lethargy sweeps over you.[/b] --^MARK| --:Heroism| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 100| _Heroism [*[&ThisTarget]:character_name] --+|[c][b]You're a Hero![/b][/c] --+|[b]🔹You are immune to being [sm width=25px]Frightened[/sm][/b] --+|[b]🔹You gain temporary hit points at the start of each of your turns, equal to the spell caster's spellcasting ability modifier, for the duration of the spell [i](100 turns)[/i][/b] --^MARK| --:Hexed| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 600| _Hexed [*[&ThisTarget]:character_name] --+|[c][b]You've been hexed[/b][/c] --+|[b]🔹You have [sm width=25px]Disadvantage[/sm] on all ability checks made with the hexed ability.[/b] --+|[b] A [i]Remove Curse[/i] ends this spell early.[/b] --^MARK| --:Hunters Mark| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 600| _Hunter's Mark [*[&ThisTarget]:character_name] --@setattr|_sel _repeating_damagemod_$1_global_damage_active_flag|1 _silent --+|[c][b]You have mystically marked your quarry.[/b][/c] --+|[b]Unti the spell ends [i](600 turns)[/i], or you lose your [sm width=25px]Concentration[/sm][/b] --+|[b]🔹You deal an extra [sm width=25px]1d6[/sm] damage whenever you hit it.[/b] --+|[b]🔹You have [sm width=25px]Advantage[/sm] on any Perception or Survival checks you make to track it.[/b][/c] --+|[b]🔹You can use a Bonus action on a subsequent turn, to mark a new creature. IF the target [sm width=25px]Exhaustion-6[/sm] before the mystical mark ends.[/b] --^MARK| --:Hypnotized| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 100| _Hypnotized [*[&ThisTarget]:character_name] --+|[c][b]You are hypnotized.[/b][/c] --+|[b]🔹You are [sm width=25px]Incapacitated[/sm] [i](see condition)[/i][/b] --+|[b]🔹You have a movement speed of 0.[/b] --+|[b]The hypnosis ends if:[/b] --+|[b]🔹You take any damage[/b] --+|[b]🔹Someone uses an action to shake you out of your stupor.[/b] --^MARK| --:Inspiration| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You've been inspired by the Gods![/b][/c] --+|[c][b]For exemplary role playing or other outstanding action.[/b][/c] --+|[b]🔹You can expend your [sm width=25px]Inspiration[/sm] dice whenever you make an attack roll, saving throw, or ability check.[/b] --+|[b]Spending your Inspiration gives you [sm width=25px]advantage[/sm] on that roll.[/b] --^MARK| --:Lightning Resistance| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 10| _Lighting Resistance [*[&ThisTarget]:character_name] --+|[b]🔹You have resistance to lightning damage for [i](10 turns)[/i].[/b] --^MARK| --:Madness| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You have been driven mad[/b][/c] --+|[b]🔹A [i]Lesser Restoration[/i] can rid you of short-term or long-term madness[/b] --+|[b]🔹A [i]Greater Restoration[/i] can rid you of indefinite madness[/b] --^MARK| --:Mage Armor| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]A protective magical force surrounds you[/b][/c] --+|[b]Until the spell ends, [i](8 hours)[/i].[/b] --+|[b]🔹Your base AC is 13 + your dexterity modifier.[/b] --+|[b]The spell ends if you put on armor or if the spell is dismissed as an action.[/b] --^MARK| --:Mirror Image| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 10| _Mirror Image[*[&ThisTarget]:character_name] --+|[c][b]3 illusory duplicates of you suddenly appear.[/b][/c] --+|[b]Each time a creature targets you with an attack, click on the🪞Image button to determine if the attack targets one of the duplicates.[/b] --+|[b]🔹A duplicate's AC equals 10 + your Dexterity modifier.[/b] --+|[b]🔹If an attack hits a duplicate it is destroyed.[/b] --+|[b]🔹A duplicate ignores all AOE damage.[/b] --+|[b]A creature is unaffected by this spell if:[/b] --+|[b]🔹It can’t see[/b] --+|[b]🔹It relies on senses other than sight, as in [sm width=25px]Blindsight[/sm][/b] --+|[b]🔹It can perceive illusions as false, as in [sm width=25px]Truesight[/sm][/b] --+|[b]The spell ends after all duplicates are destroyed, or after [i](10 turns)[/i][/b] --^MARK| --:On Fire| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You are on fire![/b][/c] --+|[b]🔹You will take [sm width=25px]1d6[/sm] fire damage on each of your turns until you put it out.[/b] --+|[b]🔹You may use an action to make a DC 10 dexterity check to extinguish the flames.[/b] --^MARK| --:Raging| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_damagemod_$2_global_damage_active_flag|1 _silent --@act| -1| 10| _Raging[*[&ThisTarget]:character_name] --+|[c][b]You're raging and fight with a primal ferocity.[/b][/c] --+|[b]While raging, you gain the following benefits IF you aren’t wearing heavy armor[/b] --+|[b]🔹You have [sm width=25px]Advantage[/sm] on all Strength checks & Saving throws.[/b] --+|[b]🔹You have [sm width=25px]Resistance[/sm] to bludgeoning, piercing, & slashing damage.[/b] --+|[b]🔹You gain a bonus to your damage roll, when you make a melee weapon attack using strength.[/b] --+|[b]🔹Your rage ends early if you are knocked unconscious[, you haven’t made an attack, or taken damage.[/b] --+|[b]🔹You may end your rage as a bonus action.[/b] --+|[b]IF you are able to cast spells, you can’t cast them or concentrate on them while raging.[/b] --^MARK| --:Ready Action| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You've readied an action[/b][/c] --+|[b]When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore it.[/b] --+|[b]IF you readied a spell, the spell must have a casting time of 1 action. You cast it as normal but hold its energy, you release it as a reaction when the trigger finishes.[/b] --+|[b]Holding the spell’s magic requires concentration.[/b] --+|[b]IF your concentration is broken, the spell dissipates without taking effect and expends a spell slot.[/b] --+|[b]IF your trigger never occurs the spell dissipates without taking effect and and expends a spell slot.[/b] --^MARK| --:Resistance| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You are resistance to _____ for [i](10 turns)[/i][/b][/c] --+|[b]🔹You may roll a [sm width=25px]1d4[/sm] and add the results to your saving throw.[/b] --+|[b]🔹You can roll the [sm width=25px]1d4[/sm] before or after making the saving throw.[/b] --+|[b]Once you use the [sm width=25px]1d4[/sm] the spell ends.[/b] --^MARK| --:Sanctuary| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You have sanctuary.[/b][/c] --+|[b]Any creature who targets you with an attack or a harmful spell must first make a Wisdom saving throw.[/b] --+|[b]IF they fail, then creature must choose a new target or lose the attack or spell. [/b] --+|[b]IF you attack, cast a spell that affects an enemy, or deal damage to another creature, your sanctuary ends.[/b] --+|[b]You are not protected from area effects, such as the explosion.[/b] --^MARK| --:Shield of Faith| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 100| _Shield of Faith[*[&ThisTarget]:character_name] --@setattr|_sel _repeating_acmod_$1_global_ac_active_flag|1 _silent --+|[c][b]A shimmering field appears around you [/b][/c] --+|[b]🔹You gain +2 bonus to AC for the duration [i](10 turns)[/i].[/b] --^MARK| --:Silenced| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 100| _Silenced[*[&ThisTarget]:character_name] --+|[c][b]You've been silenced[/b][/c] --+|[b]Casting a spell including a verbal component is impossible.[/b] --+|[b]🔹You are [sm width=25px]Deafened[/sm][/b] --+|[b]🔹You are [sm width=25px]Immunity[/sm] to thunder damage[/b] --^MARK| --:Sleeping| --+|[c][&SM_Token][/c] --#rightsub|Status --@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light --+|[c][b]You fall into a magical state of slumber, for [i](10 turns)[/i][/b][/c] --+|[b]You are unconscious until[/b] --+|[b]🔹The spell ends[/b] --+|[b]🔹You take damage[/b] --+|[b]🔹Someone takes an action to wake you.[/b] --+|[b]Undead and creatures immune to being charmed aren’t affected by this spell.[/b] --^MARK| --:Slowed| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_acmod_$3_global_ac_active_flag|1 _silent --+|[c][b]You've been slowed.[/b][/c] --+|[b]🔹Your movement speed is halved[/b] --+|[b]🔹You AC has been reduced by 2[/b] --+|[b]🔹You take a -2 penalty to your Dexterity Saving throws[/b] --+|[b]🔹You cannot use your reactions.[/b] --+|[b]🔹You may only use an Action OR a Bonus Action.[/b] --+|[b]🔹You may make a Wisdom Saving throw at the end of each turn. On a successful save, the effect ends.[/b] --+|[b]Regardless of your abilities or magic items, you cannot make more than one melee or ranged attack during your turn.[/b] --+|[b]IF you attempt to cast a spell with a casting time of an action, roll a [sm width=25px]1d20[/sm]. On an [i]11[/i] or higher, the spell doesn’t take effect until the your next turn, and you must use your action on that next turn to complete the spell. IF you cannot completed the spell it is wasted.[/b] --^MARK| --:Spider Climb| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 600| _Spider Climb[*[&ThisTarget]:character_name] --+|[c][b]You can climb like a spider[/b][/c] --+|[b]🔹You climbing speed = your walking speed.[/b] --+|[b]🔹You've have the ability to climb up, down, across vertical surfaces and ceilings, while leaving your hands free; for the duration of the spell [i](600 turns)[/i][/b] --^MARK| --:Stabilized| --+|[c][&SM_Token][/c] --#rightsub|Status --@token-mod|_set bar1_current|0 _silent --@token-mod|_set statusmarkers|-dead --+|[c][b]You've been stabilized.[/b][/c] --+|[b]🔹You no longer need to make death saves.[/b] --+|[b]🔹You are still unconscious [i](see condition)[/i][/b] --+|[b]🔹You will regain 1 hit point after[sm width=25px]1d4[/sm]hours[/b] --^MARK| --:Stealth| --+|[c][&SM_Token][/c] --#rightsub|Status --@bump|_slave --+|[c][b]Your Stealth![/b][/c] --+|[b]As long as you remain hidden, unseen, and unheard:[/b] --+|[b]🔹You can try to surprise OR sneak by other creatures you encounter.[/b] --+|[b]🔹You have [sm width=25px]Advantage[/sm] on attack rolls against creatures.[/b] --+|[b]🔹Your location is revealed, once you make an attack, whether the hits or misses.[/b] --+|[b]Remember while hiding, there's always a chance a creature will notice you with their passive perception[/b] --^MARK| --:Three Quarter Cover| --+|[c][&SM_Token][/c] --#rightsub|Status --@setattr|_sel _repeating_acmod_$4_global_ac_active_flag|1 _silent --+|[c][b]You have three quarters cover.[/b][/c] --+|[b]A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.[/b] --+|[b]🔹You gain a +5 bonus to AC and dexterity Saving Throws.[/b] --^MARK| --:Truesight| --+|[c][&SM_Token][/c] --#rightsub|Status --+|[c][b]You have truesight[/b][/c] --@token-mod|_set aura1_radius|30 --@token-mod|_set aura1_color|#9D33FF --+|[b]🔹You can see invisible creatures and objects.[/b] --+|[b]🔹You automatically detect visual illusions and succeed on Saving Throws against them.[/b] --+|[b]🔹You perceive the original form of a Shapechanger or a creature that is transformed by magic [i](Blur)[/i], and Into the Ethereal Plane.[/b] --^MARK| --:Zephyr Strike| --+|[c][&SM_Token][/c] --#rightsub|Status --@act| -1| 10| _Zephyr Strike[*[&ThisTarget]:character_name] --+|[c][b]You move like the wind.[/b][/c] --+|[b]🔹Your movement doesn’t provoke opportunity attacks, unit the spell ends[i](10 turns)[/i][/b] --+|[b]Once before the spell ends, you can give yourself [sm width=25px]Advantage[/sm] on one weapon attack roll on your turn. That attack deals an extra [sm width=25px]1d8[/sm] force damage on a hit. Whether you hit or miss your walking speed increases by 30 feet until the end of that turn. [/b] --^MARK| --:MARK| --@token-mod|_set statusmarkers|[&SM] _ids [&TokenId] _ignore-selected --X| --<| --:SECTION_HEADER|Title --&hdrstyle_T|style="width:100%;padding:1px;border-spacing:0px;border-collapse:collapse;text-shadow: 0px 0px 0px black;border:1px solid black;" --&hdrstyle_TR|style="border:0px solid black;" --&hdrstyle_TD|style="width:100%;background-color:#edf7f0;font-size:110%;font-weight:bold;text-align:center" --+|[t [&hdrstyle_T]][tr [&hdrstyle_TR]][td [&hdrstyle_TD]][c][%1%][/c][/td][/tr][/t] --<| }}