I'm normally the one that drops the players' tokens onto the map. (If it's a page that doesn't have dynamic lighting they don't even need tokens to see it.) The whole point of dynamic lighting is that the player sees ONLY what their character (token) sees. When changing maps, I'll use one of two methods: If the players are moving through a passage that's transitioning from one map to another (A tunnel, hallway, down a road, etc.) I'll select all the players' tokens, CTRL-C to copy them, then change maps and CTRL-V to paste them onto the new map. This preserves their "marching order". Once I see that their tokens are in place (and no one is stuck a wall or outside the map border) I move the player ribbon the new map. Sometime afterwards I'll go back and delete the player tokens from the old location. If the players are showing up in a new area (Hotel lobby, castle entryway, outside of a tavern, etc.) I'll pre-place the player tokens on the new map then let the players rearrange them to suit. It depends on the situation.