I am going to start running a Cthulhu game right around 1900. In this time period we still have gaslight, torches possibly in poorer sides of town, lanterns and the invention of the flashlight in 1899. Is there a way with the dynamic lighting that I can have a script/macro to do a couple things? 1 list its name gaslight, flashlight, torch, lantern 2 have different radius' for each listed item 3 have a timer that I can set in the game for this item. The timer would be there to determine when the lantern runs out of fuel/battery power. If this is do-able then try 1 step farther and then have it so (lets say 15 mins of game time the timer starts- i click start the lantern timer) then there are some AFKs during this time (I can stop the timer until all are present without alerting the PCs) and finally- as time goes on the light of the device gradually drops in radius and brightness.