Here is a little preview of some things you will see in the next update (early this coming week). I'll post again when the pull gets merged. Several fun new tools: Page Plus There is now a "Page Plus" option that controls some page settings that are tangential to Dynamic Lighting, such as controlling the grid settings. For example, a common procedure in setting up lighting is to divide the grid into 8ths, so you can snap the lines to just inside the normal intersection, allowing players to see part of the wall. There are now preset buttons for that, as well as buttons for controlling grid color and opacity, page background color, grid type, diagonal measure and more. To access these settings, press the little "+" button next to the page button in the footer. Fit Scale to Map The in-game instructions explain how to use this function: Often a map will have a printed scale that does not correspond to a grid setting. This is typically true of city and overland maps. To set the page scale to correspond to the printed scale, first use the Measurement Tool to measure the printed scale. You may need to hold down the alt/opt key to avoid snapping and get a precise measurement. Remember this number, then press the button below and enter that number into the dialog box. (click for animation) Color Picking: Anywhere you can set color ( token night vision, token light, grid color , or page color ) already has a swatch box. Currently, you can click on the entry for any color definition and enter the new definition manually. With this new version, you can also click on any of the swatches to call up a color picker. The buttons on the color picker match the Roll20 pallet. You can try out multiple options very quickly. Need to find the perfect green for that ghost light? Click-click-click to find the perfect one. Where applicable, you can also control the opacity on this screen. (click for animation)