@Andrew Searls asked: "Let me ask you, what are you looking for if we were to redesign the page area?" There's an 8-year-old thread with 1124 votes presently on the Suggestions forum covering this, which I know you've read since you've replied to it: <a href="https://app.roll20.net/forum/post/1618045/a-better-way-to-organize-pages/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/1618045/a-better-way-to-organize-pages/?pagenum=1</a> There are literally dozens of suggestions in there, all good. My personal favorites would be: - Some way to organize the pages (folders and a favorites list that always shows, for example); folders seem to be the most-requested option - Hierarchical folders, rather than just one level (for region, city, district, dungeon-level kinds of structuring) - User-created tags (so I could tag maps for the city they're in, etc) - Ability to sort the contents of a folder quickly rather than by dragging pages (by name, tag, description, recently used, recently modified, etc) - Ability to search (by string, tags, who's on that map, etc) - Ability to move an individual player onto a separate page from the party when they aren't in-game (so next time they join they're on a different map); as far as I know you can't move a character from "the ribbon" to a specific map unless they're in-game, as it requires dragging their avatar, but once they're in you can move them between maps by dragging the thumbnail avatar between pages - While I'm on the topic, how about allowing the "party" (ribbon) to be split into two (or more) ribbons? No matter how annoying it is for the DM, sometimes groups split up. - Ability for the DM to view two maps (maybe by breaking one out and then opening another) - goes with above split-the-party, but also useful when the party moves to a new map and I have to cut/paste tokens between them. And let me just second @TheMarkus1204's comment about text and fill colors. My eyes aren't as good as they used to be, and low contrast is very hard to read, please focus on usability before graphic design. In particular, pale pink on purple is incredibly hard to read. And I've had to read game URLs over the phone to people whose email lost the link I sent them. That's hard to do when I can't tell an 8 from a B.