Grab
your plasma pistol, load up on sticky bombs, and click on your heat
shield in the sci-fi roleplayinggame about building a legacy in the
frontier of the galaxy. Take your crew wherever you want to go as one of
eight species like Zetans, The Assembly, Martians, Kymir, or Shards in a
world where anything ispossible and freedom is as close as your
starship’s airlock door. The
Game Simple but deep d100 roll-under in the style of Call of Cthulhu and
Runequest. Fast tactical combat that feels like X-COM. 100 page book
written by me using the classic d100 system. Violent and fun. The
Gear Drug grenades, pocket atomics, plasma claws, heater carbines, sonic
pistols, and more. Fire up the engine on The Boar, hop into your power
armor and unload a chain gun on the bug aliens invading New Texas.
Cyberware, poison, plasma claws, spaceships, hovercraft, jetpacks,
dropships, and fighters. The
System No classes, no levels, make the character you want. Everything you
can do is skill-based, skills improve as you use them. Incremental
improvement means you level up a little bit every session.
Detailedcombat phases keep combat tactical, dangerous, and fast. Armor
and shields reduce damage. The Tone Action/adventure,
fast and deadly tactical combat, and a love for the weird. Mash up
Dune, Cowboy Bebop, Starship Troopers, Hitchiker’s Guide, and Futurama
to get something like the cosmopolitan, free-wheeling society of
Conesta. Not hard sci-fi, we have superpowers, FTL travel, and the
unknown. The Schedule Tuesdays at
5pm PST. This is a casual episodic game, run weekly or when I can make
it. We play if we have three players and a GM. If somebody else wants to
GM occasionally that's cool. The
GM I've been playing games since flannel was fashionable. I like real
choices and real consequences, and I don't talk your ear off. I will
never use "safety tools" of any kind, but we're not doing ERP. The
Players You should know how to use roll20 basics, have played an rpg
before, and give the group your full attention during the session. Must
be able to count to 100 and use voice communication.