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Announcing the New Character Sheet for D&D 2024

Music to my ears. You legends. :) Many thanks for sharing of that information.
I'm really glad to read this, and to see that Roll20 is listening to us players. Sometimes it feels like they don't, so I'm glad to see that they do. keithcurtis said: This recent blog post also has some details: <a href="https://blog.roll20.net/posts/dd-2024-legacy-and-new-character-sheets-unite/" rel="nofollow">https://blog.roll20.net/posts/dd-2024-legacy-and-new-character-sheets-unite/</a>
Can we use the new D&amp;D 5e sheet with the older D&amp;D stuff without any issues?
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keithcurtis
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DM Deadman said: Can we use the new D&amp;D 5e sheet with the older D&amp;D stuff without any issues? There will doubtless be some issues, since the new sheet will have new features and work differently from the old sheet, but I don't think there will be any major issues. Also according to the recent blog post, your jumpgate-based game will be able to hold and use both sheets simultaneously. This appears to be a one-of-a-kind solution, but should allow you fallback room for any special cases. This is based on my understanding from what I have read and seen discussed, not any kind of official statement.
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Bianca
Roll20 Team
A few things to clarify as questions have come up recently: Roll20 has no plans to remove the ability to purchase or use any D&amp;D 2014 book.&nbsp; If you want to keep using the 2014 sheet, you will be free to do so -- it's not going anywhere, and will be supported with bug fixes and updates. The new 2024 character sheet will let you use the 2014 rules, the 2024 revisions, or a combination of both.&nbsp; You will be able to choose which version of the spell or item you want. (This, along with automation and custom options, have been our top priorities!) The blog post that Keith mentioned is a great resource for what we've been working on lately. Ultimately, we want you to play with the rules that you want to use! I do want to call out that in the next few weeks, you'll be able to enable both the legacy 2014 and the new 2024 D&amp;D 5E character sheets within your campaigns on the Roll20 Tabletop:
I don't know what has happened, but NPC sheets in my NON Jumpgate 2014 game&nbsp; have completely stopped working.&nbsp; I don't know if it is related to the 2024 updates or not, but they should be completely separate I'd think.&nbsp;
Do we even need these post sticky on the top??? 1 -&nbsp; <a href="https://app.roll20.net/forum/post/11926011/roll20-acquires-demiplane" rel="nofollow">https://app.roll20.net/forum/post/11926011/roll20-acquires-demiplane</a> &nbsp;(no support / follow up, 3 months old) 2 -&nbsp; <a href="https://app.roll20.net/forum/post/11810153/major-updates-to-mod-scripts-coming-in-march/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/11810153/major-updates-to-mod-scripts-coming-in-march/?pagenum=1</a> &nbsp;(6 months ago) versus a post that is constantly active and should have stayed stickied... cause it's annoying have to click View Forum and need to find this under the 10+ sticky posts.&nbsp; 1 -&nbsp;<a href="https://app.roll20.net/forum/post/11935633/jumpgate-beta-is-open-to-all-subscribers" rel="nofollow">https://app.roll20.net/forum/post/11935633/jumpgate-beta-is-open-to-all-subscribers</a> while removing the redundant one as well 1 -&nbsp;<a href="https://app.roll20.net/forum/post/11992635/project-jumpgate-roll20-s-improved-tabletop-experience-beta-open-to-all" rel="nofollow">https://app.roll20.net/forum/post/11992635/project-jumpgate-roll20-s-improved-tabletop-experience-beta-open-to-all</a> Just a little care, maintenance be great. sorry for hi-jacking.&nbsp;
Bianca said: A few things to clarify as questions have come up recently: Roll20 has no plans to remove the ability to purchase or use any D&amp;D 2014 book.&nbsp; If you want to keep using the 2014 sheet, you will be free to do so -- it's not going anywhere, and will be supported with bug fixes and updates. The new 2024 character sheet will let you use the 2014 rules, the 2024 revisions, or a combination of both.&nbsp; You will be able to choose which version of the spell or item you want. (This, along with automation and custom options, have been our top priorities!) The blog post that Keith mentioned is a great resource for what we've been working on lately. Ultimately, we want you to play with the rules that you want to use! Bianca, Thank you for clarifying this.
looks cool
Hey there, My friends and I really enjoy the look of the 2024 beta character sheet. However, is there any way to apply the 2014 rules to it? The main problem being exhaustion. All you can do is add exhaustion, they don't show anywhere what the exhaustion does. Also, it doesn't seem to add the battle smith subclass to artificer. There's nowhere to add the steel defender aside from creating it's own character sheet. It would be awesome if the character sheet had an additional tab for familiars, wild shapes, summons, etc. for classes that do have things of that nature. Thank you so much for providing the flexibility and listening to your audience!! Taylor
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Gauss
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Taylor L. said: There's nowhere to add the steel defender aside from creating it's own character sheet. It would be awesome if the character sheet had an additional tab for familiars, wild shapes, summons, etc. for classes that do have things of that nature. This is not really a character sheet issue, it is a Character issue. Roll20's architecture would make this request difficult as there would be no way to link the Steel Defender's health, AC, etc from the token to the sheet. A Character can only be linked to one token.&nbsp; Creating its own character sheet is the best method for handling creatures like the Steel Defender.&nbsp;
Taylor L. said: Hey there, My friends and I really enjoy the look of the 2024 beta character sheet. However, is there any way to apply the 2014 rules to it? The main problem being exhaustion. All you can do is add exhaustion, they don't show anywhere what the exhaustion does. Also, it doesn't seem to add the battle smith subclass to artificer. There's nowhere to add the steel defender aside from creating it's own character sheet. It would be awesome if the character sheet had an additional tab for familiars, wild shapes, summons, etc. for classes that do have things of that nature. Thank you so much for providing the flexibility and listening to your audience!! Taylor 2014 exhaustion will be included in the new sheet shortly! In addition, there will be a setting that lets you toggle between using 2014 rules and 2024 rules, either for just your sheet or the campaign as a whole - this will cover exhaustion as well as the new hit dice recovery rules and other small changes that crop up in basic game rules. Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there.
Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there. Familiars and the Druid's Wild Shape ability are two somewhat different things.&nbsp; I haven't seen the 2024 rules yet so I don't know how much the Druid's "Wild Companion" is the same as, or different from, a familiar summoned with the Find Familiar &nbsp;spell, or a Beastmaster Ranger's companion. Doesn't really matter. I've just seen a preview of what WoTC is planning for their VTT coming out probably next year. Assuming they deliver on what they are demoing, Roll20 will be a ghost town about a year after that, except for the people who can't afford to buy all the books and modules again (like me). Project Sigil (as they now seem to be calling it unless that's just a temporary working title) has real 3d tokens, buildings, maps, etc., and a lot more than Roll20 has in the way of visual components and flexibility.&nbsp; The video at&nbsp; <a href="https://www.youtube.com/watch?v=s3RqehN6hS0" rel="nofollow">https://www.youtube.com/watch?v=s3RqehN6hS0</a> &nbsp;has a good preview in the second half. The first half is all about the 2024 rules and the books coming out over the next 12 or so months.
WOTC's VTT will only support D&amp;D.&nbsp;
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I tried to have my party convert their old character sheets to the new one and these are the issues we found when we did....we did this about 2-3 weeks ago so I think 1 or 2 of these have been fixed since we tried, several of these are deal-breakers to using this sheet, some are not deal breakers but still really good to have: 1. No way to add bonus to Spell attack or DC to an item 2. Armor proficiencies do not work you always get disadvantage when wearing heavy armor 3. All "class" and "racial" abilities "recharge on short rest" and no way to change them to long rest 4. No ability to drag and drop spells after initial creation. 5. Artificers don't get "bonus attunement slots" 6. Several dropdowns (such as choose artificer skill) have no options -- this is especially for creating an Artificer using the character creator tool. 7. Adding "all" spells for something like a cleric or druid that gets all spells is time-consuming. 8. Cannot remove racial bonuses to stats (if a race gives +2 to int and +1 to dexterity but you use a custom/house ruled sub-class or Tasha's custom lineage, there's no way to remove those bonuses) 9. No way to set a custom background only able to use the set ones in the book (and the backgrounds did not appear to apply properly)&nbsp; -- they didn't give the proficiencies and equipment properly. 10. Imported spells didn't properly import (it didn't import their attack and damage rolls properly) 11. No way to do upcasting of spells (increase the damage rolls). 12. When you add a feat in the character builder it goes into the "other" category of the traits and There is no way to change the type back to "feat". 13. When adding a new spell you have to save the spell first then go back to edit it in order to add a damage roll to the spell. 14. Manual Stat entry (or rolled) is not supported without overrides for stats (and for hp). 15. Armor proficiency doesn't make sense the dropdown list says "untrained", "Half proficient", "proficient", "Expertise" but that's now how armor proficiency works you have it or you don't. 16. Nice to have -- if you could "link abilities" what I mean is you can add a trait for "ki points" or sorcery points which tracks your number of ki-points but have multiple abilities that cost ki-points or sorcery points...it would be nice if you could just click on "furry of blows" or "step of the wind" and it would deduct the ki points. (and similar for sorcery points or other similar resources like bardic inspiration dice) 17. Nice to have -- it would be nice to be able to go back into the character creator to fix things after you leave/save the character in the character creator. 18. Nice to have -- there are several things you can gain from a feat which you can't add to the feat such as proficiency in a saving throw (Resilient feat), or proficiency in a skill or tool (skilled feat). 19. Nice to have -- The sheet seems kind of large and requires more screen real estate it would be nice if it could be compressed to fit into a smaller screen better.
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If you watch the video, they say their goal is to allow any RPG rules, including homebrew. Albert R. said: WOTC's VTT will only support D&amp;D.&nbsp;
My takeaway of the video is that they support other RPG rules by allowing to just roll dice and ignore the DND charactersheet. The text in this DND video gave me nostalgic memories to Mike Leveys' Amazing Discoveries. Saul J. said: If you watch the video, they say their goal is to allow any RPG rules, including homebrew. Albert R. said: WOTC's VTT will only support D&amp;D.&nbsp;
Too videogamey for my tastes. I’ll be staying here. Any timeline on when manual ability scores can be entered or do we need to wait for the full rollout?…
Do we need to purchase the 2024 PHB to get the new character sheet to work?&nbsp; I tried to roll up a character using the&nbsp; new &nbsp; 2024 character sheet , but it only has 2014 options.&nbsp; Are the 2024 rules automatically available in the character sheet, but only after you purchase the 2024 PHB? &nbsp;
The 2024 rules are not out yet. Likely coming on the 17th with the release of the book…
You don't need to have the new PHB to use the new character sheet. But, I'd guess that the only thing that will be available on the new character sheet will be whatever is in the 2024 version of the SRD, unless you purchase the 2024 PHB. This is basically the same as with the old character sheet. Since the 2024 books have not yet been released, Roll20 probably cannot allow use of the new rules so the only available options currently are the 2014 ones. Matt M. said: Do we need to purchase the 2024 PHB to get the new character sheet to work?&nbsp; I tried to roll up a character using the&nbsp; new &nbsp; 2024 character sheet , but it only has 2014 options.&nbsp; Are the 2024 rules automatically available in the character sheet, but only after you purchase the 2024 PHB? &nbsp;
Saul J. said: Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there. Familiars and the Druid's Wild Shape ability are two somewhat different things.&nbsp; I haven't seen the 2024 rules yet so I don't know how much the Druid's "Wild Companion" is the same as, or different from, a familiar summoned with the Find Familiar &nbsp;spell, or a Beastmaster Ranger's companion. If you haven't conjured two bears and then turned into a bear yourself, have you really ever had the full druid experience? I tried to have my party convert their old character sheets to the new one and these are the issues we found when we did....we did this about 2-3 weeks ago so I think 1 or 2 of these have been fixed since we tried, several of these are deal-breakers to using this sheet, some are not deal breakers but still really good to have: Thank you for the detailed feedback! I can say that a few of these are known and fixes are on the way or already fixed - dragging and dropping spells should be functional now! For the ones that aren't fixed yet, we appreciate the feedback, and you might especially enjoy this preview of our new compact view of the sheet . Too videogamey for my tastes. I’ll be staying here. Any timeline on when manual ability scores can be entered or do we need to wait for the full rollout?…. No timeline yet unfortunately. You can work around this by not setting your ability scores in the builder at all and then just setting a base value manually on the sheet after finishing your character.
I've had the "full druid experience" in every version of D&amp;D since the character was introduced in the Advanced D&amp;D rules in 1978. What about you? And the conjured bears wouldn't be familiars which is what we're talking about here. Nicole B. said: Saul J. said: Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there. Familiars and the Druid's Wild Shape ability are two somewhat different things.&nbsp; I haven't seen the 2024 rules yet so I don't know how much the Druid's "Wild Companion" is the same as, or different from, a familiar summoned with the Find Familiar &nbsp;spell, or a Beastmaster Ranger's companion. If you haven't conjured two bears and then turned into a bear yourself, have you really ever had the full druid experience?
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keithcurtis
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Since a familiar, a summons or a companion are typically different entities that possess their own stat blocks in the rule book, and would be represented by different tokens on the VTT, it would likely be counterproductive to include them directly on the main PC sheet. What would be helpful is a way to figure certain NPC attributes based on reference to another character sheet, or an attribute variable, soe that you can account for creatures whose hit points or AC are figured from the level of the summoner, or the level of the spell used to conjure them. Currently, Roll20 has to produce a different version of things like the Steel Defender for each level option, or just make a textual notice.
I have mentioned these before and raised a request but have had no feedback so am raising them again so they are not missed. These things will greatly help a DM run the game instead of micromanaging players use of items / spells. 1. The sheet should track spell slots when you cast a spell and also allow for the upcasting of spells. 2. Spells need to be markable as castable X times per day and are tracked independently from spell slots. When they are cast their count should be decremented by 1. When a long rest is taken their count should go back up, either to full or by a configurable dice roll. 3. Spells need separate casting and attack buttons. Casting should decrement the appropriate spell slot count or day use count. Using the attack should not decrement the count. Looking at spells like Spiritual Weapon for this one where you cast it once using a spell slot but can attack many times afterwards that does not use a spell slot. 4. Spell UI filtering needs to include an option to show "Available Spells". This should remove any spells that are not castable for the day or do not have any uses or spell slots left. 5. Resource / Ability recovery on short / long rest needs to be either full recovery (as it is now) or by a configurable dice roll. A lot of items recover charges based on dice rolls.&nbsp;
At the risk of being a bit off-topic, I have to respond to what @Saul J. said in an earlier post (not that I think his view is wrong, but mine differs). I expect to remain on Roll20, regardless of what WotC does, and even though I absolutely loathe the appearance of the 2024 sheet, because over the last couple of years they've shown a commitmit to their players that I think is more important than simple things like sheet appearance or flashy graphics: - finally implementing a lot of long-requested quality-of-life improvements (Folders for maps, hallelujah!) - performance improveents - support for use of tablets and phones (not my thing, but important to some) - support for backwards compatibility with 5E (2014) and a transitional method for those (likely including me) who will gradually move campaigns to the new rules rather than diving in with both feet - an intent to make long-needed functional improvements to the VTT, like additional layers (Oh, I so want weather effects like fog above the token layer) Not to mention continuing to support other RPGs and earlier D&amp;D editions. I hope they can continue to fund that kind of work going forward. That's the main reason I'm a subscriber (well, the API is nice for a few things, too). I like this new version of Roll20, and I want to see them prosper. Ken, DM/GM and roller of dice since 1979, and not planning to stop any time soon.
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So I'm trying this again after having tried it a couple a months ago and here's what I find. I like the layout generally and I think my players who mostly use DDB will find it more like what they're used to. That said... Creating a character: Rolling dice for HP either does not work or does not work in an obvious way. Pushing the button beside the HP box for the level only served to clear the fixed HP and replaces it with nothing.&nbsp; Starting equipment only seems to exist for a handful of backgrounds.&nbsp; Would really like to be able to roll for stats Proficiencies from Background do not carry over to skill selection page Skills from background don't carry over to the finished sheet, nor does any equipment or money.&nbsp; Leveling simply does not work, nor does manage hit points, meaning you can't fix manual hit points that were deleted when trying to roll them or go back to fixed.&nbsp; Oh, completely forgot, there also doesn't seem to be any way to add spells gained from the magic initiate feat other than completely manually.&nbsp; Nothing from background makes it to the about tab.&nbsp; Just for reference, the character was a human ranger with outlander background, magic initiate for variant human feat.
I'm really not a fan of the new sheet. I'm a big fan of the character builder. I use shaped 5e v19.3.0. in most of my campaigns because it reminds me of irl sheets. The new sheets look a lot like D&amp;D Beyond's. I would love to be able to toggle to more traditional sheet.&nbsp;
I know they are working on a compact view for the character sheets, I was wondering if that view is available yet? I have not seen the option to leverage the compact view in a jumpgate game.
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keithcurtis
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To my knowledge, the compact version is not yet available, and the compact version that has been previewed in the blog is hopefully an interim solution towards a truly usable compact layout.
Michael H. said: So I'm trying this again after having tried it a couple a months ago and here's what I find. I like the layout generally and I think my players who mostly use DDB will find it more like what they're used to. That said... Creating a character: Rolling dice for HP either does not work or does not work in an obvious way. Pushing the button beside the HP box for the level only served to clear the fixed HP and replaces it with nothing.&nbsp; Starting equipment only seems to exist for a handful of backgrounds.&nbsp; Would really like to be able to roll for stats Proficiencies from Background do not carry over to skill selection page Skills from background don't carry over to the finished sheet, nor does any equipment or money.&nbsp; Leveling simply does not work, nor does manage hit points, meaning you can't fix manual hit points that were deleted when trying to roll them or go back to fixed.&nbsp; Oh, completely forgot, there also doesn't seem to be any way to add spells gained from the magic initiate feat other than completely manually.&nbsp; Nothing from background makes it to the about tab.&nbsp; Just for reference, the character was a human ranger with outlander background, magic initiate for variant human feat. I am finding this out the hardway. Trying to migrate fully from DDB to make use of the roll20 in discord. And just finding that none of the items for Monk seem to just not move across, let alone that for tieflings. Let alone the setups for Two-weapon fighting. I can only hope that the sheets are full functional and ready for the launch on the 17th.
Just tried to use it and is clunky slow and not fit for purpose? Yuck.
Saul J. &nbsp;said: Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there. Familiars and the Druid's Wild Shape ability are two somewhat different things.&nbsp; I haven't seen the 2024 rules yet so I don't know how much the Druid's "Wild Companion" is the same as, or different from, a familiar summoned with the&nbsp; Find Familiar &nbsp;spell, or a Beastmaster Ranger's companion. Doesn't really matter. I've just seen a preview of what WoTC is planning for their VTT coming out probably next year. Assuming they deliver on what they are demoing, Roll20 will be a ghost town about a year after that, except for the people who can't afford to buy all the books and modules again (like me). Project Sigil (as they now seem to be calling it unless that's just a temporary working title) has real 3d tokens, buildings, maps, etc., and a lot more than Roll20 has in the way of visual components and flexibility.&nbsp; The video at&nbsp; <a href="https://www.youtube.com/watch?v=s3RqehN6hS0" rel="nofollow">https://www.youtube.com/watch?v=s3RqehN6hS0</a> &nbsp;has a good preview in the second half. The first half is all about the 2024 rules and the books coming out over the next 12 or so months. Doubt. 1) First of all I'm gonna stay here because if I wanted to play video I would stick to Baldur's Gate 3.&nbsp; 2) There were other 3D VTTs before and none of them got as popular as Roll20 or Foundry.&nbsp; 3) It's made on Unreal Engine 5, it uses detailed 3D assets, and as a video game designer, I can tell you, that even with great optimization you probably won't be able to run it smoothly on average collage student laptop. Roll20 is very easily accessible on the other hand.&nbsp; 4) They can still mess it up with microtransactions. WotC's former CEO wanted frontload this VTT with microtransactions on the PLAYER side. So not just DMs, but also players. Didn't mention any details but I can see them locking behind a paywall certain customization options for player miniatures. Well, me and many others prefer tokens and portraits that resemble what we imagine.&nbsp; &nbsp; 5) People choose Roll20 in the first place, not because they want 3D fireworks and complete video game-like automation, but because they can't play with their friends face-to-face for whatever reason. Most of us, that are not as vocal as some of the forum users are, simply want to play RPGs online without any hassle. Roll20 is good at this. It simple, it works for most, it has the bare minimum automation for character sheets and it is very easy to run encounters with. If this wasn't true, we all would be long ago on Foundry that has more automation at the cost of FTUE (First Time User Experience), has higher PC requirements and overall complexity that not everyone wants.&nbsp; If anything, I would argue that this new VTT is greater threat to Foundry than Roll20, because R20 has its very strong niche that only really shares with very lightweight VTTs like Owlbear Rodeo.&nbsp;
Warlock said: I whole lot of things that I completely agree and concur with. :)
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keithcurtis
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Rick A. said: Warlock said: I whole lot of things that I completely agree and concur with. :) And my axe!
Warlock said: To add to this, prepping a homebrew campaign in 2D can already be quite time consuming. With a 3D VTT I would need to prep verticality as well... I'll be sticking with Roll20 most definitely.
Warlock said: Saul J. &nbsp;said: Having a familiar sheet is great feedback, thank you! Druid is my favorite class so I'm with you there. Familiars and the Druid's Wild Shape ability are two somewhat different things.&nbsp; I haven't seen the 2024 rules yet so I don't know how much the Druid's "Wild Companion" is the same as, or different from, a familiar summoned with the&nbsp; Find Familiar &nbsp;spell, or a Beastmaster Ranger's companion. Doesn't really matter. I've just seen a preview of what WoTC is planning for their VTT coming out probably next year. Assuming they deliver on what they are demoing, Roll20 will be a ghost town about a year after that, except for the people who can't afford to buy all the books and modules again (like me). Project Sigil (as they now seem to be calling it unless that's just a temporary working title) has real 3d tokens, buildings, maps, etc., and a lot more than Roll20 has in the way of visual components and flexibility.&nbsp; The video at&nbsp; <a href="https://www.youtube.com/watch?v=s3RqehN6hS0" rel="nofollow">https://www.youtube.com/watch?v=s3RqehN6hS0</a> &nbsp;has a good preview in the second half. The first half is all about the 2024 rules and the books coming out over the next 12 or so months. Doubt. 1) First of all I'm gonna stay here because if I wanted to play video I would stick to Baldur's Gate 3.&nbsp; 2) There were other 3D VTTs before and none of them got as popular as Roll20 or Foundry.&nbsp; 3) It's made on Unreal Engine 5, it uses detailed 3D assets, and as a video game designer, I can tell you, that even with great optimization you probably won't be able to run it smoothly on average collage student laptop. Roll20 is very easily accessible on the other hand.&nbsp; 4) They can still mess it up with microtransactions. WotC's former CEO wanted frontload this VTT with microtransactions on the PLAYER side. So not just DMs, but also players. Didn't mention any details but I can see them locking behind a paywall certain customization options for player miniatures. Well, me and many others prefer tokens and portraits that resemble what we imagine.&nbsp; &nbsp; 5) People choose Roll20 in the first place, not because they want 3D fireworks and complete video game-like automation, but because they can't play with their friends face-to-face for whatever reason. Most of us, that are not as vocal as some of the forum users are, simply want to play RPGs online without any hassle. Roll20 is good at this. It simple, it works for most, it has the bare minimum automation for character sheets and it is very easy to run encounters with. If this wasn't true, we all would be long ago on Foundry that has more automation at the cost of FTUE (First Time User Experience), has higher PC requirements and overall complexity that not everyone wants.&nbsp; If anything, I would argue that this new VTT is greater threat to Foundry than Roll20, because R20 has its very strong niche that only really shares with very lightweight VTTs like Owlbear Rodeo.&nbsp; I agree. I have purchased many books, adventures, tokens, etc.. in Roll20 and I see no reason to change VTTs. However, I do want Roll20 to continue to improve the user experience especially in 5e and other games like Call of Cthulhu and Everyday Heroes.
Since the new update i am unable to get higher levels in the creation menu for the warlock, meaning i miss out on the feats and pact options, then further in the menu, I am unable to get the bonuses from being a tiefling such as "hellish rebuke" and "Thamugary" as part of the infernal legacy feature of tieflings.
Will the new character sheets be ready for the Player's Handbook in a couple of days? I tried making a new character with the new sheet and it didn't let me choose an opening feat for my 2014 variant human bard, nor did it let me pick out any starting equipment with the new sheet.&nbsp;
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keithcurtis
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Cody S. said: Will the new character sheets be ready for the Player's Handbook in a couple of days? I tried making a new character with the new sheet and it didn't let me choose an opening feat for my 2014 variant human bard, nor did it let me pick out any starting equipment with the new sheet.&nbsp; Hi Cody! You are still seeing the beta sheet. It is my understanding, based on the published road map, that the production sheet will be released on the same day as the 2024 PHB. My expectation based on historical Roll20 rollouts is that it will be largely functional, but still have some initial bugs or features to work out. It's a very complex sheet, and as they say "no plan survives contact with the enemy".
Will the data model for NPCs and PCs change with the new sheet?&nbsp; I'm noticing a number of issues trying to use the new sheet with some of my original Mods and Macros.&nbsp; For example, NPC_AC doesn't appear to be an attribute on NPC sheets any longer.&nbsp; This may just be a Beta issue.&nbsp; I'm also hoping to see a WIKI for the 2024 sheet similar to the one published for the original 2014 5e sheet ( D&amp;D 5E by Roll20 - Roll20 Wiki ).&nbsp;&nbsp;
Is there a target time for the release tomorrow?…
Titus said: Is there a target time for the release tomorrow?… A member of the Roll20 Discord Community Team said:&nbsp; "It 'll officially , definitely be available by 10 AM EST tomorrow !" Tomorrow being 17 September.
Sweet!…
The new sheet looks nice if you aren't using them in a game. The moment you need to find information on them, they're poorly laid out and bulky. Also, compact mode is not compact at all. A compact mode that closely mirrored the information density of the old sheet - simple and highly functional - would be a relief. Also, as a DM, the NPC blocks are incredibly bloated with blank space as well. I really don't need it to look pretty - I need to get to my information fast. The new PHB's blocks are dense and efficient, similar to the block you have in the compendium entry. The Aberrant Spirit stat block as an in-game NPC, however, takes up two entire monitors of real estate. That's not good. I'd really, REALLY love to just have an interactive version of that compendium stat block. I'm pretty disappointed because I pre-ordered the new PHB so my guys could just drag stuff into their sheets, and I'm discovering that you can't drag the new PHB stuff into old sheets? I thought the marketing said otherwise, but maybe I was confused. Really need more information density and less scrolling. I am not currently thrilled that I pre-ordered the 3 books, but I'm sure this will get sorted out.
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Sheet is terrible.&nbsp; I tried to make a character today and here are my issues. 1.&nbsp; Can't pick a subclass for elf. 2.&nbsp; No equipment choice for first level so my finished character is naked. 3.&nbsp; Added a weapon and armor.&nbsp; It does not show up to change AC or on the Combat tab for a weapon to use. 4.&nbsp; Not adding my stat to my combat spell.&nbsp; Just adding my prof bonus. 5.&nbsp; I can print screen on the old sheet to use it for table top.&nbsp; This new sheet is impossible to export. 6.&nbsp; Can not level up my character. 7.&nbsp; Can not drag and drop items into Inventory. 8. HP's do not add Con bonus. Not sure what was going on for this to open today and the sheet isn't usable at all.
Did someone's brother in law make this thing?&nbsp;
Does anyone know if I can use the old character sheet with the new rules?&nbsp;
Marcus T. said: Sheet is terrible.&nbsp; I tried to make a character today and here are my issues. 1.&nbsp; Can't pick a subclass for elf. 2.&nbsp; No equipment choice for first level so my finished character is naked. 3.&nbsp; Added a weapon and armor.&nbsp; It does not show up to change AC or on the Combat tab for a weapon to use. 4.&nbsp; Not adding my stat to my combat spell.&nbsp; Just adding my prof bonus. 5.&nbsp; I can print screen on the old sheet to use it for table top.&nbsp; This new sheet is impossible to export. 6.&nbsp; Can not level up my character. 7.&nbsp; Can not drag and drop items into Inventory. 8. HP's do not add Con bonus. Not sure what was going on for this to open today and the sheet isn't usable at all. p much everything this guy said, and i cant seem to get my weapon masteries to add properly.&nbsp; not being able to lvl up is drag lol