Gauss said: Hi Stephen, You don't need to open character sheets and go to each token to check passive perceptions. Make a macro, call it Passive Perception and place it on your macro bar. Contents of the macro should be this: /w GM &{template:default} {{name=Passive Perception}} {{Charactername1=@{charactername1|passive_wisdom}}} {{Charactername2=@{charactername2|passive_wisdom}}} {{Charactername3=@{charactername3|passive_wisdom}}} {{Charactername4=@{charactername4|passive_wisdom}}} {{Charactername5=@{charactername5|passive_wisdom}}} {{Charactername6=@{charactername6|passive_wisdom}}} Replace charactername# with your player's character's name. Drop any sections you don't need (such as the charactername6 section). This may work for passive perception, but other traits, like stealth or insight could be useful in this circumstance too. They don't have built in macros, like Passive perception does, which is why I want something to check for any skill's passive. I used perception as a common example, but maybe I should have used stealth. (In the meantime I will use that macro for now RE perception).