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Passive Perception check on Initiative tracker

In 5e and other D&D games and I assume others, there is a common occurrence where GMs have to ask for passive perception. One solution is to include it in tokens, but it might be nice to have a "Check Passive skill" button on the initiative tracker that allows the GM to look at it without having to open character sheets or go to each token.
1711033220

Edited 1711033255
Gauss
Forum Champion
Hi Stephen, You don't need to open character sheets and go to each token to check passive perceptions.  Make a macro, call it Passive Perception and place it on your macro bar.  Contents of the macro should be this:  /w GM &{template:default} {{name=Passive Perception}} {{Charactername1=@{charactername1|passive_wisdom}}}  {{Charactername2=@{charactername2|passive_wisdom}}}  {{Charactername3=@{charactername3|passive_wisdom}}}  {{Charactername4=@{charactername4|passive_wisdom}}}  {{Charactername5=@{charactername5|passive_wisdom}}}  {{Charactername6=@{charactername6|passive_wisdom}}} Replace charactername# with your player's character's name. Drop any sections you don't need (such as the charactername6 section). 
I display passive perception in the PC's or NPC's third (red) radial token bubble. For PCs, I link it to "passive_widom". For NPCs, it depends how passive perception is defined in the NPCs character sheet. For most NPCs, I link it to "npc_perception", which will display the perception modifier, but you need to  verify that the "npc_perception" variable matches what's listed under  the "Senses" section of the NPC character sheet since that variable doesn't alway account for the NPC's proficiency bonus or special abilities.
Gauss said: Hi Stephen, You don't need to open character sheets and go to each token to check passive perceptions.  Make a macro, call it Passive Perception and place it on your macro bar.  Contents of the macro should be this:  /w GM &{template:default} {{name=Passive Perception}} {{Charactername1=@{charactername1|passive_wisdom}}}  {{Charactername2=@{charactername2|passive_wisdom}}}  {{Charactername3=@{charactername3|passive_wisdom}}}  {{Charactername4=@{charactername4|passive_wisdom}}}  {{Charactername5=@{charactername5|passive_wisdom}}}  {{Charactername6=@{charactername6|passive_wisdom}}} Replace charactername# with your player's character's name. Drop any sections you don't need (such as the charactername6 section).  This may work for passive perception, but other traits, like stealth or insight could be useful in this circumstance too. They don't have built in macros, like Passive perception does, which is why I want something to check for any skill's passive. I used perception as a common example, but maybe I should have used stealth. (In the meantime I will use that macro for now RE perception).
1711294622

Edited 1711294703
Gauss
Forum Champion
Stephen M. said: This may work for passive perception, but other traits, like stealth or insight could be useful in this circumstance too. They don't have built in macros, like Passive perception does, which is why I want something to check for any skill's passive. I used perception as a common example, but maybe I should have used stealth. (In the meantime I will use that macro for now RE perception). This will work for the others also, just calls different things.  Instead of @{charactername|passive_wisdom} you can put [[10+@{charactername|insight_bonus}]]
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