Moving the doors around or resizing them, doesn't help much although it does a little. And, once they do get scaled down, they are nearly impossible to move again because the system just doesn't want to grab them properly. In fact, most of the time, when trying to move them into position, I end up grabbing the nearby wall instead of the door. I'm working with maps that were intended to be printed on 8x11 paper and used at the table rather than on a VTT so I can understand there will be difficulties. I'm trying to set the grid lines to match the scale given in the map so I can move tokens around on the map and still give something of an appearance of the right scale. On some of the maps it's working better than on others. Lavi said: Hi Saul - glad we were able to fix the "what's wrong error" that was on your list! Regarding the bug you mentioned with end points for doors, the team was able to dig into the issue but we do not have a fix ETA for you yet. The fix entails a bigger workaround for vectors that is on our list, but over the next sprint we are focused on some other game-breaking bugs (like the freeze/crash fix we released today). From what we can tell at the moment this affects smaller size grid/maps with <.25 cell width and upon the initial drop. If you re-engage with the door after the initial drop (try to move/resize it), the end points tend to scale down. Hope this can be used as a workaround until we get the bigger fix in. Saul J. said: Just wondering where this bug/issue stands: Saul J. said: While there's a lot of good things in Jumpgate, there are still things that have not been addressed. One of the issues that I raised several days ago about windows/doors has not been resolved yet. I don't know if staff saw it and a fix is in the works, or if it got lost in the noise. Rather than post the entire message again, and the images, please see: <a href="https://app.roll20.net/forum/permalink/11930719/" rel="nofollow">https://app.roll20.net/forum/permalink/11930719/</a> for the original post. In the meantime, I've stopped working on maps for my campaign since it's really, really hard to put doors and windows down when they don't match the scale of the map.