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The size of the distance measurement should scale with zoom levels [ Ruler ]

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David
Pro
Sheet Author
Jeremy said: Anyone following will notice this just changed to in development! That's great news! That is awesome news.
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Mike W.
Pro
Sheet Author
+1
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Jen said: MCF said: Having almost no experience with JavaScript canvas, I was able to do  this . Baffling that there's not a proper solution after three+ years. Bump. Is there a way we can implement that locally as a stopgap meanwhile? Not easily, no. While it's a small change to the code, it requires a decent working knowledge of frontend web development to do, and is client-side only (so everyone in a group, say, would have to know how to do it). Additionally, closing the tab; refreshing; etc. will revert the changes. Maetco said: MCF said: Having almost no experience with JavaScript canvas, I was able to do  this . Baffling that there's not a proper solution after three+ years. Bump. Is that API script or how did you do it? Nope, small modification to the "game"'s rendering loop.  BoyDoesGames said: MCF said: Having almost no experience with JavaScript canvas, I was able to do  this . Baffling that there's not a proper solution after three+ years. Bump. But how.... See above. I'd go into more detail, but it would mean writing a relatively long guide which, given this is in development, will become redundant quickly. Frankly, I can't justify spending the time. For a developer at Roll20, though, this is literally* (and I can't emphasize this enough) less than five minutes of work. It blows my mind that this has not been fixed. * Or if it's not, there's something wrong, and maybe I need to send them my CV. [Apologies for the delayed response, I never received notifications]
David said: Jeremy said: Anyone following will notice this just changed to in development! That's great news! That is awesome news. Awesome indeed. Can't wait for it to go live!
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Jen
Pro
MCF said: Not easily, no. ...(snip)...   maybe I need to send them my CV. Thank you for the reply! I'm thrilled to see this in dev at last, given this was not just a suggestion but arguably a legit usability bug. (And yes, sounds like they could use someone like you!)
Jeremy said: Anyone following will notice this just changed to in development! That's great news! About damn time. 3 years, sheesh!
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Grand Maître Chat
Pro
Marketplace Creator
Translator
That idea is pretty neat
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Steve K.
Roll20 Production Team
Sheet Author
API Scripter
Compendium Curator
This fix is now on the Dev server for testing.
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October 8th, 2015 - August 7th, 2018
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Jen
Pro
YAY thank you for the fix!
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Edited 1533745280
The end is in sight, everyone.  And soon, the distance measurements will be too!
Nose! The additional snapping option are very welcomed improvements as well.
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Maetco said: Nose! The additional snapping option are very welcomed improvements as well. I concur, having intersection based included with the expected center based measurement method is a great unexpected (on my part) bonus.
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Steve K.
Roll20 Production Team
Sheet Author
API Scripter
Compendium Curator
This suggestion is now live.