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Missing 10/18

Sorry, a sudden work trip coming up is going to make me miss out this Saturday. Riss is a bird currently and can relate the scouting details, but he'd be easy to NPC as just flying off and showing up later, maybe. Or however you guys want to play it.
And as a reminder, I'll be missing at least the first few hours as well. The painting class goes from 6-9pm MT (8-11pm ET), plus driving time, and last time, we ended up not being ready to go right away, so I don't know for sure when I will get back. It might be as late as 12 ET, and I know that's the usual/expected stop time (even though we went longer last time). Do what you want with my character - if clothes are distributed and there are any that are green but not bright, she'd probably take those. I'll check in as soon as I get back.
All right. I've invited another player to join in place of Orm, but I haven't yet heard back from him.
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Edited 1413820599
You're going to hate me a bit, but I'm going to miss the next session also on the 1st. Turns out I'm here for 2 weeks and flying back that weekend. I can do this weekend or the one after, though, or just be good to start normally back into the biweekly schedule.
Okay. This Saturday's no go (I have a date with a haunted train), so I'm afraid it's going to have to be the 1st for the next session. I also won't be able to do Nov. 15, so we may end up playing on the 1st and 8th, if that's workable.
I've had parent-teacher conferences all week, so I haven't been on the computer at all (don't ask about my e-mail!). Anyway, the 1st and 8th are fine for me, but I do have something planned for November 22. Edit: Also, for those of us who were missing Oct. 18, could we get a session summary? I tried reading through the posts on the game site, but they don't go all the way back. It makes it difficult to figure out what to add in the RP session that's up now.
OK. There is a Chat Archive (at the end of the Campaign Tools line on the main forum screen) that includes all the chat so far. Although the last session was mostly a running fight. The group decided not to climb over the wall instead and ended up circling around and running into a group of men and dogs at the main gate, including the prison warden. An attempt to use Grumblejack as a distraction didn't quite work out because he was still too drugged to understand what you wanted. However, Tek killed the warden with an Acid Arrow, and once the fight was joined Grumblejack managed to crush a bunch of guards with a door. The ogre was nearly killed by the injuries he took in the fight but Sandra decided to use the healing potion from Tiadora's veil to save him. With that out of the way, the group managed to escape over the bridge. Crossing the moors around the prison, you followed the directions Tiadora gave Sandra to the manor house, and the session ended with the group at the door to the manor, with Tiadora welcoming you in and calling the slaves to show you to your rooms.
Great, thanks! And thanks for the information about the Chat Archive. That's helpful. Edit: I started to ask a question, then figured out the answer.