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Multi Level Maps

I don't know if there is a thread to this, I haven't found it... Anyway... Is there a way that players can move the token from one level of a dungeon to another?  Say there are stairs. A the charakter could go up or down. The way I do it right now, I (as GM) take the token and move it to the other level. Without dynamic lighting and restricted movement I could creat one "map" with all the different level next to eachother and telling the players to imagine they were one on top of the other. They could move there tokes freely through all levels. But with dynamic lighting and restricted movement there is no "connection" between one end of the stairs and the other end, so a token/play ist stuck in one level. What can I do to make the levelchange possible? (Please excuse my bad English).
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Nick Olivo has a great video about this (teleport), need to be a pro member though to have access to API, and I "think" needs to be on the same map, I could be wrong on that part. <a href="https://www.youtube.com/watch?v=h-VZu4smv6o" rel="nofollow">https://www.youtube.com/watch?v=h-VZu4smv6o</a> II also wouldn't recommend going over 100 squares in any direction on one map if you can help it, can slow down the loading (maybe&nbsp; not for you, but potentially for your players) Andreas69 said: I don't know if there is a thread to this, I haven't found it... Anyway... Is there a way that players can move the token from one level of a dungeon to another?&nbsp; Say there are stairs. A the charakter could go up or down. The way I do it right now, I (as GM) take the token and move it to the other level. Without dynamic lighting and restricted movement I could creat one "map" with all the different level next to eachother and telling the players to imagine they were one on top of the other. They could move there tokes freely through all levels. But with dynamic lighting and restricted movement there is no "connection" between one end of the stairs and the other end, so a token/play ist stuck in one level. What can I do to make the levelchange possible? (Please excuse my bad English).
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The teleport script that&nbsp; Feyte &nbsp;mentioned is the only way I &nbsp; know of for the players to travel between maps on their own. What I do when a player wants to move between levels of a multi-layer map is manually move that player's token, and I (and my players) actually prefer that. I tried using the Teleport script, and it worked fine, but the added map set-up time wasn't worth it for us; my players thought it was a "neat" function when they first used it but weren't that impressed. Then they began complaining when their tokens would "teleport" unintentionally every time they moved them to the end of a stairway or ramp without them wanting to actually change levels. BTW, your English is fine :)
I use the Teleport script extensively. For my campaign it is a godsend. When I don't want players to "accidentally" teleport to a different level I simply disable the teleport pad until it is needed.&nbsp; In my campaign, (a remix of Waterdeep: Dragon Heist), I have created an extensive map of the sewers, eight maps worth, all interconnected with teleport pads plus many connections to the surface through more teleport pads. When a party member uses a pad to change maps I can find where they go by looking at the player ribbon and then, if I wish, I can use the "place party" tool to move everyone there. Have a good new year!
I second Rick A. For teleports on the same page it was not worth the time to set up the teleport pads and I just moved them manually. For my Curse of Strahd campaign, with all the interconnected stairs in the various maps of Strahd's castle, it was indispensable, even though we did have "false" triggers when a token was beside the cell with the teleport pad. But now there is the "place party" function in the Right Click Menu when a GM right clicks on a page which might help with moving the party tokens around. I haven't used it but seems like it puts fresh default tokens of the defined party on the map - great for changing maps on different pages although status markers won't carry over.&nbsp; If used on the same map, you would need to delete the old tokens? Or keep them there if the party returns?
To clarify, once you define the party, when you use place party, it will move the existing tokens if on the same map.&nbsp; If a different map, it not only will add the tokens, but will also move all your players from whatever map they are on to the map you placed them too.&nbsp; Really love this feature. Doug E. said: I second Rick A. For teleports on the same page it was not worth the time to set up the teleport pads and I just moved them manually. For my Curse of Strahd campaign, with all the interconnected stairs in the various maps of Strahd's castle, it was indispensable, even though we did have "false" triggers when a token was beside the cell with the teleport pad. But now there is the "place party" function in the Right Click Menu when a GM right clicks on a page which might help with moving the party tokens around. I haven't used it but seems like it puts fresh default tokens of the defined party on the map - great for changing maps on different pages although status markers won't carry over.&nbsp; If used on the same map, you would need to delete the old tokens? Or keep them there if the party returns?