Hi everyone. We’re so happy to share that Map Pins are officially out of beta as of today, with a flurry of newly added capabilities. Some of the highest requested features part of today’s release include multi-select and bulk-edit capabilities, enhanced tooltip display with embedded image and rich text support, pin creation defaults, improved readability on zoom, and an increase to the character limit for notes in custom tooltips. See here for full feature documentation. I’m cross-posting the relevant details of today’s updates from our Change Log : Multi-select pins, regardless of the layer, by holding down Shift + drag to help organize and manipulate your game faster Map Pins can now also be placed above or below darkness (right-click context menu) Added bulk-edit capabilities to pins: copy, delete, toggle hidden/visible (via mini-menu), or place above/below darkness (right click context menu). Introduced new campaign settings (VTT Settings > Graphics > Graphics Display) to help readability when zoomed out and reduce clutter when zoomed in: - New "maintain size (while zooming)" checkbox helps with readability - Nameplates can also be set to auto-hide while zoom out (alongside existing show-on-hover and always-show settings) Increased character limit from 300 to 750 characters on custom text / tooltip for Player and GM notes Pin tooltips can display embedded images from linked handouts Pin tooltips can display rich text formatting (italics, superscript/subscript, alignment, indents) from linked handouts Default pin styling: new pins automatically use the same settings as your last customized pin (reset to original on page refresh/new session) 'Use blockquote as player flavor text' toggle in Map Pin's Edit modal has been extended to Pins created from full Handouts (not just pins created from within Handout headers) Resolved the following bugs: - "Copy a header link" on Handouts previously didn't scroll to the associated header within the Handout - Animated images inside a pin tooltip failed to update when switching pins - Icons incorrectly appear as black boxes when copying and pasting a Heading from a Handout A forthcoming release will expose new features (Customization fields, Above Darkness toggle, etc.) to the API. Moving out of beta means the Map Pins core feature is complete, but that doesn’t mean that development stops forever. The vast majority of requests, suggestions, and bugs have been resolved, and while a few community requests remain on our backlog, we’re confident that most GMs should have everything they need to run their campaigns. That said, community volume directly influences our roadmap and prioritization, so if you have new ideas or didn’t see something you were hoping for included in this feature, the best way to rally community support is on our Suggestions and Ideas forum . Thank you so much, once again, for your feedback throughout this process!