Fran said: HI daniel - Thanks for giving us such a detailed breakdown of what you like and dislike about pins during our beta period! 1. Tabs: We are really excited about tabbed notes and gm notes so that gms can see more information on their pins. Tabbing allows us to give you all scroll bars ; we did not want to stack scrollbars atop one another, as the click areas and the information areas would both be severely compacted. While tabs are better for more information rather than less, we can consider how pins behave for smaller bits of information! I encourage you to try out the tabs in your game and use arrow keys or the tab key to move between tabs quickly and tell us how it feels for you. 2. The pop up size: If you have lots of notes in one tab and not a lot in the other, this can result in some empty space on the tooltip because we wanted to keep the size of the tooltip stable between tabs. Keeping the size stable means that you don't have to move your mouse around to click the tab button again, and it means that there is no on screen movement or visual jolting. However, the tradeoff is that there might be 'white space' on tabs that don't have a lot of information. We are open to suggestions but feel confident about the decision that we made. 3. Skipping 3 for now because its related to 4, 5 and 61 4. Creating a pin flow: Great suggestions! I wonder what would make the most sense for the most people... A. opening the edit modal right off the bat, B. opening a smaller edit modal with a title and 'create handout' option, or something else. Thoughts? 5. Thanks for the suggestion! We have some changes coming to the edit modal to make way for some upcoming customization options, so our edit modal is still a work in progress. 61: This is an interesting suggestion! I can look into this as we make changes to the edit modal but no promises! 62: We agree, we want to fix her! Reworking the text editor is a big (big big) chonky (very chonky!) undertaking. Daniel S. said: Nice to see some improvements. A couple of thoughts, giving this a try. ........ Thank you for the response! Great to hear the input is being considered. 1 and 2.: I think I understand the reasoning for the changes that you made. Having the extra space to keep the size stable makes sense. And yes, the separate tabs allows for more space. But I think my preferred use case is likely not unique among players, and anything that reduces extra clicks and switching around really smoothes out the use of Roll20. Perhaps there could be a way to include both options. Like a checkbox or setting somewhere that could be toggled on and off per pin, or per campaign or something. 1. Honestly, a separate formatting option for GM notes is just in general so incredibly useful. Similar to how, there is a a "quote" formatting option in the text editor. It would be great to have them in-line, or within the same section as the rest of the handout, but only visible to the GM. Perhaps a grander underdaking. Gm note: Then I could just have something here to quickly read, independently for each room, section, pin, etc. And then move on with the text after that. I have been defaulting to using italic text as a bullet point or having italic text mean a GM note. I just really loved what you did with the little dotted line border around GM information. It was very visually distinct and I thought a very good feature. Perhaps for now, can continue with this italics and GM INFO: little list header within a handout, and drag out from the handout from the sidebar for now. 4. Why not both? Open the pin edit menu by default, and another button somewhere you could click to then create a handout out of it quickly. Another option perhaps, which would also be great for doors, though I'm not sure of the technical ramifications of this, would be to be able to select an existing pin or door when on the pin or door tool, by single left clicking on it. Without having to switch back to the selection tool to do so. Then you could still place a bunch of pins around the map quickly if you wanted to, and come back and click to edit them right away. 5. Good to know! It seemed like it, as the resizing feature is alone in it's own tab. But the UI in Roll20 in general is a bit leaning on the bulky and oversized, not compact enough side of things, where you have to scroll a lot extra to get to what you need. It works, but it could definitely be smoother. Thank you again for the response!