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HELP! DMing my first game and no one can see anything...

Hi. I'm Dming for my family and this is my first try at Roll20. Spent two hours last week getting everyone's (including my) video and sound working. Then created their characters and made their tokens. This week I hoped to start session 1 but A) they can't see their tokens. They can find it when they select an area but can only see their bars, settings icon etc. They can move that around but can't see their portrait. And B) no one can see the map! I even tried moving them to a different page but they couldn't see that either. All they see is a white or black screen. I've watched all the Roll20 how to videos and I'm sure I haven't missed anything. Anyone got any ideas?
1.) Do you have Dynamic lighting turned on? 2.) Do the player tokens have vision enabled? 3.) Have you defined a light source or using Daylight mode in the page settings?
Here's my Dynamic Lighting Troubleshooting checklist. General: 1. ⁠The game creator needs to have a Roll20 Plus or Pro account to use Dynamic Lighting. 2. ⁠Make sure you are using Chrome or Firefox. 3. Do not use the Freehand tool to draw Dynamic Lighting lines. Only use the Polygon tool, and make sure that you don't have any lines that create 'sharp' corners.    1. This is the cause of unexplained/invisible lines about 99% of the time. 4. You should use a ' Dummy Account ' in order to see changes live/instantaneously when you make them as GM. There are other benefits as well. ⁠    1. Ctrl-L does not give you a player's view from a token. It shows you the token's 'Line of Sight' as GM and everything on the GM layer, but that is not what players will see. ⁠    2. 'Rejoin as player' requires logging back and forth into the game. A Dummy Account is free and can be readily toggled between two browser windows. ⁠    3. ⁠A player may control several tokens, and may see more or less than the GM sees when using Ctrl-L or 'Rejoin as player'. 5. Do not use colored or tinted lighting effects. Colored light is currently bugged due to how those lighting effects are rendered.    1. If you want to have a colored/tinted area, use an  invisible token with a colored aura instead . 6. Animated .webm tokens were previously bugged and may not not work correctly. 7. Check other page settings, such as 'Restrict Movement' and make sure you are not using Legacy Dynamic Lighting. 8. Clear your browser cache and the game chat archive. 9. If you have a Pro subscription, you can install the  DL Tool script  to troubleshoot vision problems. My players can't see:  1. ⁠Token and light source need to be on the correct layers. 2. ⁠Token must have vision enabled. 3. ⁠Token must be 'controlled' by the player who is checking vision. 4. ⁠There needs to be a light source. ⁠    1. Tokens always emit light from a circle at the center of the token that is some small percentage of the image size. If you set the map image as a light source, you'll get some funky behavior. 5. ⁠Ensure that a token's vision is not blocked by Dynamic Lighting lines. 6. ⁠Make sure you don't have a Permanent Darkness layer on. 7. ⁠Make sure you don't have Explorable Darkness blocking vision. 8. ⁠Make sure the view is centered on a token that has vision enabled and a light source. 9. ⁠Make sure you/your players are on the correct page. Double check that they have not been split from the Party ribbon. My players see too much: 1. ⁠Make sure you don't have 'Daylight' turned on for the page. 2. ⁠Walls need to be placed on the 'walls' (lighting) layer. ⁠    1. The only thing that blocks line of sight are Dynamic Lighting lines (walls). ⁠If a token has "line of sight" to an area with a light source, then they will be able to see that area.      2. ⁠Tokens cannot block light. ⁠    3. ⁠Permanent Darkness covers an area, but does not prevent light from passing through. 3. ⁠Explorable Darkness is saved for each player. So if a player has control of a token, they will see all of their 'explored area' in greyscale. 4. ⁠Look on the 'walls'/lighting layer for any unexpected light sources. They will show up as small rectangles there. 5. ⁠Confirm which tokens the player controls. Try moving all tokens to the GM layer temporarily and moving individual tokens back to the Objects layer one by one. 6. ⁠Page 'Cell Width' settings can have an affect on a token's vision, especially if the 'light multiplier' is set to something other than 100%. Switch the Cell Width to '1' and see what happens. Token vision isn’t correct when pulled out of the journal: 1. ⁠Make sure to set up a token’s vision how you want it to be, and have the  very last step  be to save it as the default for that character sheet. 2. ⁠Any changes made after saving as the default token will not be saved as the default unless the default token is saved again. This is intentional to allow for temporary changes. 3. ⁠Make sure you do not have any duplicate character sheet names. 4. ⁠Also check the Journal Archive. 5. ⁠After pulling out the token, check which character sheet it is linked to. 6. ⁠A character’s default token can be linked to a different character sheet.
Wow thanks guys. I'll go through your check lists. I have dynamic lighting turned on, or at least I did, I'll check the default settings. Tokens have/had lighting options set as they all have dark vision. I haven't set a light source. Maybe that's it. I'll let you know, thanks again
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And Keith Curtis has this great API, since you are a PRO sub. NM, Jarren covered this, didn't see it on first read <a href="https://app.roll20.net/forum/post/11316788/script-dltool-a-dynamic-lighting-control-panel-and-troubleshooter/?pageforid=11316788#post-11316788" rel="nofollow">https://app.roll20.net/forum/post/11316788/script-dltool-a-dynamic-lighting-control-panel-and-troubleshooter/?pageforid=11316788#post-11316788</a>
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3. ⁠Token must be 'controlled' by the player who is checking vision. Make sure that each player's the token is linked to their character sheet and they each have "Control and Edit permission set for each player's character sheet. (In the example below, "Abner" is the player's name - some of us like to rename out player avatars to match out characters.) SIMON P. said: I have dynamic lighting turned on, or at least I did, I'll check the default settings. Tokens have/had lighting options set as they all have dark vision.
I was going through my players characters, checking dynamic lighting, control etc, clicked use default token. And now their character sheets are opening up in a new window with no settings button in the top right, so I can't check controlled by settings. See photo. How can I change it back? Thanks guys
Sorry guys sorted it myself. Pop out journal entries turned itself on some how