Update 0.5.5 -- Fixed copy/paste bug. (Thanks Three of Swords!) Update 0.5.3: Fixed a bug in 0.5.2 preventing naming. (Thanks Gozer, Vince, Laurent!) Update 0.5.2: Now much faster token renaming thanks to Stephen S. pointing out that although the on('add:graphic',...) event provides a malformed object, there is an immediately following on('change:graphic',...) which contains the fully formed object. I'm not queueing up the object id in the 'add', and when I get the next 'modify' for it, I do the rename. (Thanks Stephen S.!) Update 0.5.1: Added a help screen with the !tnn command, added GenConS configuration for Random Space, added multi-status setting for identification. Update v0.4 -- Added escaping of token names to prevent bugs if certain characters are present, such as parenthesis. (Thanks Kevin!) Update v0.3 -- Moved to Git, added a multi-stage renaming process to prevent missing a rename. Added Random Spacing (change randomSpace from 0 to some number to have the next tiles number be between 1 and randomSpace higher). (Thanks GenKitty!) Update v0.21 -- Fixed Gist Link in the top of the source. (Thanks Vince!) Update v0.2 -- Added in incrementing for Copy/Paste. I had to make a major change in the way tokens are recognized. I was using the token's imgsrc as a distinguishing factor, but as it turns out that can (and DOES) change when you copy/paste a token. That meant I couldn't detect existing tokens of the same "type" to set the number on the new one. Now, I'm basing identifying of existing tokens of the same "type" on the pattern of the name. This has 2 distinct benefits: 1. You can have tokens with different images that all represent the same type of creature, such as with a Rollable Table Token: 2. You can have whatever numbers you want in a name, and wherever you like, and it will still work: Instructions: Name your Token with %%NUMBERED%% where you want the number. You probably want to have Show nameplate? checked. Note that this the Token, not the Character. Only the Token's name is considered by this script.: Add that token to a character representing your monster as normal. You can use represents and all without issues. Note that the Character can be named anything you want. Drag in as many tokens as you like. Tokens will be numbered based on the highest numbered token with the same imgsrc on the same page. That means each page has its own monotonically increasing number sequence. I can see some great enhancements for this in the future... GIT: <a href="https://github.com/shdwjk/Roll20API/blob/master/To" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/To</a>... Support my work on If you use my scripts, want to contribute, and have the spare bucks to do so , go right ahead. However, please don't feel like you must contribute just to use them! I'd much rather have happy Roll20 users armed with my scripts than people not using them out of some sense of shame. Use them and be happy, completely guilt-free! Disclaimer: This Patreon campaign is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions.