
Happens to the best of us! :)
Zepth said:
Hey Aaron. Do you (or anyone else for that matter) have a script to randomly roll a creatures hp when placed on the table?
would be nice to be able to input the hd formula from the statblock so that each of your creatures has varying health rather than the average
The attribute using JF's importer does not have the right formula. He cuts off the +X. Though he has his own roll HP script built in.The Aaron said:
Just so we're clear, is that Con bonus the +2 in your example? Mine just does /roll @{npc_hp} or whatever. If the attribute has the right formula, it will make the right roll.
There is a script for that? Please share the link!Ziechael said:
I think it is about time i started using this too... i have the 'auto-dead' script that uses the red dot which i use to use as part of a numbering system for my mooks... so that had to stop as it was crashing the lovely time saving 'this mook be dead now' script.
Ziechael said:
I think it is about time i started using this too... i have the 'auto-dead' script that uses the red dot which i use to use as part of a numbering system for my mooks... so that had to stop as it was crashing the lovely time saving 'this mook be dead now' script
GenKitty said:
Ziechael said:
I think it is about time i started using this too... i have the 'auto-dead' script that uses the red dot which i use to use as part of a numbering system for my mooks... so that had to stop as it was crashing the lovely time saving 'this mook be dead now' script
Adjust the auto-dead script to use the big red X for 'it be dead, boss'?