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How do I turn off the token markers now supplied by the D&D Fifth Edition character sheet?

So ever since it was supported by Roll20, I have used a custom token marker set for my D&D games because there were markers I liked better than what came with the Default Marker Set. These tokens all are conveniently named what they stand for, e.g., the token marker for being restrained is called "Restrained".  I have a simple status macro using token-mod that applies the markers to the tokens. Recently (?), a new subset of token markers showed up for those using the "2024" character sheet.  When I click on a token's radial menu, there's a little drop-down arrow at the top, under the color dots but above the loaded custom token marker set. When I click on the arrow, it shows a couple rows of new token markers, and a help hover that says: These token markers are supplied by the D&D Fifth Edition (5E & 5.5E) character sheet. Nifty, always nice to get new things, right? I don't recall that feature being announced, but I might easily have missed it. Problem is: I don't particularly care for the look of these token markers; I still prefer my custom set. That's an aesthetic thing, but that's kind of the point of having custom token markers, right? These new supplied token markers override my markers if they have the same name. That's the real issue here. For example, my "Restrained" marker is a pair of shackles. The newly supplied one are a pair of handcuffed arms. I prefer mine, but I've not been given that choice.  If my macro says apply the "Restrained" token marker, it applies the the newly supplied one with that name, not my custom one with that name. A simple answer would be for me to rename my markers (and modify the macro I have that assigns them to use the new names). But that's frankly kind of irksome, since (a) it requires a token (ha!) effort, (b) the names will not actually be the names of the conditions they represent, and (c) it was a new feature that broke something that was working just fine for me. Instead, is there a way to just turn off the generously-supplied character sheet token markers?   
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I thought that feature was rolled back over a year ago. I use the 2024 and 2014 sheets; I'll look into this later tonight when I get the chance (your preferred token set sounds like the one I designed, which is what I use). Or if you want an official answer and assistance, the best route is a  Help Center Request .
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Edited 1787814744
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hey Dave! OK. It appears that it was sort of rolled back, or possibly sort of unrolled back. About a year and a half ago, they tried out a feature that would auto-apply token markers to a token if the condition was applied on the sheet. That caused some severe performance problems, so it was rolled back. As part of this feature, sheet-induced token markers were the same as regular token markers, but they had "sheet-" before the name. Thus "deafened" was called "sheet-deafened". This kept the feature from colliding with custom marker names. If a user wanted that (discontinued) sheet-token synergy, they could rename their custom markers. You can do this by editing the set from your home page. Select a marker and then add "sheet-" to the name. This has a couple of benefits: 1) if the feature is ever re-instated, your campaign will be ready to go, using your renamed markers to match the sheet-selected conditions. 2) It places all the standard conditions at the top of the list. Alternatively (and this sounds like what you would prefer), if you don't want to mess with the sheet markers at all, you can toggle them off here. They will disappear from the list, leaving only your custom set displayed:
1788126171
The Aaron
Roll20 Production Team
API Scripter
I've got an updated version of TokenMod that addresses this.&nbsp; Here's a post about it:&nbsp; <a href="https://app.roll20.net/forum/permalink/12812838/" rel="nofollow">https://app.roll20.net/forum/permalink/12812838/</a> You should get it from the 1-click on Tuesday, but if you want to grab it early, it's there for you!
Thanks for the info, Keith. I assumed it was tied to the sheet/token condition feature somehow. Unfortunately, when I toggle off the sheet markers, as you indicate, the problem doesn't go away. The sheet markers are not showing (on hover) prefixed with sheet- (it wasn't clear from how I read your note, if they should), and, regardless, even with them toggled so they aren't showing, using TokenMod to turn on (e.g.) "Grappled" (!token-mod --set statusmarkers#!Grappled) pulls in the sheet marker, rather than the custom marker.&nbsp; I'd rather not rename my custom-markers with a sheet- prefix just because it's messy. :-) I will follow up Aaron's TokenMod variation which looks like it will do what I am looking for.&nbsp; I'll follow up here once I confirm that works.
1788314013
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Please do. The "sheet-" prefix is invisible to the end user, IIRC. The intent was that you could upload your own set, prefixed with "sheet-", and the feature would treat your custom markers as the preferred one. But this idea was abandoned after it broke some other features.
I just tested the new markers in my dual-sheet game.&nbsp; I use the 2014 sheet for players, but have the 2024 sheet active for Bastions.&nbsp; I also use token-mod to apply markers, although I do it by number, not name. My macros that use token-mod still work correctly (presumably because it uses numbers) The new markers come with a search box, which I don't beleive we had before.&nbsp; Searching on "restrain" gets me the new marker.&nbsp; And if I turn off the new market set for the token, it fails to find any markers (so presumably the search only applies to the new marker set, although I didn't test further.&nbsp; I'm going to file a bug report on search anyway. Interestingly, I have a second script that outputs a message to chat when a market is applied or removed, regardless of how it was done.&nbsp; It does report the new marker as "sheet-restrained" and the old one as "restrained".&nbsp; So the search is either ignoring or automatically adding the "sheet-" portion.
I created two new dual-sheet games: a 2014 with 2024 added and a 2024 with 2014 added.&nbsp; In both cases the new markers were present and took precendece on a name search on a token associated to the 2014 sheet, and if the new markers were hidden by clicking the triangle on that token's marker-selection menu, search by name failed to find the old version anyway. I've filed a bug report (488674) on this.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Let me know what the teams responds with. I am curious. As for the search box, that's been there a while. It's nothing to do with the sheet, but a feature of the current engine (was called Jumpgate).
The new TokenMod 0.8.91 mod that lets you prioritize the set to draw from works like a champ!&nbsp; Thanks, Aaron!
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The Aaron
Roll20 Production Team
API Scripter
Yay!! &nbsp;Glad it solved the issue for you!