Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Starting Characters & Rules

1788157418

Edited 1788473851
PCs start on 10,000 XP , attributes are best 3 of 4d6 replace the lowest roll with a 16 and arrange as desired. Or use 16 14 13 12 10 9 & arrange as desired. Human PCs have Racial Attribute Modifiers STR +1 CON +1 Demi-Human Class restrictions, level limits, and multiclassing apply normally. Hit Points: PCs may take high average hp for their hit dice & level (eg d10 > 6 hp/level, Fighter 4  6x4= 24 hp), or roll hp if preferred. Class Starting Level at 10,000 XP HP (Base High Average) Assassin 4 (4d6 hd) 16 Cleric 4 (4d8 hd) 20 Druid 4 (4d8 hd) 20 Fighter 4 (4d10 hd) 24 Illusionist 4 (4d4 hd) 12 Magic User 3 (3d4 hd) 9 Monk 4 (5d4 hd) 15 Paladin 3 (3d10 hd) 18 Ranger 4 (5d8 hd) 25 Thief 5 (5d6 hd) 20 Rules Refer to the OSRIC SRD for the rules in use (also here ). The 1e AD&D PHB  Monk class may also be used. House Rules "Fighter Attacks = level vs 0 level foes" aka 'Fighting the Unskilled' is replaced by the Arneson Cleave Rule  - when a Fighter drops an opponent with a melee attack they can carry over damage to another opponent within melee range of equal or worse AC. eg 15 dmg vs 8 hp foe kills it and does 7 dmg to another opponent within melee range. Fighter Paladin & Ranger THAC0 = 21-Level, to a minimum THAC0 1  at Level 20+. Monster THAC0 =20-HD, to a mimum THAC0 2  at HD 17+1 (78+ hp), or higher.  Monster & most NPC GM  Saving Throws are 20-HD, to a minimum of Save 2+ at  HD 17+1 or higher .  Maximum AC is AC 10. Minimum AC is AC -10 (technically a core rule). Starting PC Equipment Multiclass characters may choose which class they count as for starting equipment purposes. Fighter / Paladin / Ranger 200gp Magic Armor or Shield: Choose one of  Shield +1 , Leather Armor +1 , Chain Mail +1, or non-magical Platemail Weapon:   Choose one of  Sword +1  (any type), or 12  Arrows +1 . Potion: Choose one of  Potion of Healing or Potion of Heroism . Cleric / Druid 180gp Defensive Gear:   Choose one of  Shield +1 ,  Chain Mail +1,  Leather Armor +1 ,  or non-magical Platemail Weapon:   Choose one of Club +1 ,  Mace +1, Staff +1, or War Hammer +1 . Scrolls & Potions:   Choose one of  Clerical or Druid Scroll (3 total spell levels, max spell level 2), or a Potion of Extra-Healing . Thief / Assassin 120gp Armor: Leather Armor +1 . Weapons:   Choose one of  Dagger +1 or Sword +1 (any useable) Potions:   Choose one of   Potion of Healing,  Potion of Invisibility, or a  Potion of Thieving . Monk 20gp Potions: Choose one of Potion of Healing,   Potion of Invisibility,  Potion of Invulnerability, or Potion of Speed . Weapons: Choose one of  S taff +1, Spear +1, or Dagger +1. Magic-User / Illusionist 80gp Scrolls:  A Magic-User or Illusionist  Scroll  with  4 total spell levels, max spell level 2. Potions:   Choose one of  Potion of Healing,   Potion of Invulnerability, or Potion of Speed . Miscellaneous:   Choose one of   Staff +1, Dagger +1, Wand of Magic Detection with 36 charges ,  or  Wand of Magic Missiles  with 9 charges.
1788240070

Edited 1788343449
Monster Effective HD & XPV Non-intelligent non-aggressive creatures typically are worth half XP. Creatures with extensive special powers such as level-draining undead may be worth double XP. Hit Dice THAC0 Save Example XPV 1 hp 20 20 huge rat 20 1/2 (1-4 hp) or  20 20 giant rat, kobold 40 Level 0 (1-6 hp) 20 20 bandit 60 1-1 (1-7 hp)  19 19 goblin 80 1 (1-8 hp) 19 19 orc, skeleton 100 1+ 18 18 hobgoblin 150 2 18 18 gnoll 200 2+ 17 17 lizardman 250 3 17 17 300 3+ 16 16 bugbear 350 4 16 16 400 4+ 15 15 ogre, dire wolf 500 5 15 15 600 5+ 14 14 700 6 14 14 800 6+ 13 13 1000 7 13 13 1200 7+ 12 12 troll 1400 8 12 12 1600 8+ 11 11 hill giant 2000 9 11 11 2400 9+ 10 10 stone giant 2800 10 10 10 3200 10+ 9 9 frost giant 4000 11 9 9 5000 11+ 8 8 6000 12 8 8 7000 12+ 7 7 8000 13 7 7 9000 13+ 6 6 10000 14 6 6 14+ 5 5 15 5 5 15+ or higher 4 4 +1 HD +2000 + Bonus +1000 Level 0 Humans Type THAC0 Save Hit Points XPV Labouring Male, inc  Man-at-Arms, Berserker, Miner 20 STR 9-14 (1d6+8) 20 5 (2-7) 80 Active Male, inc Bandit, Brigand, Pirate 20 STR 8-13 (1d6+7) 20 4 (1-6) 60 Sedentary Male, inc Scribe, Clerk (21) STR 6-7 20 3 (1-4) 40 Labouring Female (21) STR 6-7 20 4 (2-5) 50 Active Female, inc Barmaid (21) STR 6-7 20 3 (1-4) 40 Sedentary Female (22) STR 4-5, -1 dmg 20 2 (1-3) 20