
Is it possible to use /fx in API? Currently looks like not, I'll double check when I get back though
Brian said:
I would point out that creating your own particle emitter engine with the API, while not trivial, should not be beyond the scope of possibility. So, it's something that could potentially be accomplished by us before the feature gets added by the devs. =)
Riley D. said:
Brian said:
I would point out that creating your own particle emitter engine with the API, while not trivial, should not be beyond the scope of possibility. So, it's something that could potentially be accomplished by us before the feature gets added by the devs. =)
If you're expecting the API to be able to update the status of an object more than 5 times per second or so that's probably hoping for too much :P
With the right particle sprite and emitter settings, 5 fps might be sufficient. =P