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DnD 5e Update of Holding release

I can see this as well in Chrome Canary, so I suspect that it is a browser issue.
1429818487
Kryx
Pro
Sheet Author
API Scripter
For testing purposes: I'm on 42 and do not see it.
No problems for me in version 43.0.2357.37 beta-m (64-bit) H
i was wondering if this is the final form of this character sheet, or if more attributes will be added / modified that may or may not break player character sheets. trying to be sure no major revamps are in the works to add things like the crit dice section to weapons, class action section, spell section.
@Bruticus you can see Actoba's plans for the future discussed in this thread dnd-5e-npc-sheet-clarifications-and-plans .
1430331415

Edited 1430331492
i think this has yet to be addressed: While i understand the benefit of storing the armored and unarmored AC as separate values characters will predominately be wearing/not wearing armor in order to maximize their AC given this i think their should be a way to reference the higher of the two values from a macro (read as: please give us an auto-calculated "current AC" field that is the higher of the two options (AC or AC_no_armour)). generalized macros that use the AC of a selected/target token break the moment they meet a barbarian or a monk. because those classes never wear armor AC returns 0. since generalized macros would not use AC_no_armour it means creating entire macros for these cases. a method to pull the effective AC of a character based on the higher of the AC and AC_no_armour fields would always return the correct value, assuming players are updating their armors's worn status correctly.
1430473520
Actoba
Pro
Sheet Author
@b33f3r - So I have actually addressed this several times before but let me re-iterate, choosing which AC to apply relies heavily on the context in which it needs to be applied. For me, simply choosing the highest of 2 values and using them in a macro removes player/DM control over that decision and I dont believe that is a good idea. it's also no secret that I am not a fan of using the "target" features within macros. This is why it has not been added to the sheet thus far. Anyone that wants to use the max AC value in there games already has several options - Mentor level GM's can customise the sheet and use it in their games to fit the needs/desires of their group Players that are setting up macros to use the target features of roll20 can calculate the max ac value themselves in their custom macros I believe the shaped 5e sheet natively provides some additional features around the max ac/targeting roll20 feature set @Bruticus - Wherever possible, I try to make sure that changes to the sheet do not break existing sheets and require very little to zero player interaction. the only 2 changes that have required anything more than a cursory look over the sheet from players was the initial spell section revamp and the more recent roll template/UoH update. So whilst I cannot promise that there will be no new fields/features added to the sheet, I can say that I will continue to try and ensure that the absolute bare minimum of player action is required after each update. The NPC section of the sheet is another matter as it has always been provided on an "as-is" basis as i've never really been able to find the time to fully flesh it out and get it fully featured.....but the same condition still applies. I will try to ensure that changes do not break or require modifications to existing sheets but I cant promise that wont happen....particularly with regard to the NPC section.
@actoba thanks for the reply. i was wanting to be able to use the "current AC" so my players make their roll macros work against mobs and have the macro report success fail without revealing the AC of target. (1d20+atkMod)>targetAC would return 0 or 1. this in turn would make it easier for my mob roll macros used to attack PCs much more convenient. again thanks for the reply and thank you for the amazing sheet. keep up the great work and i hope i did not offend or upset you.
1430499349
Kryx
Pro
Sheet Author
API Scripter
Actoba said: I believe the shaped 5e sheet natively provides some additional features around the max ac/targeting roll20 feature set I generally avoid posting about shaped on Actoba's threads, but since he pointed it out This is correct. I provide a combined AC(and the uncombined). I also provide a setting to use that in all attacks.
@b33f3r A work around that I use is to reference the token bar instead of the AC stat. That way my macros will work for PCs and enemies. In my campaign I use bar 2 as AC for the players and npcs. So your macro would be (1d20+atkMod)>@{target|bar2}. It also allows for my players to which ever, AC or AC_no_armour and have it linked to bar2 of the token.