DM Changes / Updates to this week's treasure-loot distribution AND XP. I neglected my own guidelines on a couple areas, and I just want to go ahead and correct it now. Sorry about any extra book-keeping to record these changes. I've taken the liberty to Edit Chris' treasure post above, so the errata is incorporated. There are 2 new Magic Items discovered from today's session, announced in this message, so read on to the bottom. Session XP changed from +685 to +690. Everyone gets 5 more XP (if you had already put the lower XP on your Bio). Those who haven't recorded the XP yet, take the 690 of course. I've edited Chris' post to reflect this. The reason is straight-forward, I don't want to give "5" XP amounts, I'm keeping it to even 10's for simplicity, and I don't want to interrupt that pattern now. GP reward slightly increased so everyone who took Gold Pieces got +419 GP, instead of 418.5. I've changed Chris' post to reflect this also. It's optional if you want to correct your character bio for this. My thinking, again, I'm steering away from technical math like half-gold-pieces. Round up to the nearest full GP. I've changed the Color of the first ION STONE to Mirrored Metallic (I had misread my notes when I said it appeared "Deep Red", that's a different Ion Stone). It is a Mirrored Metallic Ion Stone Of Perception. Kryikh gets that item. Additionally I decided to Fast-Forward and give you the other 2 Ion Stones that are hidden in the Mud Men's treasure . These are the remaining 2 circles of Magic that Horukh detected. The 3 Ion Stones go to the 3 PC casters in the present party: Kryikh, Airen, and Horukh. Note that non-spellcasters can also potentially use Ion Stones, however, some of the other PC's were reluctant to display a magical stone floating in orbit around their heads. Since Mora and Torvald explicitly declined to touch-claim the first Ion Stone, and Sandoval was absent but predicted to feel similarly, I took the liberty of negotiating out 1 Ion Stone each for our 3 casters (Transmuter, Conjurer, and Cleric). Ion Stones in Homebrew World (sometimes written: Ioun Stones) Ion Stones are remnants of an earlier, ancient system of magic item creation. All Ion Stones in the Homebrew World are round spheres, of different materials and colorations. These magical stones must float in the air orbiting between 1-3 feet from the head of the owner, to be of any use. The owner may seize and stow the stones (at night for example) but loses the benefits when the stone is not orbiting his head. If the stone is attacked directly, an Ion Stone has AC 16 and HP 10. Who has it. Color-Material Ion Stone Of TitleWords. Effect. Kryikh, Kenku Transmuter Mirrored Metallic Ion Stone Of Perception! Raise Kryikh's PER from 14 to "14/16" (better vision, hearing, and deduction) Airen, Bullywug Conjurer Pale Green Glowing Ion Stone Of Intelligence! Raise Airen's INT from 15 to "15/17" (see Notes below **) Horukh, Kenku Cleric Deep Red Ion Stone Of Strength! Raise Horukh's STR from 6 to "6/10" (see Notes below ***) Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? Quest Unknown Ion Stone ?? * Raise Kryikh's Perception from 14 to "14/16". You've got better vision & hearing, as well as improved deduction skills. ** Raise Airen's INT from 15 to "15/17". You'll get +2 NWP slots to spend. Max Spell Level rises from 7th to 8th. Chance to Learn Spell is 10% better (should now be 90% for Conjurations, 60% for non-Conjurations). Max # Spells Per Level fitting in your spellbook increases from 11 to 14, so you can now add 3 more spells of 1st level, and so on. *** Raise Horukh's STR from 6 to "6/10". Your To Hit Penalty (-1) is removed. Your Weight Allowance doubles (from 20 lbs to 40 lbs). Your Max Press increases to 115 pounds. Open Stuck Doors stat improves to a 6 in 20 chance. Bend Bars / Lift Gates you now have a 2% chance, up from 0%. Yay! High magic! You have a colorful stone orbiting around your head.