Anthony T. said: It would be nice if this script could have a '!tj back' function, where the turn order is rolled back 1 step at a time (including the status tracking and turn indicator). Sometimes for one reason or another, the turn just gets advanced too far and it would be nice to go back, and the built-in Turn Order only allows you to advance. TrackerJacker has no sense of 'presence' currently in that it does not track the order of the turns as they arrive, but rather when they arrive. This means it does not track the history of the tracked statuses, but when the turn comes up, it'll simply decrement/increment it to act in the present. To fully achieve what you want would require a history to be added as perhaps you moved around turns due to delaying or holding action which would shift a turn's initiative. Mixing that in with moving backwards it becomes a bit more complicated as some events may be missing, or items removed.. so the history would be incomplete. There's more to this than simply reversing the durations and shifting back the tracker for a complete solution. I could half-muffin it and simply just increase (or decrease if positive direction) the status ticks, but if an effect expired it would not be restored as I don't track history information. For this use case of yours, I'm going to say it's easier to pause, and go around the tracker to restore the position or drag the last turn back. Just be wary of advancing as it'll tick down again so I'd suggest you advance while paused until you're back on track (you can resume to move the tracker graphic, but the durations will not shift).