In no particular order... Crewing I've been thinking along the same lines as both of you guys, Alby and Vic, in terms having an "Action Stations" roster and a routine schedule. In the Action Stations, everybody has just one job, and the best person we have is the one doing each job. This would also be the crew person who is ultimately responsible to the Captain for that position. Pilot #1, for example, gets his ass to that con asap in an emergency situation regardless of whose shift it is. He's also responsible to advise the Captain about the performance of the other pilots, physical or technical problems with the con itself, etc.. The routine schedule can be much more forgiving and flexible. In this one it's fine for folks to be covering more than one job as long as the jobs are more or less in the same general area and are not mutually exclusive, and the crew person has a +2 or better DM in each primary skill. I'd still like to to keep everybody limited in one 8 hour shift per 24 hour period. The duty officer of each shift will probably have more trouble finding constructive things for people to do than anything. But let's keep in mind that the Bridge is typically cleared during a trip through jump space. In just about all of the other positions, as we've already discussed, there are down times, when either no or minimal staffing will be required. I think that's why the Starship crew requirements are as light as they are. For the Athena, according to the table on p. 113 (TCR), a Full Crew is: 3 Pilots (one per 8 hour shift), plus backups. (Note that Pilot is considered the only position in which it's important to even worry about keeping it down to 8 hour shifts). 1 Navigator plus backups. 2.5 Engineers (We're already planning on running with 3 engineers and a Chief Engineer to make sure that they can also deal with the upkeep and repairs for the small craft and such) 1 Medic (Realistically, it's 1 medic/120 passengers. We're planning on having one actually devoted Ship's Doctor as well as additional med/sci techs.) 2 Gunners per turret. (we've already got a kickass gunnery bot in each of our 12 turrets, and we're going to run 12 with additional security/gunnery crew, plus several of our PC's can also jump into a turret if they're not needed elsewhere.) NO Steward. (We really have more than enough Luxuries and robot helpers to cover way more passengers than we're ever going to carry. I think that if Izek, Gerald, Sebastien or whomever else wants to add a personal touch to our elite passenger service, in those occasions that we even carry passengers, that's peachy. We can also easily have the other "extra" crew help out in this regard when their positions aren't needed. If there's a real need for a Real Steward, I would want that position to be somebody who combos with Security or Med/Sci rather than somebody we might want to be piloting the ship.) 1 Officer per 10 Crew (We're not exactly sure of how big the crew is going to be yet, but we're going to have 4 Officers, so we should be fine) Depending on exactly how it all pans out, the current staffing scheme (in the Company Docs) should cost us around 150 to 160 KCr per month. I understand the desire to overplan and over-staff to make sure that we're ready for every eventuality, but keeping frozen soldiers and extra gunners and additional domestic help will make us bloated and cash-strapped. Everybody we take out into the black with us is also our responsibility, frozen or not, and a potential security risk. Let's work with Bob to determine what's a realistic staffing level and duty schedule to work with, and try to keep an eye on the bottom line. Medical Bay A medical bay is a standard feature of every ship, just like bulkheads and airlocks. It's assumed to be covered in the tonnage set aside for the staterooms, as is recreational space, galley, etc. I certainly want to make sure that our Med Bay is as advanced and well appointed as possible, and that's one of the main reasons that I'd really like us to head to some really high-tech ports asap, to upgrade our base TL 14 med bay upgraded. And I do figure that one of our labs will be designated for life/medical sciences. If there are other, specific medical equipment or facilities that anybody thinks we should get, I'd be up for it. Crew/Owner Pay etc. Taking into account the fact that we've readjusted our profit-sharing so that the owners are back to just getting quarterly dividends based on net profits, I think that we should keep paying owners a salary, and a certain number of profit shares from Tickets, etc. I'm all for setting on a base salary and profit share # for all owner/employees, or some other pay scheme like that it others want to do that. I actually kind of like that better, I think. Currently none of the crew positions, even combo'ed should net more than 4 shares, so shall we set owner/employee profit shares at 5? And how about 8,000 Cr/month for a salary?