Using latest from github Odd bug. - On a new character sheet, I added a Longsword through drag and drop. When I deselected the second damage, it re-enabled it. Then it seems to behave very oddly when I deselect and select the damage fields, sometimes when I deselect both damage fields, both get enabled. Cannot repeat this behavior with manual entry, only drag and drop entry. Resources - A nice to have for me is that the resource recharge section of the macro is always at the bottom. Currently with something like Divine Sense, I want to put in a discretion and have the recharge appear at the bottom as it would with healing. However, the description can only be placed in the freetext field, which causes the recharge section to appear first in the macro. - Few cases I am unsure on intent with as for me, I want to put more in resources than it seems inteneded. While I have not found any resources that would use damage under the intent for the resource field (Light Warlock revive in UA maybe), there are some that feel would go in resources that have saves. The most noticeable is Archfey Warlock "Fey Presence". Its a aoe save vs charmed/frightened but it is very much a 1/short rest resource. If placed in the attack section, or from a bit of better format, the spell section, it feels like you would be splinting it up and referencing two sections when using it as resources would just have 1/1, short rest, see attacks. Attacks would have the ability but you would still need to track the very same ability on resources which seems odd as channel divinity makes some sense that way as the "attack" options, they are just an option of the main resource "channel divinity", though it still feels odd that channel divinity options can be split into different sections. NPCs - The only design choice I could say I dislike there is the background image. It looks highly out of place compared to the general 5e design and compared to the solid color background color as done with the Statblaok5e which the formatting is based on, or the commonly used parchment background that many homebrew documents use. Performance (no problem, just dev results) - Not sure how much you have looked at the dev server repeating field performance update, but it it more than I thought (using 40 spells again). Opening a sheet, from 2200ms current to 1050ms, expanding spells from 1411ms to 450ms, and adding a new spell from 4500ms to 1500ms. It will big a big boost based of the current dev server performance numbers.