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[5e Shaped] v2.0.5 New Version! (Reshaped)

1455114250

Edited 1455114371
Vanakoji
KS Backer
Using latest from github Odd bug. - On a new character sheet, I added a Longsword through drag and drop. When I deselected the second damage, it re-enabled it. Then it seems to behave very oddly when I deselect and select the damage fields, sometimes when I deselect both damage fields, both get enabled. Cannot repeat this behavior with manual entry, only drag and drop entry. Resources - A nice to have for me is that the resource recharge section of the macro is always at the bottom. Currently with something like Divine Sense, I want to put in a discretion and have the recharge appear at the bottom as it would with healing. However, the description can only be placed in the freetext field, which causes the recharge section to appear first in the macro. - Few cases I am unsure on intent with as for me, I want to put more in resources than it seems inteneded. While I have not found any resources that would use damage under the intent for the resource field (Light Warlock revive in UA maybe), there are some that feel would go in resources that have saves. The most noticeable is Archfey Warlock "Fey Presence". Its a aoe save vs charmed/frightened but it is very much a 1/short rest resource. If placed in the attack section, or from a bit of better format, the spell section, it feels like you would be splinting it up and referencing two sections when using it as resources would just have 1/1, short rest, see attacks. Attacks would have the ability but you would still need to track the very same ability on resources which seems odd as channel divinity makes some sense that way as the "attack" options, they are just an option of the main resource "channel divinity", though it still feels odd that channel divinity options can be split into different sections. NPCs - The only design choice I could say I dislike there is the background image. It looks highly out of place compared to the general 5e design and compared to the solid color background color as done with the Statblaok5e which the formatting is based on, or the commonly used parchment background that many homebrew documents use.  Performance (no problem, just dev results) - Not sure how much you have looked at the dev server repeating field performance update, but it it more than I thought (using 40 spells again). Opening a sheet, from 2200ms current to 1050ms, expanding spells from 1411ms to 450ms, and adding a new spell from 4500ms to 1500ms. It will big a big boost based of the current dev server performance numbers.
1455117800
Kryx
Pro
Sheet Author
API Scripter
Longsword fixed. Will be on next version. Recharge will always be at the bottom in the next version. Fey Presence is a good example. I'm not quite sure what to do in this regard. I could add everything to attacks or try to keep this weird split. I could rename "Resources" to "Features" and include saving throws as well... NPC background: StackBlock5e is actually missing several styling choices that the MM makes. You'll also notice my orange bars at the top have a small brown pattern to emulate the wood pattern in the MM. The colors are off (see&nbsp; <a href="http://marklenser.com/5econverter/" rel="nofollow">http://marklenser.com/5econverter/</a> )&nbsp; and the image takes a bit to load isn't good and those need to be fixed. But the MM definitely has a texture. If you have a more accurate representation of that texture please do provide it.
Looks really good! When do you think this will be available to non-Mentor members? Still using your December 21st sheet in our campaign :(
1455118140
Kryx
Pro
Sheet Author
API Scripter
2.0.10 Versatile weapons now drag & drop properly (with less delay as well) Recharge is always at the bottom of roll templates Small performance improvements for when to sum weapon and equipment weights Ability modifiers on the core&npc page now show the + or - sign. Will potentially add it elsewhere. Spell filtering is working again More NPC setup (2 column!) 2.0.9 Spells moved back to spells page French translations added Added an attacher that works for all skills (not individual skills)
1455118229
Kryx
Pro
Sheet Author
API Scripter
Gediablo said: Looks really good! When do you think this will be available to non-Mentor members? Still using your December 21st sheet in our campaign :( I would love to make it available right away. However I'm sure I'd get tens of messages of hate for ruining people's campaigns. I can't really make it public on the normal Shaped sheet until I finish NPCs and conversion scripts. Unless Roll20 wanted a 4th 5e sheet.. lol
1455119487

Edited 1455119586
Vanakoji
KS Backer
If texture is the goal and the solid color won't work, this is my perfered look, this image was taken from a resource pack that I have seen a lot of homebrew make use of, I as well used it when I was mess with LaTeX making a format that looked as close to 5e as possible and for me it feels to really fit 5e. <a href="http://i.imgur.com/hTt73aH.png" rel="nofollow">http://i.imgur.com/hTt73aH.png</a> With maybe making it a bit darker. A monster made by StoneStrix while making "Monster a Day" using this bg being a bit darker <a href="http://i.imgur.com/16IxC2K.jpg" rel="nofollow">http://i.imgur.com/16IxC2K.jpg</a>
1455119564
Kryx
Pro
Sheet Author
API Scripter
Perfect. I will use that.
1455119663
Kryx
Pro
Sheet Author
API Scripter
Oh, I forgot to put the plus on abilities for already existing characters. I'll add that in a bit.
1455120732
Lucian
Pro
API Scripter
Cool, thanks for the update. Another probably impractical feature suggestion: now that the filters are working again I can see that the "prepared" and "ritual" filters AND with each other. In practice this isn't that helpful because you almost *never* want to filter specifically for spells that are both. What you do generally want to do is filter for all spells that are either prepared OR ritual, since this gives you a list of all the spells that you can useful cast right now. But I imagine it's hard to make these filters OR with each other but AND with everything else... if so, would it be any easier to have a 3rd filter button that does the "prepared OR ritual" functionality?
Kryx said:&nbsp; I would love to make it available right away. However I'm sure I'd get tens of messages of hate for ruining people's campaigns. I'm fine with waiting until it is ready - I prefer the style of it a lot to the default 5th Edition Roll20 sheet. I was just hoping for a rough estimate of when you think that might be - like this week/month/year?
1455121090
Jakob
Sheet Author
API Scripter
Lucian H. said: Cool, thanks for the update. Another probably impractical feature suggestion: now that the filters are working again I can see that the "prepared" and "ritual" filters AND with each other. In practice this isn't that helpful because you almost *never* want to filter specifically for spells that are both. What you do generally want to do is filter for all spells that are either prepared OR ritual, since this gives you a list of all the spells that you can useful cast right now. But I imagine it's hard to make these filters OR with each other but AND with everything else... if so, would it be any easier to have a 3rd filter button that does the "prepared OR ritual" functionality? Unless you are a wizard (or pact of the tome warlock, but they don't prepare anyway), a ritual spell needs to be prepared before you can cast it as a ritual.
1455121600

Edited 1455121698
Vanakoji
KS Backer
Looking over the recent update - Tooltips of sorcery points/warlock slots still creates extra space on the right, making a horizontal scroll bar. -&nbsp;Small quality of life: Changing from on class to another updating the spellcasting section. As in select wizard, meant to select warlock, changing to warlock keeps wizard 9th level caster in spell section. It also doesn't update the HD. That is all I can find at the moment. Not really having issues entering some characters. For resources I think it comes to the person. Personally I have a habit of "if its a usable class feature, particularly if it has a recharge, it goes in resources" habit which doesn't fit the design. Also, thinking it over a bit, while I like the above bg texture much more and it seems to fit 5e, it may not be usable in this case as it doesn't tile well without rotations which I realized is a big issue. I think the biggest issue with the current one is color, if the color was close to the one linked (light beige vs the harsher brown it is now), it would look great.&nbsp;&nbsp;
1455121797
Kryx
Pro
Sheet Author
API Scripter
Added a version compare and I add the "+" sign to ability scores if the version is less than 2.0.10. Used the new background. Still 2.0.10 @Lucian: Prepared & Ritual: indeed filters can be finicky. The problem here is even though a spell might be a ritual not all classes are ritual casters and would consider those prepared. My brain is a bit mush right now to think through the scenarios, but if you (or anyone else) can think through all the classes and outline the desired behavior I can see what I can do. Gediablo said: I'm fine with waiting until it is ready - I prefer the style of it a lot to the default 5th Edition Roll20 sheet. I was just hoping for a rough estimate of when you think that might be - like this week/month/year? If things go right I'd estimate 2 weeks. If not probably 3.
Kryx said: @Lucian: Prepared & Ritual: indeed filters can be finicky. The problem here is even though a spell might be a ritual not all classes are ritual casters and would consider those prepared. My brain is a bit mush right now to think through the scenarios, but if you (or anyone else) can think through all the classes and outline the desired behavior I can see what I can do. I think hard coding filters based on class is the wrong decision, mainly due to&nbsp;the Ritual Caster feat.&nbsp;Or someone decides to create a&nbsp;Paladin with a new level 3 specialty Oath of the Ritual, allowing the paladin to cast spells as rituals. Also thanks on the eta.
1455124238

Edited 1455124259
Kryx
Pro
Sheet Author
API Scripter
@Vanakoji: Tooltips for warlock and Sorcerer go to the left for me on version 2.0.10. Please verify on my test campaign if you're seeing something different elsewhere. Swapping classes currently does not populate the other fields after they are set. It was called out earlier and is a nice to have, but will sit on TODO for now. Vanakoji said: Also, thinking it over a bit, while I like the above bg texture much more and it seems to fit 5e, it may not be usable in this case as it doesn't tile well without rotations which I realized is a big issue. I think the biggest issue with the current one is color, if the color was close to the one linked (light beige vs the harsher brown it is now), it would look great.&nbsp;&nbsp; "Rotations"? Latest image is updated.
*Drools upon the thread*
1455126411

Edited 1455126862
Vanakoji
KS Backer
Should have said flipping maybe, not good at describing this one. The issue is when you get to the image being tiled/reapeated. Example (current) <a href="http://i.imgur.com/sKUEkUE.jpg" rel="nofollow">http://i.imgur.com/sKUEkUE.jpg</a> Did a quick test myself with an updated bg and changing it in the css <a href="http://i.imgur.com/dHOnion.jpg" rel="nofollow">http://i.imgur.com/dHOnion.jpg</a> All I did was combine 4 copies of the last image and flip it for the sides to match their own. <a href="http://i.imgur.com/rtQCNPi.jpg" rel="nofollow">http://i.imgur.com/rtQCNPi.jpg</a> (Full x4 size, jpg) <a href="http://i.imgur.com/FLaz0QL.jpg" rel="nofollow">http://i.imgur.com/FLaz0QL.jpg</a> (75% size of the above image) <a href="http://i.imgur.com/33Lnolx.jpg" rel="nofollow">http://i.imgur.com/33Lnolx.jpg</a> (50% size of the full image, same size as the previous full image) EDIT:&nbsp; I believe my post about warlock/sorc was before the most updated (before the new bg image was added). It is working now, was not on the version bofore the npc bg change.
Been horribly sick for several days now so I haven't gotten any further on the conversion script. As indicated previously, looks like the pseudo-repeating sections (weapons) are irretrievable by sheetWorkers. Don't think I'll have any time this week to continue working on it :(
1455127487
Kryx
Pro
Sheet Author
API Scripter
@Vanakoji. The image you provided was 4.15MB. The cut down version I made is 618KB. I will use a 1735x1500 &nbsp;that is 1.01 MB version that progressively loads. @Jason no worries man.
Kryx said: @Vanakoji. The image you provided was 4.15MB. The cut down version I made is 618KB. I will use a 1735x1500 that is 1.01 MB version that progressively loads. I won't talk much on this any more as I think more would just start to annoy when you have done great work. The original was large as it was the PNG version I use with some of my own docs for my campaigns. Honestly the new version that just went up on github should cover the size issue, have to nearly stretch to max size it on my screen to get a line and it does look good. What I was saying before is that while I could find the line (current <a href="http://i.imgur.com/8YlbZXx.jpg" rel="nofollow">http://i.imgur.com/8YlbZXx.jpg</a> ), the image I provided in my last post ( <a href="http://i.imgur.com/33Lnolx.jpg" rel="nofollow">http://i.imgur.com/33Lnolx.jpg</a> The 50% size version) is ~700kb and tiles well regardless of size ( As was shown here <a href="http://i.imgur.com/dHOnion.jpg" rel="nofollow">http://i.imgur.com/dHOnion.jpg</a> The image begins to repeat here as before, but the updated version I made quickly hides it). So that smallest size image I provided it the previous image is a small size, and avoids the repeating issue when you go to far in one direction. Another example if you were to get to the corner, current <a href="http://i.imgur.com/XHdJ1Zx.jpg" rel="nofollow">http://i.imgur.com/XHdJ1Zx.jpg</a> . The same corner using my updated version which hides it better (not 100%, but it doesn't stand out as much) <a href="http://i.imgur.com/6USo2ao.png" rel="nofollow">http://i.imgur.com/6USo2ao.png</a> . The version I used here to hide the side/corner is one reduced to 1725x1500 and is 440kb (found here <a href="http://i.imgur.com/XzfPcKa.jpg" rel="nofollow">http://i.imgur.com/XzfPcKa.jpg</a> . May not look as good as it was resized, not cropped, to reduce size and keeps edges so they align) The purpose of the previous post was to try and provide a better image that avoided those lines at the edges with a good size without messing up the look while still keeping the nice parchment look of the original one I linked. However, the current version only shows those lines if the block becomes rather large that I don't see most people expanding to. May get to the vertical line at the moment with it taking about 6-7 traits to find with the current version which is not that uncommon for high level enemies but I expect that to be managed when the NPC section gets close to finished as it is just quick look at the moment. The PC section seems pretty much done to me besides any issues I have not found. I will try and test any version I can in the next 24 hours but after that I will be away on a bit of vacation where internet is not that good if it does work at all so I won't be able to test anything during that time. Can't wait to see the sheet when I get back though and bring it into my games.
1455134350

Edited 1455134372
Kryx
Pro
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API Scripter
It will have issues if expanded, yes. But I do not expect users to expand that big. It's probably better to have an interlaced PNG as that loads from behind instead of top to bottom which is noticeable. If you want to provide a small sized (yet 100% quality interlaced PNG that wraps fine then I'll use it. Currently it looks about 2.7MB for the 1736x1500.
1455136928

Edited 1455136941
Sorry, but does anyone else not have the Athletics skill on the most recent sheet?
1455137268
Kryx
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Sheet Author
API Scripter
Skills are automatically generated when first creating a character. If you do not have Athletics it would seem it was deleted. You'll have to add it in the settings page. If you want them alphabetical again you'll have to recreate them all alphabetically. I saw that roll20 is working on changing the order of repeating, but until they do we'll have to be careful with skills.
1455138179
Lucian
Pro
API Scripter
Gediablo said: Kryx said: @Lucian: Prepared & Ritual: indeed filters can be finicky. The problem here is even though a spell might be a ritual not all classes are ritual casters and would consider those prepared. My brain is a bit mush right now to think through the scenarios, but if you (or anyone else) can think through all the classes and outline the desired behavior I can see what I can do. I think hard coding filters based on class is the wrong decision, mainly due to&nbsp;the Ritual Caster feat.&nbsp;Or someone decides to create a&nbsp;Paladin with a new level 3 specialty Oath of the Ritual, allowing the paladin to cast spells as rituals. Yeah, I guess I was only really thinking about wizards when I posted that. The crude solution would be to have a button for "prepared OR ritual"; it's then up to the user to determine whether that particular filter is useful for their current class or not. Alternatively (if this is possible) you could have a button to switch the prepared and ritual filters between being AND and OR. I think trying to address the complex use-cases involving multi-caster multi-classing and/or combinations involving Ritual Caster is probably pointless a single spell could potentially come from multiple lists/sources for the same caster, with different restrictions for each. Even if you could implement it with the limited resources available in a character sheet, it would probably be more confusing than helpful in practice. If you want something that provides a bit more guidance, then I guess you could have a "available" filter connected to a settings drop-down that specifies what this means for your class - prepared only, or prepared + ritual. This setting could be defaulted to on by a sheet worker when you add your first levels in wizard, but remain manually editable. &nbsp;But to be completely honest, I'm not sure it really provides a lot of benefit over the simpler solutions mentioned above. Perhaps the best thing of all is that I just shut up and get used to switching between prepared and ritual views rather than making things more complicated :-) Lucian
@Kryx Awesome work thus far.&nbsp; Do you have an estimate for feature complete on the remaining items? Particularly the conversion script and the rest of NPCs? Thanks and keep up the kick ass work!
1455146177
Kryx
Pro
Sheet Author
API Scripter
Kryx said: If things go right I'd estimate 2 weeks. If not probably 3.
Thanks @Kryx!
Can anyone put together the field conversion for NPCs from the original&nbsp;5e community contributed sheet to the reshaped sheet? I'm starting a SF Symposium tomorrow and I'm on or running 14 panels.
Just waiting for the NPCs right now &lt;_&gt;. Not too fussed about manual entry.&nbsp;
Hi Kryx I've just updated your latest .10 and when I add peoples classes in the "classes" tab. When I want to add a class, it instantly add 4 lines of class,(barbarian 0.barbarian 0,barbarian 0,barbarian 0) trying to delete/modify any of those lines, immediately adds a new line (barbarian 0), so...&nbsp; Regardless of what class I set og do, it will always have 4 classes, and I can't edit them or remove them. Keep up the good work, can't wait until NPC is finishes as well (as right now all my NPC's are unable to use their abilities) //Best Regards
1455185326
Kryx
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Sheet Author
API Scripter
@Lukas: I cannot reproduce that issue. Can you please try to reproduce it on the test campaign?&nbsp; <a href="https://app.roll20.net/join/1206379/qP-T_Q" rel="nofollow">https://app.roll20.net/join/1206379/qP-T_Q</a> Are there red boxes around the class?
1455192483

Edited 1455192614
I have a gif of it (hope it'll animate) (click the picture and it should animate) it's a bit odd, I'll just try on your test campaign.
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Edited 1455192841
Kryx said: @Lukas: I cannot reproduce that issue. Can you please try to reproduce it on the test campaign?&nbsp; <a href="https://app.roll20.net/join/1206379/qP-T_Q" rel="nofollow">https://app.roll20.net/join/1206379/qP-T_Q</a> Are there red boxes around the class? I can't replicate on your test environment either, odd, I'll try something else then. I've come to the conclusion that it might be Delwins sheet that is causing some issues, I'll try to delete again and start over. I believe it to be isolated to this situation, though not sure how that is. :) //L
My last test before go on vacation. - I can't get attachers to work. They will not go to any macros in my or the test game. In the test game, the old rage I made still goes to some things, but it seems stuck in that state as it still added to Strength saves/ability checks/ and attack even when everything is deselected so it "working" seemed to be a old artifact as I can't get new attachers to work in the test game, or my own.&nbsp; That was the only thing I found. Can't wait to put this sheet to use when I get back, so many nice features and a great look will make it so much easier for players and DMs to keep things moving.
Hi. I use this character sheet on my campaign (it's great). One question, I'm not a Pro user, when can I expect this new version of the sheet? Will it break too much stuff? I'm dreading finding out that characters and NPCs (and macros!) don't work just before start playing. It looks like it's going to be a big improvement, but &nbsp;the transition frightens me :P This whole "drag and drop" new feature, what is it? Is it relevant for us who can't use the API? (sorry if this has already been answered. I tried to find info, must have missed it)
1455200266
Kryx
Pro
Sheet Author
API Scripter
@Vanakoji: I can reproduce this issue. Previously created Attachers seem to work while newly created ones do not. I will investigate. Likely on the release later today. @Yadira: As commented above this will not be live for normal users for about 2-3 weeks. You can test it out in the current state on my&nbsp; test campaign . As outlined above I will write scripts to convert old sheet to new. Though there will probably be some data loss. For example it's easy to just drag armor/weapons/spells from the SRD so I'm not 100% sure if I will convert those. Dragon and drop allows you to drag items from the SRD. For instance go to the spells page, add a spell, and then drag "Fireball" from the SRD onto the sheet. Same with armor, equipment, and weapons.
Really like this new sheet. It's clean, the font in the textfields is slightly bigger, so it's easier on my poor eyes. Definitely like the new output, those big numbers! :D I'm in love with the drag and drop feature, can't wait for it to go live on my campaign. Not dreading the transition anymore :) I guess when the time comes I'll just Archive everything and restore it one at a time, checking everything... Great work, and thanks!
1455210607
Kryx
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Sheet Author
API Scripter
FYI attachers fixed. Was just a typo.
Love how the sheets are coming along. (Suggestion) Would it be possible to add an option to the higher level where we could select prompt or a level 2-9. &nbsp;Selecting prompt would have the same behavior as today. &nbsp;Select a level 2-9 would just cast the spell at the elevated level. &nbsp;I ask because a warlock in the group has second level spell slots now and it would be convenient to set his 1st level spells to 2nd level cast. &nbsp;This would merely prevent the pop-up and extra clicks associated with always having to select 2nd level and ok. &nbsp;Since warlock always cast at the spell level of their slots (in the lower levels), it could save them several clicks. (Question) I know that automatically reducing the ammo count is not supported by Roll20 except through API. &nbsp;I was going to take a crack at building my first (hopefully simple) script that I could combine with ranged macro to reduce ammo by 1. &nbsp;I have seen examples online and think I could possible use them as a guide if I could find the naming to reference the ammo value. &nbsp;Through the Chrome dev tools, I have found the appropriate attack. &nbsp;In this example, the character Eregrin has a longbow:&nbsp;%{Eregrin|repeating_attack_-K9xRpBSW1oL9e7Rn01l_attack}. &nbsp;In the dev tools, I could find the ammo value but could not figure out how to reference the value in an attribute. &nbsp;Any guidance would be appreciated. Keep up the great work.
Kryx said: FYI attachers fixed. Was just a typo. Seems even with the newest version they aren't actually fixed. I've actually recreated it on your test campaign. If you look at the "Test" character it has several classes assigned that aren't showing in the "Classes and Levels" section and also the spell slots are not being calculated.&nbsp; What I did to produce this was just deleting all the classes present and adding a new one. It became stuck with the "20 Sorcerer" that was there previously and will not change or add spell slots. Hopefully this helps.&nbsp;
With the most recent version (2.0.10), I think there is an issue with critical damage. &nbsp;I have a maul+1 set up as follows in the damage: 2d6 + Str + 1 bludgeoning 3d6. &nbsp;Because he is a half-orc with savage attacks, he gains an additional die of damage on critical hits which is why it is 3d6. The problem is when there is a critical rolled I see two damage numbers with plus sign between them. &nbsp;I assume the second is supposed to be the critical additional damage. &nbsp;The problem is that it is actually rerolling the 2d6 normal damage and the 3d6 critical damage for the critical damage.
On 2.0.10, opened a fresh campaign, pasted HTML and CSS, added 5e compendium. Drag-and-dropped longsword into a new "attack" entry, and when I clicked anywhere on ATTACK, ATK, or DAMAGE boxes I got a syntax error. &nbsp;Disabling the "damage" checkmark made the error go away and correctly roll vs AC. Manually entering values instead of using the compendium had the same result. Any advice? P.S. Thanks for all your work on this, it's fantastic!
1455268461
Kryx
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FYI repeating items are seemingly not triggering change events. They do however trigger on removing a field.&nbsp;This could perhaps be a bug with roll20 as it seems to happen on all repeating items and I have not changed anything since yesterday when they were working. This applies for armor, attachers, classes , etc. I have asked in the Pro forums if a recent change to the performance caused this issue. We will see. @Michael R. It would be lovely to have Warlock spells automatically cast at higher level. I will add this to my TODO for things to investigate after the public release. I don't expect it to be too hard though it'd only work for characters that have no other spellcasting ability than warlock casting. For ammo it is "@{Eregrin|repeating_attack_-K9xRpBSW1oL9e7Rn01l_ammo}". You'd have to show the script for me to understand exactly what you were changing, but that would best belong in the API forum (feel free to link it here though). Critical damage : you should only put the additional damage in those fields. Normal weapon damage is already there. So 2d6 + str + 1 bludgeoning 1d6. @YiLiang: This issue is the same as the repeating issue at the top of this post. It seems that Roll20 may have caused this issue.
1455293013

Edited 1455293033
Kryx
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FYI the repeating issue has been fixed by Roll20. See&nbsp; <a href="https://app.roll20.net/forum/permalink/2957266/&nbsp;if" rel="nofollow">https://app.roll20.net/forum/permalink/2957266/&nbsp;if</a> you're curious.
Kryx said: FYI the repeating issue has been fixed by Roll20. See&nbsp; <a href="https://app.roll20.net/forum/permalink/2957266/&nbsp;if" rel="nofollow">https://app.roll20.net/forum/permalink/2957266/&nbsp;if</a> you're curious. Thanks for figuring it out and pointing it out to the correct folks Kryx. Loving the work you're doing here.&nbsp;
Great sheet, it's quite powerful. Speaking of critical damage, is there an easy way to change how critical damage are computed for spells except editing each spells individually ? The option exists for weapons, it doesn't for spell which I understand. However some games are using homebrew for critical rolls and I might or might not DM one of those games. If there is not I understand, this is quite some amount of work.
1455310195
Kryx
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Spell damage has crit fields just like attacks do so if your houserules work in attacks they will work in spells.
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Edited 1455330675
One of my players noticed something with the weights of items you add to Attacks. &nbsp;The weight tip that tells you to choose a valid value tells you to choose between .5 and 1.0 when you add an item that is 0.25 in weight. &nbsp;There are items with that weight in the PHB such as Dart. &nbsp;The spinner for Attacks also only allows you to choose in increments of 0.5. Also, with things like Dart, is there a way to keep track of the quantity in terms of weight as the ammo is manually adjusted up or down? &nbsp;Right now, you can enter a weight of 0.5, and have ammo set to 10, which should adjust the weight to 5.0, but still only accounts for 1 dart. Lastly, would it be possible to add an Attunement tracker somewhere for equipment, weapons and armor? &nbsp;That was a request from one of my players as well.
1455359635
Kryx
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API Scripter
Ammo is not currently meant to be tracked like that or players would have hundreds of longbows worth of weight.&nbsp;I will have to add in an ammo weight field and auto-populate it. I will remove the step (which defaults it to 1 and will not show validation). I'll add an attunement tracker to the bottom of the TODO, but probably won't do it for a long time - that feature would rarely come up in most games (exceeding 3 attunements) and can easily be replicated in a notes section.
Kryx said: Ammo is not currently meant to be tracked like that or players would have hundreds of longbows worth of weight.&nbsp;I will have to add in an ammo weight field and auto-populate it. I will remove the step (which defaults it to 1 and will not show validation). I'll add an attunement tracker to the bottom of the TODO, but probably won't do it for a long time - that feature would rarely come up in most games (exceeding 3 attunements) and can easily be replicated in a notes section. Yeah, that's what I told my players about the attunement thing. &nbsp;It's better off as a note or even freetext.