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[5e Shaped] 2.2.17+

1458916033
Kryx
Pro
Sheet Author
API Scripter
Death saving throw proficiency will be added on the next version.
Vanakoji said: The best way to deal with Fighting Style (Dueling) is to go to the settings tab (the tab with the gear icon) and in the middle left of the page there is a "Bonuses and Penalties" section. Here if you put 2 in the damage bonus for melee weapons, then any attack on the core page that is a melee attack will add this to the damage. I am unsure as to what you mean about output. If you just mean the text itself alone, then when you add fighter levels to your sheet, fighting style is added in for you in the features and traits section. If you just click that (in display mode, click the pencil to enter/exit. Yellow fields/Pencil = edit mode, No yellow fields/Pencil - display mode) it will output to chat as many things on the sheet do automatically. If you want it added to attacks, then you could either enable the extra field on an attack and enter the text, or use attachers on the settings tab for all attack. Ahh! I was missing the pencil button! The sheet just immediately loaded in edit mode, and it hadn't occurred to me to look for something to turn it off. :) I saw the option of adding the sheetwide melee bonus too; I guess it's a trade off between applying it automatically to any melee roll or adding it in individually to each one handed weapon. I shall have to ask my player what he prefers. Thanks for your help!
Awesome, thanks!
I have a player making a Goliath and they have the Powerful Build trait which makes them count as one size larger for inventory purposes (double carry capacity, and double weight of pushing, dragging, and lifting). We can't find anything that does this on the sheet. Has it been implemented? For now I'm just having him enter all his equipment at half weight.
1458940049
Kryx
Pro
Sheet Author
API Scripter
@Jimmy C: It is an option I plan to add for the future. 2.2.20 Ammo can now define how many pieces are used when clicking the macro. The API will update to match Added Death Saving Throw Proficiency Name and freetext will now update with the 10% difference rule for Class Features and Features & Traits Equipment tab now has a better edit mode (base ac and bonus hidden in presentation) Ability Check modifiers are now set on sheet creation Alignment now only capitalizes for NPCs as intended. Added Bard to the list of 9th level casters More French translations (Thanks Alzam!) Eldritch Master is swapped to a class feature Monk Unarmored defense added and sets the unarmored ability Changed the words on the roll template to be "Advantage" and "Disadvantage" instead of "advantaged" and "disadvantaged" Caster_level is exposed to be edited on the spells page for NPCs.
Is top_text no longer working? I'm getting this: This is a homebrew ability for one of player's druid form.
Kaelev said: Is top_text no longer working? I'm getting this: This is a homebrew ability for one of player's druid form. You are using top_text, it should be text_top Full list here <a href="https://docs.google.com/document/d/1sBdHp-7xDhYWt4" rel="nofollow">https://docs.google.com/document/d/1sBdHp-7xDhYWt4</a>... May be some errors, plan to review this and the attribute doc tomorrow if time allows to try and make sure they are in a near complete state,
Vanakoji said: Kaelev said: Is top_text no longer working? I'm getting this: This is a homebrew ability for one of player's druid form. You are using top_text, it should be text_top Full list here <a href="https://docs.google.com/document/d/1sBdHp-7xDhYWt4" rel="nofollow">https://docs.google.com/document/d/1sBdHp-7xDhYWt4</a>... May be some errors, plan to review this and the attribute doc tomorrow if time allows to try and make sure they are in a near complete state, DOH! I read it backwards! Thanks!
1458993412

Edited 1458993461
Suggestion: Have the freetext field be visible for attacks on the equipment page. Either that, or a field like the "content" field for general equipment. Something like this would also be nice for armor. I would use this for keeping track of the effects of magical weapons and armor that isn't relevant on attacks. Stuff like a weapon of warning, or mariner's armor, or the hunting knife (shortsword) I got recently that shows me the direction of the nearest creature of a type I mention. As it is, we need either a handout or external notes, both of which have the disadvantage of being outside the character sheet, or write it down in misc. notes, which would make that session a mess. You could also write an entry in the general equipment part, but that would mean having duplicate entries, some of them not having a weight, which isn't optimal either. Design-wise it's not an issue for the weapons as there's already some empty space in the middle of each row, but the armor section is pretty busy. No real ideas here, unfortunately. The armour section isn't very wide compared to the rest, but I don't know where you would move the boxes to the right of it.&nbsp;
Since the latest Pro update 2.2.20, one of my players is unable to roll Initiative. Every time he does, he or I get "No attribute was found for @{Celeste|initiative_query}" Anyone else having this problem? &nbsp;I don't know how to recreate it, as he is the only player having this issue. &nbsp;I've tried duplicating the sheet and the problem carries over.
Kaelev said: Since the latest Pro update 2.2.20, one of my players is unable to roll Initiative. Every time he does, he or I get "No attribute was found for @{Celeste|initiative_query}" Anyone else having this problem? &nbsp;I don't know how to recreate it, as he is the only player having this issue. &nbsp;I've tried duplicating the sheet and the problem carries over. Was it an older version of the sheet that had initiative sets as a query? Seems like it would be an artifact left over, maybe try changing initiative roll option. Other than that I have not been able to recreate this on any of my test sheets, most likely due to I never set query for initiative on them before the roll option change. As for testing, I haven't really been able to find many issues recently from playing with the sheet. Only thing that feels odd is an old thing that the first set of dice for higher levels spells adds to damage and heal, but it really shouldn't cause an issue. For anyone doing custom macros, the docs for the sheet should be updated and be considered a "complete" version now (as the things needed are filled in) and good for suggestions which can be made as suggested edits on the google docs. Roll Template Formatting <a href="https://docs.google.com/document/d/1sBdHp-7xDhYWt4" rel="nofollow">https://docs.google.com/document/d/1sBdHp-7xDhYWt4</a>... Referencing Attributes and Macros <a href="https://docs.google.com/document/d/1yPcIZ_bIc3JlnW" rel="nofollow">https://docs.google.com/document/d/1yPcIZ_bIc3JlnW</a>...
1459033603

Edited 1459033627
Is there a work around for the z-index issue where the trash button triggers expand / collapse?
1459034610

Edited 1459034688
Vanakoji
KS Backer
TheWebCoder said: Is there a work around for the z-index issue where the trash button triggers expand / collapse? There are two. 1. (The harder way) There is a small place on the left of the delete button that does not overlap with the gear, its a small and hard to get right part though.. 2. (The easy way) Hit modify so that the delete icons appear, then click the pencil to put the sheet in display mode. The delete buttons appear in display mode while the gear does not. After, just enter edit mode and click done to go to normal.
Vanakoji said: There are two. 1. (The harder way) There is a small place on the left of the delete button that does not overlap with the gear, its a small and hard to get right part though.. 2. (The easy way) Hit modify so that the delete icons appear, then click the pencil to put the sheet in display mode. The delete buttons appear in display mode while the gear does not. After, just enter edit mode and click done to go to normal. Success! Thank you!
1459040218

Edited 1459053324
Vanakoji said: Kaelev said: Since the latest Pro update 2.2.20, one of my players is unable to roll Initiative. Every time he does, he or I get "No attribute was found for @{Celeste|initiative_query}" Anyone else having this problem? &nbsp;I don't know how to recreate it, as he is the only player having this issue. &nbsp;I've tried duplicating the sheet and the problem carries over. Was it an older version of the sheet that had initiative sets as a query? Seems like it would be an artifact left over, maybe try changing initiative roll option. Other than that I have not been able to recreate this on any of my test sheets, most likely due to I never set query for initiative on them before the roll option change. I updated the sheet from the previous version, been doing that at each and every update made. &nbsp;I require all the sheets in my game to be set to roll normally, break initiative ties and send to tracker. Changing the settings, closing the sheet and setting them back to the way I had it seemed to fix the issue. It also fixed an issue I ran into when making attacks with NPCs:&nbsp;No attribute was found for @{Drow|roll_info} I was also getting an issue with NPCs rolling 0 for damage. Un-checking and re-checking the damage box seemed to clear that up as well. Thanks!
1459088660

Edited 1459088688
Vanakoji said: For anyone doing custom macros, the docs for the sheet should be updated and be considered a "complete" version now (as the things needed are filled in) and good for suggestions which can be made as suggested edits on the google docs. Roll Template Formatting <a href="https://docs.google.com/document/d/1sBdHp-7xDhYWt4" rel="nofollow">https://docs.google.com/document/d/1sBdHp-7xDhYWt4</a>... Referencing Attributes and Macros <a href="https://docs.google.com/document/d/1yPcIZ_bIc3JlnW" rel="nofollow">https://docs.google.com/document/d/1yPcIZ_bIc3JlnW</a>... Thanks for doing that. The documents are very helpful and rather complete. One suggestion I have is to link one document to the other for ease of use. Also, probably good to have them linked in the character sheet itself if that is not already there. H
1459091112

Edited 1459091312
Kryx
Pro
Sheet Author
API Scripter
@Alexander: Attacks on the equipment page are primarily there for weight. I don't want to duplicate too much functionality as that makes the sheet lag. So use the freetext field on the core page for Attacks. Equipment has the content field, just armor is missing it. 2.2.21 JS cleanup. Shouldn't affect the sheet, but it may. 2.2.20 was pushed to roll20. I'll push 2.2.21+ after it has been tested for a few days.
Kryx said: @Alexander: Attacks on the equipment page are primarily there for weight. I don't want to duplicate too much functionality as that makes the sheet lag. So use the freetext field on the core page for Attacks. Equipment has the content field, just armor is missing it. Fair enough. Would be nice if the equipment tab showed the freetext field, but not necessary.
Do releases / integrations happen daily, or is it only weekly? &nbsp;I'm wondering when 2.2.20 will show up in the campaigns.
Is there intention to add ability to keep track of non-monetary wealth, gems in particular?
Something small one of my players found during this week game. In version 2.2.17 the flexible casting features of Sorcerer Class has Spell Slot Level 3 Sorcery Point Cost listed as 4, but the Player Handbook says the cost should be 5.
Eddie G. said: Do releases / integrations happen daily, or is it only weekly? &nbsp;I'm wondering when 2.2.20 will show up in the campaigns. Weekly - lately it has been Tuesday evening CET.
1459156199
Kryx
Pro
Sheet Author
API Scripter
@Eddie: Integrations with roll20 seem to happen weekly, but since you are a Pro user you can take the latest from the OP at any time. There are no plans to keep track of non-monetary wealth. @jbok: this will be fixed in 2.2.20+
1459161229

Edited 1459161469
Is there some way we could possibly have attachers show only on critical hits of attack rolls and that sort? Such as when a weapon adds some kind of effect on a critical or if some ability activates on a critical hit (like great weapon master)? If there isn't, do you think that could probably be a feature in the future for attachers -- unless I'm missing it by some simple way and don't know it &gt;_&lt; Edit: Changed my question. Realized that "alternate damage" was not really what I was going for on the crit attachment question.
1459162184
Kryx
Pro
Sheet Author
API Scripter
There is no current way to do it on the sheet. I'd have to create an attacher to bind to crits.
I did some testing on 2.2.21 and it is definitely not working as expected. &nbsp;The sheet version doesn't increase, modifying core stats doesn't recalculate modifiers, new PC end up with a completely blank sheet. &nbsp;It feels like sheet workers simply aren't firing.
1459169663

Edited 1459169760
Kryx
Pro
Sheet Author
API Scripter
2.2.22 Fixed sheetworkers for loops (issue pointed out by Kevin above). All should be good now. Added buttons on the right side of the navigation buttons to change between "Normal", "Advantage", and "Disadvantage" on the fly. Attachers now have a "crit" field that will have the message show up only if a crit occurs. There is a tooltip there which specified you must choose crit and at least 1 other category. Freeform can't be limited by this. Death Saving Throws proficient checkbox now styled correctly Sorc&nbsp;flexible&nbsp;casting now shows the correct number. If this is tested and no issues are found I can push 2.2.22 to roll20. Until then I'll only send them 2.2.20. Keep in mind even normal users can test with my&nbsp; test campaign .
1459174758

Edited 1459175280
Hi again, A request and a question/observation: Request: Would it be possible to add a quantity for the Attack Equipment to allow for having multiple weapons (e.g. I have 4 daggers but only need one attack entry for them)? It's not a big deal if it's hard to do as the work-around is simply add an equipment row for any weapons beyond the first. Question/Issue: Regarding the attacks and damage fields. I set-up a dwarf fighter and noticed that for the battle axe the compendium&nbsp;adds the versatile roll as the second damage field, this works fine (although I put "two handed" &lt;type&gt; in the damage type field to make it clearer). I then set-up a rogue and used the above concept to make their off-hand attacks using the second damage field (using "off-hand" &lt;type&gt;) and all was good. Of course when I set-up the party bard who could dual-wield a Longsword my system broke down. Doh! This made me wonder whether it might be more elegant to explicily add "Versatile" (simply specifying an alternate die) and &nbsp;"Off-Hand" (just a check box, so the bonus damage is not added to the roll) options for the attacks. The roll output in chat could then show available variant damage values. Any thoughts on this idea? P.S. My work-around would likely be to add&nbsp;additional attacks to represent the variants (e.g. Have a Longsword, 2H Longsword and Off-Hand Longsword attacks) and de-select anything after the first in equipment to not have the weight. If anyone has a better way of doing this suggestions are always gratefully received.
1459177455

Edited 1459177777
Kryx
Pro
Sheet Author
API Scripter
• Warlock spell slot level indicated somewhere. • Warlock Pact Boon added? Every warlock chooses one sort of like other classes with a fighting style • Roll2 intended for the top section buttons for roll options? I assume not. • Flaws does not respect line breaks in display mode, it just adds a space then what should be the next line • Class features based on ability scores do not do minimum 1 for max uses (Paladin divine sense) I assume it could be a limitation though @Vanakoji: Warlock spell slot level will hopefully be automatic in the future. For now nothing. Warlock pact boon I'll add with just the option names, not the option details. Roll 2 is not intended to be one of the quick switch options, no. Flaws will be fixed. I'll fix Divine Sense. Any others? @Francesco: Added qty to attacks, though I'd suggest using ammo if you want that feature. Damage fields: Secondary damage is not meant for off-hands attacks. Offhand attacks are their own attacks and should be rolled as such as they can crit and a few other reasons like advantage only applying to 1 attack. This is even more compounded if a TWF Fighter hits level 5. TL;DR: Secondary damage is not for offhand damage. Setting up the rogue correctly will resolve this issue. If you want to roll them together you can set up a token action or use one of the suggested methods mentioned by Kevin or Vanakoji <a href="https://app.roll20.net/forum/permalink/3137067/" rel="nofollow">https://app.roll20.net/forum/permalink/3137067/</a> or <a href="https://app.roll20.net/forum/permalink/3137743/" rel="nofollow">https://app.roll20.net/forum/permalink/3137743/</a>
1459177611
Kryx
Pro
Sheet Author
API Scripter
2.2.23 Generate skills now searches for skills in the list by the storage name when replacing so it won't mess up houserule skills as much if run Added qty and freetext for attacks on the equipment page Added Pact Boon for Warlock Divine Sense minimum 1 use Some French translations Gold now recalculates if you change the conversion settings on the settings page
Thanks Kryx. Ammo is a good idea for my daggers example, although the quantity piece will still be useful for another character who has two shortswords :-) Good point re off-hand attacks, thanks for the tip.
1459177996
Kryx
Pro
Sheet Author
API Scripter
Francesco said: Ammo is a good idea for my daggers example, although the quantity piece will still be useful for another character who has two shortswords :-) Exactly, it'll still have uses for others. I added links to my first post above. @Vanakoji, can you add a section about this on the google doc?
1459193801

Edited 1459194014
I'm getting a bunch of yellow text boxes all over the place on the core page that don't line up with anything. Is there a way to fix this? Happening in firefox if that helps.
1459194536
Kryx
Pro
Sheet Author
API Scripter
Click the pencil. It's edit mode which lets you modify many things.
That was it, thanks so much.
Kyrx, I was wondering if you have a method for creating Grapple macros, or Shoves? Athletics vs Another Targets Athletics?
1459200659

Edited 1459200699
Kryx
Pro
Sheet Author
API Scripter
Roll athletics and let the GM roll Athletics or Acrobatics for the other player.
Hmmm I was hoping for something that would be more fluid than that, i'll think of another way to do this. Something along the lines of &nbsp;@{selected|Athletics} v @{target|Athletics} but thanks.
1459203464
Kryx
Pro
Sheet Author
API Scripter
Well grapple can be either Athletics or Acrobatics.&nbsp;Athletics is a roll, not a variable. I don't think you can force another sheet to roll. That and rolling for the other player is counter to the way D&D is setup
1459204302

Edited 1459204430
You can always create a macro that do a Athletic roll and have two button for rolling Athletic or Acrobatic in freetext.
1459205874

Edited 1459206424
I would suggest something like @{selected|Athletics} vs [Athetics]~(target|Athletics) [Acrobatics]~(target|Acrobatic) But with skills being repeating you can make it a Query @{selected|Athletics} vs [Athetics]~(the query macro) Edit: Poor spelling.
Fantastic work on this. I'm particularly a fan of the NPC aesthetic. I am having a little bit of trouble with importing the NPCs, the melee rolls use the STR Mod for Attack and Damage ability bonus, regardless of what is originally selected. [Most easily noticed with the Stirge]. Changing the dropdown to another ability and changing it back does clear this up. I just didn't know if anyone else was having this issue. Thanks!
1459206684
Kryx
Pro
Sheet Author
API Scripter
Nicholas, can you provide a reproduction path? Just drag and drop stirge? Nothing else?
1459207488
Tim
Pro
Sheet Author
Compendium Curator
Ahah, this is the same thing I posted about on the support script thread. I just drag-and-dropped a stirge now from the compendium. If I hit the damage roll it does 0 (it rolls 0 plus STR): If I untick damage and then re-tick it, it works fine:
Tim said: Ahah, this is the same thing I posted about on the support script thread. I just drag-and-dropped a stirge now from the compendium. If I hit the damage roll it does 0 (it rolls 0 plus STR): If I untick damage and then re-tick it, it works fine: I was experiencing the same issue over the weekend as well.
I'm trying to set up a macro for shoving, to make things a bit faster for my GM. What I've done is, take the output from the athletics button, and put the following in before the attacher: {{text_big=[Athletics](~target|repeating_skill_$3_skill)}} This displays nicely, no problems there. When I click it, the following gets posted to chat: It looks like it's just rolling a d20 without modifiers. Anyone know what I'm doing wrong here? Replacing $3 with the attribute ID doesn't seem to change anything. It happens on both the live sheet and test campaign, so I'm assuming I'm doing something wrong.
Is spell slot adjustments broken for anyone else?
1459219646

Edited 1459219769
Vanakoji
KS Backer
@alexander It seems like an issue with roll20 and calling the macro of a repeating section. Not sure if a bug or a known limitation but it happens with the OGL sheet as well. As a hack workaround (aka, not advised, use at your own risk as I don't know what issues it could cause) is try&nbsp; {{text_big=[Athletics](~@{target|character_name}|repeating_skill_$3_skill)}} The button will become the athletics roll for the targeted creature that only the GM can roll (access to character sheet needed as normal). The GM will not need to choose a target just hit the button, the player needs to set the one target for it @Kryx - The other class features that use min one seem to be working (only 3, bardic inspiration, divine sense, and cleansing touch) - The paladin's Cleansing Touch is spelled wrong. It is appears as "Cleaning Touch" Not "Cleansing Touch" so it is missing the s - The stirge issue has been detailed above, but it seems to happen for low CR monsters with just drag and drop. Goat has issues as well. - Will finish sections in the google doc about using freeform/ability command buttons to call multiple macros tomorrow - Perhaps add a small text next to the pencil saying "edit mode" or something similar to help people new to the sheet realize that there are two modes. Seems a few people now have not noticed.
I'm suddenly having major issues with monsters rolling 0's for damage.&nbsp; Also sneak attack wasn't calculating the damage automatically These problems were for new monsters and new characters.&nbsp; It appears (maybe) that all of the previous monsters and characters are untouched.