Needed to make a dark and spooky place for a really tough adversary. The best way to show darkness is by giving them light. Used a tile from Gabriel's fabulous Save vs. Caves, added a black tint to the tile, added several hundred tiny candles set at 2.5', -1 around obstacles. On the stage using PageFX and a Mist FX to randomly obscure the view of what waits for them... PageFX set to 1,000 ms. 10' square Mist FX: { "angle": 0, "angleRandom": 180, "duration": -1, "emissionRate": 1, "endColour": [32, 0, 255, 0], "endColourRandom": [0, 0, 60, 0], "gravity": {"x":0.01, "y":0.1}, "lifeSpan": 30, "lifeSpanRandom": 3, "maxParticles": 50, "size": 50, "sizeRandom": 25, "speed": 3, "speedRandom": 1.5, "startColour": [255, 255, 255, 0.1], "startColourRandom": [0, 0, 0, 0] }