
Is there some easy way to have all tokens transfer to a new map when I send my players to it, or do I need to make the tokens all over again?
Phnord Prephect said:
Yep, #2:
Make a character sheet, fill out attributes (hit points at a bare minimum)
Create a token and link it to that character sheet [Represents character:]
Set the status bars on it as appropriate (ie: bar 1 is hit points)
Keep that token highlighted by clicking on it
From the character sheet, link back to the token [default token - use selected token]
Now that token's info is saved in the character sheet
Every time you go to a new map, drag it from the journal onto the map and it'll be automatically updated just as it was on the previous map (Assuming you've got all the stats available in the character sheet).
Roll20 Rocks!
Sounds like you set the tokens to default prior to setting them up if you have to set each token to represent the correct character. try removing them from the sheet and setting them up by linking the various abilities/attributes to what you need and then making them default. This will let you follow gauss's instructions or mine without having to do anything other than placing them where they need to be at.Masaioh said:
That's what I've been doing. I have the characters saved, but every time I go to a new map I need to place the tokens all over again, and set those tokens to represent the right characters so that my players can control them.. I'm playing Pokemon Tabletop Adventures with 4 players, so I need to drag 4 trainers and 8 pokemon out every time I switch maps, and eventually there will be 6+ pokemon per player.
Metroknight said:
Sounds like you set the tokens to default prior to setting them up if you have to set each token to represent the correct character. try removing them from the sheet and setting them up by linking the various abilities/attributes to what you need and then making them default. This will let you follow gauss's instructions or mine without having to do anything other than placing them where they need to be at.Masaioh said:
That's what I've been doing. I have the characters saved, but every time I go to a new map I need to place the tokens all over again, and set those tokens to represent the right characters so that my players can control them.. I'm playing Pokemon Tabletop Adventures with 4 players, so I need to drag 4 trainers and 8 pokemon out every time I switch maps, and eventually there will be 6+ pokemon per player.
You can also place the tokens on the maps prior to using the map. This will let you have them already on the map and you just shift them about to where they need to go. I do that if I have a few maps. I get the tokens ready and place them on a spot in the map (usually the top left corner unless I have something there that needs to be hidden) and leave them.
Gauss said:
Masaioh, here is how you use default tokens in the character sheets:
1) Create a character sheet and set it up normally. Assign the sheet to the player(s).
2) Create attributes in the character sheet (important for step 6) and save.
3) Create a token.
4) Set the token permissions (who can edit it, if they can see the name, etc)
5) Set the "Represents" field to the character sheet created in step 1. (Might need to rename the token)
6) Set the bars dropdown menus to the attributes you want the token to have (Hitpoints, Spell points, whatever).
7) Save token
8) Edit character sheet
9) select the token you just edited.
10) Click the 'default token' button on the character sheet.
11) Save sheet.
The character sheet has stored the token as the default token for that sheet. You can drag the sheet to the table and it will create a token.
Note: If you ever make changes to the token (other than changes to the attribute-linked bars) and want those changes to be represented in the default token you will have to remove the default token and reset it.
- Gauss