Ziechael, Yeah I've got no problem with making sure that anything that was put up was OGL compliant. Vince, As an example... Bless
&{template:DnD35StdRoll} {{spellflag=true}}
{{name=@{character_name} }} {{subtags=casts [Bless](<a href="http://www.d20srd.org/srd/spells/bless.htm" rel="nofollow">http://www.d20srd.org/srd/spells/bless.htm</a>)
}} {{School:= Enchantment (Compulsion) [Mnd-Affecting]}} {{Level:=Clr/Pal 1}}
{{Cmpnts:=V,S,DF}} {{Casting Time:=1 std action}} {{Range:=50ft}} {{Area:=The
caster and all allies within 50ft burst of the caster}} {{Duration:= @{casterlevel}min
= [[10*@{casterlevel}]] rounds}} {{Saving Throw:= None}} {{Spell Resist.:=Yes
(harmless)}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs
spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]]
}>?{Concentration DC=15+Spell Level or 10+Damage Received|15} ]] }}
{{succeedcheck=Success! She casts her spell!}} {{failcheck=Failed }} {{notes= Bless
fills your allies with courage. Each ally gains a +1 morale bonus on attack
rolls and on saving throws against fear effects.
Bless counters and dispels bane.}}
Bless Water
&{template:DnD35StdRoll} {{spellflag=true}}
{{name=@{character_name} }} {{subtags=casts [Bless Water](<a href="http://www.d20srd.org/srd/spells/blessWater.htm" rel="nofollow">http://www.d20srd.org/srd/spells/blessWater.htm</a>)
}} {{School:= Transmutation [Good]}} {{Level:=Clr/Pal 1}} {{Cmpnts:=V,S,DF}}
{{Casting Time:=1 min}} {{Range:=Touch}} {{Area:=Flask of water touched}}
{{Duration:= Instantaneous}} {{Saving Throw:= Will negates (object)}} {{Spell
Resist.:=Yes (object)}} {{ Caster level check: = [[
1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[
{1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or
10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}}
{{failcheck=Failed }} {{notes= This transmutation imbues a flask (1 pint) of
water with positive energy, turning it into holy water.
Material Component
5 pounds of powdered silver (worth 25 gp).}}
Calm Animals
&{template:DnD35StdRoll} {{spellflag=true}}
{{name=@{character_name} }} {{subtags=casts [Calm
Animals](<a href="http://www.d20srd.org/srd/spells/calmAnimals.htm" rel="nofollow">http://www.d20srd.org/srd/spells/calmAnimals.htm</a>) }}
{{School:=Enchantment (Compulsion) [Mind-Affecting]}} {{Level:=Animal/Drd/Rgr
1}} {{Cmpnts:=V,S, DF}} {{Casting Time:=1 std action}} {{Range:=Touch }}
{{Target:=Creature touched}} {{Duration:=@{casterlevel} min =
[[10*@{casterlevel} ]] rounds }} {{Saving Throw:= Will negates }} {{Spell
Resist.:=Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]]
vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]]
}>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }}
{{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=This
spell soothes and quiets animals, rendering them docile and harmless. Only
ordinary animals (those with Intelligence scores of 1 or 2) can be affected by
this spell. All the subjects must be of the same kind, and no two may be more
than 30 feet apart. The maximum number of Hit Dice of animals you can affect is
equal to 2d4 + caster level. A dire animal or an animal trained to attack or
guard is allowed a saving throw; other animals are not.
The affected creatures remain where they are and do not
attack or flee. They are not helpless and defend themselves normally if
attacked. Any threat breaks the spell on the threatened creatures.}}
Charm Animal
&{template:DnD35StdRoll} {{spellflag=true}}
{{name=@{character_name} }} {{subtags=casts [Charm Animal](<a href="http://www.d20srd.org/srd/spells/charmAnimal.htm" rel="nofollow">http://www.d20srd.org/srd/spells/charmAnimal.htm</a>)
}} {{School:= Enchantment(Charm) [Mind-Affecting] }} {{Level:= Drd/Rgr 1}}
{{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:=Close
[[25+floor(@{casterlevel}/2)*5]]ft}} {{Target:=One animal}} {{Duration:= @{casterlevel}
hours}} {{Saving Throw:= Will negates}} {{Spell Resist.:=Yes}} {{ Caster level
check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}}
{{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration
DC=15+Spell Level or 10+Damage Received|15} ]] }} {{succeedcheck=Success! She
casts her spell!}} {{failcheck=Failed }} {{notes= This charm makes a humanoid
creature regard you as its trusted friend and ally (treat the target’s attitude
as friendly). If the creature is currently being threatened or attacked by you
or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person
as if it were an automaton, but it perceives your words and actions in the most
favorable way. You can try to give the subject orders, but you must win an
opposed Charisma check to convince it to do anything it wouldn’t ordinarily do.
(Retries are not allowed.) An affected creature never obeys suicidal or
obviously harmful orders, but it might be convinced that something very
dangerous is worth doing. Any act by you or your apparent allies that threatens
the charmed person breaks the spell. You must speak the person’s language to
communicate your commands, or else be good at pantomiming.}}