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[D&D3.5E] Spell Macros on Wiki?

1474063057
Andrew C
Marketplace Creator
Diana (and or Roll20), Would there be a problem with creating a whole bunch of spell macros for D&D3.5E and tossing them up onto the Wiki? If so, how would people expect them to be organised? Or would some kind of separately hosted database be better? (If so, then I'd need a bunch of help coding such a DB, but could provide the raw stuff if there was some kind of input page I could use.)
1474065454

Edited 1474065548
vÍnce
Pro
Sheet Author
It's mostly spells I think, but you might like this Andrew. <a href="https://docs.google.com/document/d/1g8fUu5XTvAw8_PDQATIohaFaQEeQFt5J9EOrslfiqr0/edit" rel="nofollow">https://docs.google.com/document/d/1g8fUu5XTvAw8_PDQATIohaFaQEeQFt5J9EOrslfiqr0/edit</a>
1474066450
Ziechael
Forum Champion
Sheet Author
API Scripter
It's worth noting here, just in case it was overlooked, that the wiki could only ever contain spell information that was freely available via the SRD in the same way as the eventual 3.5 compendium could (please note the 3.5 compendium is still the result of my hopes and dreams and is in no way a reflection of any currently known projects *sigh*)
1474077140
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
I'm still holding out hope for the custom compendiums that were mentioned way back when, especially if they would allow using a previously made public compendium as a base. That'd be really useful for all the crazy tech stuff that my Iron Gods players are coming up with.
1474086250
Andrew C
Marketplace Creator
Ziechael, Yeah I've got no problem with making sure that anything that was put up was OGL compliant. Vince, As an example... Bless &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Bless](<a href="http://www.d20srd.org/srd/spells/bless.htm" rel="nofollow">http://www.d20srd.org/srd/spells/bless.htm</a>) }} {{School:= Enchantment (Compulsion) [Mnd-Affecting]}} {{Level:=Clr/Pal 1}} {{Cmpnts:=V,S,DF}} {{Casting Time:=1 std action}} {{Range:=50ft}} {{Area:=The caster and all allies within 50ft burst of the caster}} {{Duration:= @{casterlevel}min = [[10*@{casterlevel}]] rounds}} {{Saving Throw:= None}} {{Spell Resist.:=Yes (harmless)}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }&gt;?{Concentration DC=15+Spell Level or 10+Damage Received|15} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=Failed }} {{notes= Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.}} Bless Water &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Bless Water](<a href="http://www.d20srd.org/srd/spells/blessWater.htm" rel="nofollow">http://www.d20srd.org/srd/spells/blessWater.htm</a>) }} {{School:= Transmutation [Good]}} {{Level:=Clr/Pal 1}} {{Cmpnts:=V,S,DF}} {{Casting Time:=1 min}} {{Range:=Touch}} {{Area:=Flask of water touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will negates (object)}} {{Spell Resist.:=Yes (object)}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }&gt;?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=Failed }} {{notes= This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. Material Component 5 pounds of powdered silver (worth 25 gp).}} Calm Animals &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Calm Animals](<a href="http://www.d20srd.org/srd/spells/calmAnimals.htm" rel="nofollow">http://www.d20srd.org/srd/spells/calmAnimals.htm</a>) }} {{School:=Enchantment (Compulsion) [Mind-Affecting]}} {{Level:=Animal/Drd/Rgr 1}} {{Cmpnts:=V,S, DF}} {{Casting Time:=1 std action}} {{Range:=Touch }} {{Target:=Creature touched}} {{Duration:=@{casterlevel} min = [[10*@{casterlevel} ]] rounds }} {{Saving Throw:= Will negates }} {{Spell Resist.:=Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }&gt;?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not. The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.}} Charm Animal &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Charm Animal](<a href="http://www.d20srd.org/srd/spells/charmAnimal.htm" rel="nofollow">http://www.d20srd.org/srd/spells/charmAnimal.htm</a>) }} {{School:= Enchantment(Charm) [Mind-Affecting] }} {{Level:= Drd/Rgr 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:=Close [[25+floor(@{casterlevel}/2)*5]]ft}} {{Target:=One animal}} {{Duration:= @{casterlevel} hours}} {{Saving Throw:= Will negates}} {{Spell Resist.:=Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }&gt;?{Concentration DC=15+Spell Level or 10+Damage Received|15} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=Failed }} {{notes= This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.}}