I build a lot of characters in M&M, and I've noticed a few things that, I believe, could be easily changed or added in to make it easier to calculate the full value of your character's powers without a calculator. The first three would be under the Powers tab. Each box calculates the final value of the power in it based on numbers you manually input. These numbers are easy enough to calculate on your own, but why, after you're done buying powers, should you have to add up the tally from each box and then manually enter it in the in-sheet calculator? These are finite, calculated values within the coding of the sheet. It can't be that difficult to have the Powers box automatically add up the cost of the powers you bought from those boxes. Second, the coding in the sheet assumes that the math for pricing powers in M&M is [Ranks]*[Price per Rank]+[Misc]. While this is normally correct, it breaks down when you start adding a lot of drawbacks to the point where you get two ranks, three ranks, or even four ranks of a power for one point. Limited immunities would be the most common example of this situation. This could be easily solved by allowing the player to enter fractions in the Price per Rank section of the math. 0.5 is currently accepted, grudgingly, but after that it gets annoyed. Being able to enter 1/2, 1/3, 1/4, etc. would make it easier to calculate the price of a power. Third is another math modifier. With Removable and Easily Removable being common drawbacks on powers, a drop-down list to select "Not Removable", "Removable", "Easily Removable", or "Equipment" (more on that later) would make it easier to calculate the final cost of those drawbacks. Essentially, the math when calculating the price of individual powers would be changed to ([Ranks]*[Price per Rank]+[Misc])-<function to round up any fraction (0.2->1, 0.4->1)>([{Ranks}*{Price per Rank}+{Misc}]/[5])*?{Removable|Not Removable, 0|Removable, 1|Easily Removable, 2|Equipment, 4}. If I knew what coding language the base code for the sheet was in, I'd put it in that. The fourth item I have is under Advantages. Advantages aren't usually spelled out in great detail, but rather one or two words. "Power Attack", "Tracking", "Advantage: Wealth" and so on are perfectly understood from two variables: Name and Rank. This means that the sections in the Advantages tab could be greatly simplified to just the name of the Advantage and how many ranks of it you have. Then, to make it easier to add up, just add up the total number of ranks in each Advantage. Fourth, Equipment. It has its own tab, but it's usually bought under the Advantage tab. This entire tab could be eliminated, reducing data storage. It usually isn't even used, anyway. Fifth, there's a glitch in the sheet that has been annoying me ever since you did your last major over-haul. Unless I manually enter an attribute called "Toughness-points" or "toughness-points", the Toughness macro breaks and rolls a straight d20. Sixth, under Skills, there are Expertises in the core rule set that rely on Abilities other than Intellect. I know you have the coding skills to give us a drop-down list to change that because I see it in the EotE sheet. It would also be nice if you let us add Skills, primarily for additional Expertise, Close Attack, and Ranged Attack slots, as well as any custom skills a GM may want to introduce. I know for a fact that all of these changes are possible. I don't have the code for the sheet sitting in front of me so I don't know how easy they would be, but the logic is at least possible, so thanks for taking the time to read this, and I hope to see these changes in the next update.