
There has been a lot of inquiry through PM about the costs of special items. After answering some of the same questions multiple times, I decided to dedicate a thread to this topic. I will update this list as we address certain questions. Restrictions on Availability: Before purchasing any item, be sure to check with your DM to be sure that the item is available. The item must be listed in the 5th edition DMG or other 5th edition source books that we are allowing for the campaign. There are only two exceptions to this. One is crafting magic items which allow you to use the crafting tables located in the Downtime Activities to create variants (these are subject to approval by a DM). The other are magic items created by a DM using the DMG and made available in an adventure. All magic items with a value over 1,400 gp must have a handout with the items market value and description (or book and page reference) and be labeled as "Approved by <DM's name>". Restrictions on Upgrading: You cannot upgrade and thus change the basic composition of an item. Therefore, you cannot upgrade a normal item to a masterwork item. A masterwork item must be initially created better than its counterpart. Likewise, the material composition of the item may also not be altered. A silver item must be created with silver; it cannot created with iron and then have silver added later. Only items of masterwork quality may be enhanced with permanent magic effects as these items must undergo a special process that allows them to contain the magic on a permanent basis. Masterwork Items: All masterwork items are generally created better than their mundane counterparts. Masterwork items have 150% the durability than normal items. Masterwork items may also be enhanced as a magic item. There are no other special benefits from acquiring a masterwork item. Ammunition: +2 gp to the cost of a single piece. Armor/Shield: +150 gp to the cost. Weapon: +300 gp to the cost. Mithril Items: The cost for a mithril item is modified as shown below. Light armor: Light +1,000 gp Medium armor: +4,000 gp Heavy armor: +9,000 gp Shield: +1,000 gp Other items: +500 gp Benefits: Mithril armor weighs 1/2 as much as normal armor. Items created with mithril are considered masterwork, the cost of that is included above. An item gains any properties that the masterwork property would normally give. If the armor normally imposes a disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithril version does not. Silvered Weapons: You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price o f the silver, but the time and expertise needed to add silver to the weapon without making it less effective. PHB 148. Dungeon Master's Workshop: New or variant items created by a DM that are made available to players (NOT DM characters) must have an associated handout for it that includes the item's name, attunement (required or not) item's type (ring, wondrous, potion, etc...), school of magic (for detect magic ), market value, and the details of all of it effects (put hidden effects in GM Info). Please be sure this information is clear and concise for other DMs. See the various crafts in the Downtime Activities folder located in the campaign journal for more details.