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Special Equipment Details

Regan C. said: would the shield master feat inflict the damage with a spiked shield when shoved? we already talked about that. the answer was no.
Are there any magical equipment that only activate if you have a feat that is required?
Michael S. said: Are there any magical equipment that only activate if you have a feat that is required? No. Feats are never required by anything as they are just a representation of skills developed. The PHB says that the feat itself is not known by the character as they recognize them as skills developed or gained. Just like stats and hp.
Michael S. said: Are there any magical equipment that only activate if you have a feat that is required? Not that I have run across
I know that some magical items act similar to feats so I was wondering if a magical item can only be used if you have a feat.
Feats are a optional rule. Nothing official by rules will ever stack to a feat.  
1487870121
Mark S.
Pro
Marketplace Creator
As requested, I have created a guide for crafting in the Crafting folder. This is what is covered... 1. Select the Appropriate Magic Item Determine the spell effect(s) that you are replicating and find the magic items that are capable or replicating those effects. Magic Item Spell Effects Allowed Armor +1, +2, or +3 to AC Potions 3rd level spell or lower that targets one or more willing creatures Rings with charges Any spell that has a casting time of 1 action and targets self, one or more creatures, or an area Rings with unlimited use Any spell that can be cast as a reaction with a duration of 1 minute or longer OR any spell with a range of touch with a duration of 1 hour or longer Runes Any spell that targets self or one creature or object by touch or melee attack Scrolls Any spell Wands Any spell of 4th level or lower Weapons +1, +2, or +3 to attack and damage and deals magic damage 2. Determine Which of Those Magic Items You Prefer Of the magic items that are capable of producing the desired effects, select the one that has the most desirable activation. Magic Item Activation Armor Ongoing effect Potions 1 action to drink or administer to someone else Rings with charges Activation is the same as the spell effect Rings with unlimited use Either ongoing or 1 action to turn on/off Runes 1 action to touch the rune or free as part of a melee attack Scrolls 1 action to read the scroll Wands 1 action to expend one or more charges Weapons Ongoing effect 3. Determine Material Cost, Time to Craft, Craft DC, and Market Value Now that you have figured out which kind of magic item you are creating, use the associated handout to calculate how much you must spend on materials, how much downtime it will take you to craft the item, the DC you must achieve to complete the time, and the market value of the item upon completion.  Hopefully that makes it a bit easier when trying to figure out which magic item would work best for your project. Let me know if there are any other details that would help clarify things.
1489535893
Mark S.
Pro
Marketplace Creator
Merging this information with the Crafting Guidelines and Submissions thread to minimize sticky threads.