I have some inputs holding the value of skills, named like "Sword", "Awareness", "Orate", etc. For each one there is a checkbox, named "Sword_check", "Awareness_check", "Orate_check", etc. What I'd like to do is this: in a sheetworker, when the player clicks the check box, increase the value of the related skill by 1. Is there a way to grab the name of the touched control, remove "_check", and use the resulting name to access the control? (I know how to string trim, but not the first and last parts)