This XP table will track the experience points gained so far by each character.
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Session #
Clarence
Gorim
Remiliano
Drullkar
Level
15
16
16
15
Next Level XP
600,100
850,100
850,100
600,100
Current XP
591,845
741,110
731,113
492,640
1
200
200
200
2
800
900
800
3
-
500
-
4
300
300
500
5
1040
1040
1040
6
-
500
600
7
600
600
600
8
1040
840
840
9
----
----
----
10
2,510
2,450
2,450
11
700
600
600
12
800
800
800
13
820
820
820
14
940
1,110
1,110
15
500
700
-
16
1,150
1,150
1,350
17
----
----
----
18
2,900
2,700
2,700
19
1,760
1,760
1,760
20
700
700
700
21
1,200
1,200
1,200
22
330
440
740
23
330
440
440
24
1,410
1,880
1,880
25
3,000
3,000
3,000
26
-
600
600
27
----
----
----
28
2,640
2,640
2,640
29
1,120
1,120
1,120
30
1,035
1,380
1,580
31
2,020
2,020
2,020
32
1,600
1,600
1,600
33
500
500
500
34
1,200
1,200
1,200
35
820
820
820
36
3,000
2,800
2,803
37
-
1,400
1,600
38
----
----
----
39
4,200
5,000
5,000
40
2,200
2,200
2,200
41
3,000
3,000
-
42
1,000
1,000
1,000
36,100
43
600
-
600
600
44
720
1,440
1,440
1,080
45
3,400
3,400
3,400
3,400
46
2,000
2,000
2,000
2,000
47
2,400
2,400
2,400
2,400
48
----
----
----
----
49
5,440
5,440
5,440
5,440
50
----
----
----
----
51
4,600
9,200
9,200
6,900
52
800
800
800
800
53
----
----
----
----
54
18,400
18,400
18,400
18,400
55
----
----
----
----
56
6,400
6,400
6,900
6,400
57
6,720
6,720
6,720
6,720
58
----
----
----
----
59
6,000
6,000
6,000
3,000
60
316,000
456,000
448,000
270,000
61
----
----
----
----
62
24,320
24,320
24,320
24,320
63
41,600
41,600
41,600
----
64
28,280
28,280
28,280
28,280
65
76,800
76,800
76,800
76,800
a) Cells with one hyphen indicate that either the character didn't exist
yet, or that the player was missing during those sessions and nobody
else used the character sufficiently for that session. b) Cells with
many hyphens mean that I didn't give any XP during that session, mostly
because it got cutoff amid the action and so the XP were given in the
next session. c) Blue-shaded cells mean an XP adjustment that I
granted, either during character creation or before an important
encounter, to bring the character close to the overall group level.