Somehow I think a decent AD&D sheet would result in not having to write custom macros for spells. Just looking at the 5e Community Edition's way of handling spells, I am jealous :P In fact, I hate both of the 2e sheets so much, it might reach the point of me buying a month (or year, don't know where fate will take me) of Pro just to write a custom sheet for my Masque of the Red Death campaign (which, by the way, has not started).Gargamond said:
wizard and priest spell macros and psionic powers
Gargamond said:
Solynod Hex is still at 6 players and holding. Having roleplaying bonuses really helps with player retention and keeps them interested in the story and conversation. Currently building a wiki-like encyclopedia made of inter-linked handouts and building up my database of wizard and priest spell macros and psionic powers, as well as my bestiary. With the systems I have created, I can instantly roll up random encounters in wilderness, dungeon encounters, and instantly roll treasure without picking up a book. Roll20 is a very powerful tool. I'm glad it has graced my campaign. :D
Here's the latest session.
https://youtu.be/yBRnZXYDoJg?list=PLV0EY59qUHY-sq0...
Mark W. said:
My campaign is currently in its 5th month (started July 16, 2016) and i finally have a chance to run some level appropriate adventures for the party..we recently started the sequel adventure arc of my launch arcs...
Gargamond said:
Solynod Hex is still at 6 players and holding. Having roleplaying bonuses really helps with player retention and keeps them interested in the story and conversation. Currently building a wiki-like encyclopedia made of inter-linked handouts and building up my database of wizard and priest spell macros and psionic powers, as well as my bestiary. With the systems I have created, I can instantly roll up random encounters in wilderness, dungeon encounters, and instantly roll treasure without picking up a book. Roll20 is a very powerful tool. I'm glad it has graced my campaign. :D
Here's the latest session.
https://youtu.be/yBRnZXYDoJg?list=PLV0EY59qUHY-sq0...
as for spells, how are you using macros for them? I was toying with the idea of using something similar to the Official Decks of spells for mages and priests (i don't use psionics) but i don't have enough space to implement the decks..trying to come up with a system so i am not constantly checking the books
Here you go.Mark W. said:
My campaign is currently in its 5th month (started July 16, 2016) and i finally have a chance to run some level appropriate adventures for the party..we recently started the sequel adventure arc of my launch arcs...
Gargamond said:
Solynod Hex is still at 6 players and holding. Having roleplaying bonuses really helps with player retention and keeps them interested in the story and conversation. Currently building a wiki-like encyclopedia made of inter-linked handouts and building up my database of wizard and priest spell macros and psionic powers, as well as my bestiary. With the systems I have created, I can instantly roll up random encounters in wilderness, dungeon encounters, and instantly roll treasure without picking up a book. Roll20 is a very powerful tool. I'm glad it has graced my campaign. :D
Here's the latest session.
https://youtu.be/yBRnZXYDoJg?list=PLV0EY59qUHY-sq0...
as for spells, how are you using macros for them? I was toying with the idea of using something similar to the Official Decks of spells for mages and priests (i don't use psionics) but i don't have enough space to implement the decks..trying to come up with a system so i am not constantly checking the books
Slugo said:
Im an experienced Player and DM looking to jump in on a campain and play in a 2nd edition world preferably Forgotten Realms. New to roll 20 so want to see how others throw it together to make it better for their groups so I can do the same for mine. I am in PST but am available most anytime really, just hit me up and Ill let you know, may have a few others interested in joining if you would want, but mainly just me. We all come from a strong background in 2nd edition gaming in the 90s.
I am finishing up with setting up a dungeon, with 27 lvls
I would like to add a couple of players to my my standard group.
Just getting things ready and will not be ready to run for some time yet.
It will be 3 weeks a month on Friday nights
I would like to run every weekend, but we do have family men playing.
They need a friday night once in a while.
If you might be interested please let me know.and PM me.
My Spelljammer/Birthright campaign is going well. We just finished up session 15 of the weekly campaign.
Bloodstone Campaign has taken a hiatus, but I am hoping to renew the campaign soon. We had some WAGs lined up to join over the summer, and then I lost the maps I was working on and never really got the desire to redo all of the work. That, and life, got in the way.
I am working on adapting the White Watch module to the Blackwall Keep battlemap for a traditional dungeon crawl.
Homebrew setting, West Marches style using 3.5e Core Rules in a low fantasy/wizard magic, relatively high deity/clerical magic world.
Forgotten Realms, using 2e with some flavor mixed in.
It's a long told tale of a lich, a dragon, some undead and finally some unknown force in charge of it all, good guys aren't always good, bad guys aren't always bad, and treasure drops galore! (No, not a Monty Haul game). However, once we converted to Roll20, not one player was doing their experience correctly, so I did do a one-time boost to a fixed XP level for everyone which kinda power-leveled everyone one time. I now use LazyExperience so that won't happen again.
Currently, they are in Forge of Fury but modified to fit my story arc
I am teeing up Dragon Heist (again modified) and then Dungeon of the Mad Mage (again modified) with Avernus in the future... maybe...
I've been busy statting all the monsters with 2e stats on the sheets (have an API and google sheet for that) and then adding specific weapons/attacks to the character side for combat macro use.
7 fulltime players, with the occasional missed session due to work, etc, so I just give that character control over to someone else for that night.
Currently at 8 due to a long time friend reconnecting, but he's only here for the summer. Convienelty enough, I had an NPC that he was able to jump right into, but I'll have to adjust a bit, as the NPC was part of the FoF final battle (was going to turn traitor)
sounds like fun
Tom H. said:
Forgotten Realms, using 2e with some flavor mixed in.
It's a long told tale of a lich, a dragon, some undead and finally some unknown force in charge of it all, good guys aren't always good, bad guys aren't always bad, and treasure drops galore! (No, not a Monty Haul game). However, once we converted to Roll20, not one player was doing their experience correctly, so I did do a one-time boost to a fixed XP level for everyone which kinda power-leveled everyone one time. I now use LazyExperience so that won't happen again.
Currently, they are in Forge of Fury but modified to fit my story arc
I am teeing up Dragon Heist (again modified) and then Dungeon of the Mad Mage (again modified) with Avernus in the future... maybe...
I've been busy statting all the monsters with 2e stats on the sheets (have an API and google sheet for that) and then adding specific weapons/attacks to the character side for combat macro use.
7 fulltime players, with the occasional missed session due to work, etc, so I just give that character control over to someone else for that night.
Currently at 8 due to a long time friend reconnecting, but he's only here for the summer. Convienelty enough, I had an NPC that he was able to jump right into, but I'll have to adjust a bit, as the NPC was part of the FoF final battle (was going to turn traitor)
I have just ended a 10year campaign involving several generations of characters. As it came to a close I decided to start the next campaign in an alternate forgotten realms so as to start fresh.
In this version of faerun mystra dies I her battle with bane over waterdeep causing the weave to crash. Io disappointed with the pettiness of the gods leaves them to dwell in the mortal realms for a decade before allowing them back into their godly domains. As punishment for all the havok wrought upon faerun under their instruction the gods are barred from interfering in the lives of the mortals.
The campaign is an extremely low magic,both divine and arcane. It has a primary focus on survival. We are using a variety of house rules that expand the proficiency system as well as add depth to both crafting and combat.
It is 500 years after the time of troubles and the players have been isolated and preparing to venture out for the first time (inspired by fallout)
Getting ready to start a multi-DM Dark Sun campaign world. We currently have 5 DMs signed up for a multi-DM Persistent Shared Dark Sun Campaign World set in Free Year -2. When one DM feels like running a session they post an advertisement for it. Players interested in playing that session “apply” for it. Players create a character tree of 2 to 4 characters and can use those characters in any session run by one of the designated “A PUG’s Life Dark Sun Campaign HUB.” DMs. If your interested in joining the campaign as a player or DM let me know.
A second edition Ravenloft campaign of three players. Our second session is coming up on the 24th and I'm blessed to have three awesome players who within minutes of starting the session worked together like a team with weeks or even months of playing experience making the most of their builds. Not only that but we all understand how immersive the Ravenloft setting is and everyone seems to relish the mood of it.