Weapon selection macro help

1507345469

Edited 1507346162
I am trying to call up my weapons macros with another master macro for my selected weapon. Here is what i have so far.  Master Macro: ?{Which Weapon? |Short Sword, (#Shortsword) |Short Bow, (#Shortbow) }} It isn't using the script for the selected weapon. I am sure i'm missing something here. Here is the script for the weapons in the other macros. The shortbow has the same script. @{Corky Nimblefoot|wtype}&{template:atkdmg} {{mod=+3}} {{rname=Shortsword}} {{r1=[[@{Corky Nimblefoot|d20}cs>20 + 1[STR] + 2[PROF]]]}} @{Corky Nimblefoot|rtype}cs>20 + 1[STR] + 2[PROF]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6 + 1[STR]]]}} {{dmg1type=Piercing }} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d6[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=}} {{spelllevel=}} @{Corky Nimblefoot|global_attack_mod} @{Corky Nimblefoot|global_damage_mod} @{Corky Nimblefoot|global_damage_mod_crit} {{globaldamagetype=@{Corky Nimblefoot|global_damage_type}}} ammo= @{Corky Nimblefoot|charname_output}
Because of Roll20's order of operations everything in the macro is put straight into the roll query and roll query's end on the first }. This means you'll need to replace each } in the macros with their HTML equivalent which is } EXCEPT the curly brackets in the attribute calls. Leave attribute calls, such as @{Corky Nimblefoot|wtype} as they are because attribute calls are resolved first before the roll query so they do not need their curly brackets replaced. You can find more on this  here .
Wow! i just went into the deep end of the pool! So my master macro is correct? I need to replace the regular weapon macros with the html stuff?
I would think so, I would also say remove the () brackets around the weapon macros and remove the last curly bracket (you have two closing ones) in the master macro just in case but I doubt that'd be the problem.