Going to try to answer a bunch of things in one post: From Dan L. : Where do you add the template? You need to create a handout called "PowerCard Templates" (there are some variants allowed, check the wiki for details) and place it there. It works just like for formats handout. From Michael D. : How do you change the height or padding of the title bar? When I increase the titlefontsize it spills over. I would need a specific example, as I'm not sure what you mean. Given that it is an HTML construct, it should expand automatically to encompass any content. From Theodore S. : Is there a way to limit the number of targets a person has to select? Unfortunately, no. None of the suggested workarounds will function because target selection is handled by the chat server before anything in the macro gets processed. By the time PowerCards starts running, any @{selected} and @{target} (and any ?{Roll Queries} too) have already been determined. From Ravenknight : Yes please! :D I'm working on a new video explaining how I use templates for my own game. It will cover PC abilities, monster/NPC attacks, and spells. From Craven : Could you explain this a little more. So i use the macro to call the
spell book and cast the spell fireball. How do you make it call a
powercard called fireball instead of the default spell template? Theodore is correct. If you create attributes on any character sheet (PC or NPC) in a specific format, the various summary/list tags will use the content of the attribute as the action to perform instead of the sheet default for that action when it creates buttons. This is true for the spell lists, for NPC actions, NPC legendary actions, and for PC attacks. Check this section of the wiki : <a href="https://wiki.roll20.net/Script:PowerCards#Character_Sheet_Information_Tags" rel="nofollow">https://wiki.roll20.net/Script:PowerCards#Character_Sheet_Information_Tags</a> for details. I just noticed that this isn't implemented for NPC reactions, so I'll likely go ahead and add that in the near future. From Patrick : The following code works fine, but I was hoping to use the roll20AM features inside the macro. When calling roll20AM, use the same syntax you would use from outside powercards, excepting that you replace -- with _. In this case: !roll20AM --audio,play,nomenu|small_pistol_1 becomes --soundfx|_audio,play,nomenu|small_pistol_1 but you also remember that tag names need to be unique. If you have more than one --soundfx, you need to add "same name" modifiers, so --soundfx*1, --soundfx*2, etc. Also, I updated the wiki... it was showing the old syntax for Roll20AM before they drastically changed how that script works :) From Patrick : (--vfx_opt not working) Make sure your player ribbon is on the page you are testing on... I forget that all the time. The vfx plays on the page the players can see.Same note as above, too... tags have to be unique so if you have multiple --vfx_opt tags, use *1, *2, etc after them.