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AD&D 2e Simple Sheet - Update v 2.0.0

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AquaAlex
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But practivally how much did the load time change after the two large changes that have been made to the sheet over the last while?
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AquaAlex
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And tab is not bloat, as it is two lines of code to make a new tab, it is merely an HTML way to break things into different sections. TO make it easier for people that want to ignore it completely like the mosnter tab i have never seen anyone use. But that some people do use. SO it does not bother me as it is out of sight.
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Gold
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AquaAlex said:  like the mosnter tab i have never seen anyone use. Yes, my group discussed that today. We would like the Monster tab to be removed also. Tabs are not a desirable Simple Sheet feature. One pager should do for Simple Sheet. A tab is adding additional interface that must either be explained or taught to be ignored for New Players, for example. That would be too bulky for Simple Sheet purposes.
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AquaAlex
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We can not remove somethign that people are usign already Gold, that would break the sheet for those people that do use it. When we are part of a community we try and do thigns so that the greatest number of users can get benefit from it without negatively impacting anyone.  So I am happy to remove the monster tab if everyone that uses this sheet confirms they do not use it. But there will always be things you will not like and things I will not like and things other people will not like. So we try and work as a group and get thigns to a point where we can all enjoy it without anyone being affected. I am still not sure why the resistance to the tab as tabs are a standard html function which is two lines of code and allows people like you that do not want any change to ignore everything on that tab.
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Gold
Forum Champion
AquaAlex said: I am still not sure why the resistance to the tab as tabs are a standard html function which is two lines of code and allows people like you that do not want any change to ignore everything on that tab. Discussed on the previous page of this thread. Not sure why we're still talking about it after what was said before: AquaAlex said: Maybe I should ask people if anyone has issues with me removing the current spell section and replace it with what i have in the other tab then I can add a hide spells section same as we have for the rogue skills. for non spell casters Gargamond said: AquaAlex said: Thanks< i am trying to make it little more friendly where needed, but as Gold mentioned we dont want to end up with another complex unuseable sheet. Right. Kind of agreeing with Gold, I'm not a fan of adding a whole new tab to the sheet just for spells. I think that if the current spells section were revamped, essentially to be multiplied ten times at large, i.e. have a separate section just like the one we have now but for each spell level, it would be fine. The 5E sheet pretty much has this feature, but on its own tab. I think the other 2E sheet is so slow because of all the tabs it has. If anything, you can pretty much scrap the "Monster" tab of the simple sheet. I don't think it does anything mechanically, and I doubt anyone here uses it. Please speak up if you do. Gold said: Gold said:  Tabs are one of the main complaints about the Complicated 2E sheet alternative.
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AquaAlex
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In the other sheet you have to use all the tabs and there are many. In this sheet you can ignore it as you have done for years, it is a palce to store the optional stuff so it does not clutter the main page for people not using it :) If I had my way I would just combinr all the tabs into one but then there will be even more complaints. Gargamond wants changes to the XP/level/Class and you dont want it So  by putting it in a tab you each can use what you prefer without affecting the other :)
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AquaAlex
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Class section now has a drop down for the 4 class groups and then free text for Class and Kit. (The whole section on character is 50 lines and some of the lines have almost no text, so very little effect on load times)
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AquaAlex
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Is anybody using the Monster Sheet section of the simple character sheet?
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Gold
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We have games planned coming up for Roll20 CON next weekend. Let's pause on merging changes on this sheet until after the CON and then take a fresh look at whether these changes are workable.
Gold said: We have games planned coming up for Roll20 CON next weekend. Let's pause on merging changes on this sheet until after the CON and then take a fresh look at whether these changes are workable. The changes are already live.  At least as far as the new spell tab, and gear section weight calculation goes.
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AquaAlex said: Class section now has a drop down for the 4 class groups and then free text for Class and Kit. (The whole section on character is 50 lines and some of the lines have almost no text, so very little effect on load times) Don't forget, there are more than 4 class groups.  There's also Psionicist, Paladin/Ranger, and Druid. Since the "Spells" tab now has more than spells in it, maybe renaming it would be appropriate?  Something like "Outline", "Productivity" or "Workflow", perhaps?  At least until you can integrate the class xp chart dropdown menus into the existing xp section on the character sheet?
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Gold
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Gargamond said: Gold said: We have games planned coming up for Roll20 CON next weekend. Let's pause on merging changes on this sheet until after the CON and then take a fresh look at whether these changes are workable. The changes are already live.  At least as far as the new spell tab, and gear section weight calculation goes. That's unfortunate. This change should be rolled back, before we get ahead of ourselves & start having people using something that should really be forked onto a new Character Sheet. Let's not mess up the Simple Sheet with extra tabs & duplicitive attributes & drop-downs.
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Gold
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Gargamond said: AquaAlex said: Class section now has a drop down for the 4 class groups and then free text for Class and Kit. (The whole section on character is 50 lines and some of the lines have almost no text, so very little effect on load times) GAR: Don't forget, there are more than 4 class groups.  There's also Psionicist, Paladin/Ranger, and Druid Druid is just one example of a Specialty Priest, also called "Priest Of Specific Mythos" in PHB. DM's are encouraged to make up new Priest classes, using the Druid as a guide. Consequently DM's make up other Priest classes, with other XP tables. For example my campaign has Water Bender Priest.  I'm not seeing that class on Alex's drop-down. This can never be contained in a drop-down, and a drop-down for this shouldn't be on the Simple Sheet. Why should Alex decide what classes my players can choose? We already have an existing, perfectly functional, free text Attribute for Class and another one is not desirable or advantageous *For the Simple Sheet*.  If you guys want to make a new Complicated Sheet or use a Custom Sheet, that's cool, but don't load this on everyone who already uses Simple Sheet for years. I sincerely hope this Sheet can be rolled back before Roll20CON in 1 week.
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Gold
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Alex opened this thread one week ago. People need a lot more time to comment & give feedback before someone unilaterally changes the sheet for everyone.
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Gold
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AquaAlex said:  if you want me to add or change anything please give me a shout so I can assist. Over the past 5 days, have you heard any of the feedback from me or my players? I tried to start with some of the basic, glaring errors (like renaming Alignment as "Order" which is not a thing in 2E, and adding an unwanted extra tab).  After that we could get down to business and fix some of the other major problems with this (like the awful drop-downs). But over the last few days basically what has happened here is Alex dismissed, overlooked, or glossed over every critical edit, and answered sets of questions with short dismissive answers with smiley emoticons. It comes across as patronizing (dismissive with an air of superiority). The new tab that Alex added is clearly made for a new, different, forked or Custom sheet.  It is not compatible with existing Simple Sheet purposes and shouldn't be added on there.
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AquaAlex
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Gold said: AquaAlex said:  if you want me to add or change anything please give me a shout so I can assist. Over the past 5 days, have you heard any of the feedback from me or my players? I tried to start with some of the basic, glaring errors (like renaming Alignment as "Order" which is not a thing in 2E, and adding an unwanted extra tab).  After that we could get down to business and fix some of the other major problems with this (like the awful drop-downs). But over the last few days basically what has happened here is Alex dismissed, overlooked, or glossed over every critical edit, and answered sets of questions with short dismissive answers with smiley emoticons. It comes across as patronizing (dismissive with an air of superiority). The new tab that Alex added is clearly made for a new, different, forked or Custom sheet.  It is not compatible with existing Simple Sheet purposes and shouldn't be added on there. Have you looked at any of the changes I have made since we started talking?  The idea of a community is that we work together for the common good not about what is best just for me or you. I changed the section to say Alignment and used the 9 alignments as are Canon. Class and Kits are completely free form text fields, level and experience are numeric fields.  But these fields are optional so you can ignore that complete tab and none of the new fields will be in your abilities & attribute section either. And the rest of us can use these fields. Everyone gets something they can work with. Has anything been broken in your games or has there been any significant increase in load times in your game since the previous updates was rolled out with worker scripts, roll templates, extra tab?
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AquaAlex
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Gold said: AquaAlex said:  if you want me to add or change anything please give me a shout so I can assist. Over the past 5 days, have you heard any of the feedback from me or my players? I tried to start with some of the basic, glaring errors (like renaming Alignment as "Order" which is not a thing in 2E, and adding an unwanted extra tab).  After that we could get down to business and fix some of the other major problems with this (like the awful drop-downs). But over the last few days basically what has happened here is Alex dismissed, overlooked, or glossed over every critical edit, and answered sets of questions with short dismissive answers with smiley emoticons. It comes across as patronizing (dismissive with an air of superiority). The new tab that Alex added is clearly made for a new, different, forked or Custom sheet.  It is not compatible with existing Simple Sheet purposes and shouldn't be added on there. please message my character flaws in PM to me :) Thanks Gold
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AquaAlex
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Gargamond said: AquaAlex said: Class section now has a drop down for the 4 class groups and then free text for Class and Kit. (The whole section on character is 50 lines and some of the lines have almost no text, so very little effect on load times) Don't forget, there are more than 4 class groups.  There's also Psionicist, Paladin/Ranger, and Druid. Since the "Spells" tab now has more than spells in it, maybe renaming it would be appropriate?  Something like "Outline", "Productivity" or "Workflow", perhaps?  At least until you can integrate the class xp chart dropdown menus into the existing xp section on the character sheet? I am using the main groupings as per the PHB and I added Psionic and Other. The class and kit fields are free text. I also changed name from spells to Options, not sure what best describe the optional extras.
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Gold
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AquaAlex said: I also changed name from spells to Options, not sure what best describe the optional extras. Options is not a good name, because you're actually creating a different character sheet. Rollback the changes to the well-used familiar sheet, fork the sheet code, make your own, Alex's Programmatic Helpful 2E sheet or whatever name you like. It's not Simple Sheet. You've made a 3rd character sheet called "Options" on a new tab on a Sheet that already had 2.  Most people don't want tabs.  We don't want multiple fields for Alignment, Class, Race, etc. The race drop-down is atrocious. Most of my 2E games have races that you've elected to exclude. 9 Alignments on a drop-down is also still not good, for reasons explained earlier in the thread, only a Free Text alignment can accommodate the flexibility that is built-in to 2nd Edition AD&D game system.  Existing examples that are used on this Sheet include "True Neutral (Leaning towards good)" or "Chaotic Evil for now because Helm Of Opposite Alignment is on". We do not want 2 different tabs that have different Alignment methods either. This makes it complicated for New Players and confusing for existing sheet users. Simple Sheet is good with Free Text for this kind of thing. Alignment wasn't broken, didn't need fixing, and shouldn't be changed from how it's been for years & 1000's of existing Characters. This isn't just my opinion. Lots of people who haven't posted in your private game, or who haven't seen this week-old thread, have said that they don't want tabs or drop-downs on Simple Sheet. That has been the game-theory and way of this sheet all along. That is why it was named "Simple Sheet" when SFX made a sheet like what Alex is trying to do here.  SFX needed to fork his sheet off, because a lot of people wanted to keep Simple Sheet Simple. #SaveSimpleSheet
I would like to see a simple simple sheet where it doesn't roll a single thing for you.  I just want to fill in the blanks all on one page and go with it, no drop downs or anything.  Just one like as if I was sitting at a table and filling out the green 2E character sheet with pencil.  I don't use any of the rollers on the current sheet because I use ascending AC and d20 initiative in my game.
Hi there, I have a question for you. I'm running a 2E game that is homebrew heavy. I have races and classes that are not in any source book, Will there be a none drop down version so people can put in the homebrew race rather than an official one. (sorry if that has been covered I am reading through the posts now to catch up) As it stands I like how the sheets are already, I don't use the monster tab at all.
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AquaAlex
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lex said: Hi there, I have a question for you. I'm running a 2E game that is homebrew heavy. I have races and classes that are not in any source book, Will there be a none drop down version so people can put in the homebrew race rather than an official one. (sorry if that has been covered I am reading through the posts now to catch up) As it stands I like how the sheets are already, I don't use the monster tab at all. None of existing stuff will change, and the new xp/level/class section will all be all free text so you can put in what ever you like :) Only the class group is a dropdown
Tyler L. said: I would like to see a simple simple sheet where it doesn't roll a single thing for you.  I just want to fill in the blanks all on one page and go with it, no drop downs or anything.  Just one like as if I was sitting at a table and filling out the green 2E character sheet with pencil.  I don't use any of the rollers on the current sheet because I use ascending AC and d20 initiative in my game. Perhaps have the option of both, make the new sheet with drop downs and have another sheet with the simple stuff. That way you cater to all.
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AquaAlex
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Tyler L. said: I would like to see a simple simple sheet where it doesn't roll a single thing for you.  I just want to fill in the blanks all on one page and go with it, no drop downs or anything.  Just one like as if I was sitting at a table and filling out the green 2E character sheet with pencil.  I don't use any of the rollers on the current sheet because I use ascending AC and d20 initiative in my game. Something like that is easy to make, I will make a sheet like that for you soudns like that is what Gold wants aswell. No roll templates, no scripts, no buttons.
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Gold
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AquaAlex said: Tyler L. said: I would like to see a simple simple sheet where it doesn't roll a single thing for you.  I just want to fill in the blanks all on one page and go with it, no drop downs or anything. Something like that is easy to make, I will make a sheet like that for you soudns like that is what Gold wants aswell. No roll templates, no scripts, no buttons. That could be a solution.  Vince (another Character Sheet Author) has also said he is willing to help simplify the 2E Simple Sheet. #KeepSimpleSheetSimple
AquaAlex said: Tyler L. said: I would like to see a simple simple sheet where it doesn't roll a single thing for you.  I just want to fill in the blanks all on one page and go with it, no drop downs or anything.  Just one like as if I was sitting at a table and filling out the green 2E character sheet with pencil.  I don't use any of the rollers on the current sheet because I use ascending AC and d20 initiative in my game. Something like that is easy to make, I will make a sheet like that for you soudns like that is what Gold wants aswell. No roll templates, no scripts, no buttons. That sounds great to me!
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Gold
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AquaAlex said: Only the class group is a dropdown What is the reasoning / purpose of this? It sounds undesirable, on the surface, as we use Custom Classes that can't be known to a drop-down.
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AquaAlex
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<a href="https://app.roll20.net/join/3420475/JMxBrw" rel="nofollow">https://app.roll20.net/join/3420475/JMxBrw</a> I will work on that sheet here. As simple as possible the HTML is already down 3000 lines of code. Please import some existing characters so we can be sure everything still works
Thank You!
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AquaAlex
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Ok please check I have removed all the buttons, worker scripts, roll templates and additional tabs from the Simplified Sheet. But becuase all fields still have the same names nothing should break switching between the two sheets for a game. Let me know what else I can add/remove from the simplified sheet.
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AquaAlex
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Gold said: AquaAlex said: Only the class group is a dropdown What is the reasoning / purpose of this? It sounds undesirable, on the surface, as we use Custom Classes that can't be known to a drop-down. The class groups&nbsp; is the standard grouping as per PHB - Warrior/Wizard/Rogue/Priest and then I added Psionics and added an Other option. This is to help with making the worker scripts a bit easier for the change that gargamond wants for xp vs level. But dont have to use this field set everything to other. I can actually delete it as I could write worker script differently but would be larger script. The Class and Kit fields themselves are free form so you can put anything in them.
I know I haven't been part of this conversation but I have a few observations. First, I appreciate the incredible work and effort that has been up into the "SIMPLE" Ad&d 2nd Edition Sheet. Second, I can imagine it's must be very difficult charging or finding a solution for everyone on a constantly evolving roll20 site. Having said that I would think the purpose of a "SIMPLE SHEET is to remain simple.&nbsp; Definition of simple 1. E asily understood or done; presenting no difficulty. 2. Composed of a single element; not compound. 3. Used to convey that something is very straightforward. These are the very definitions of "SIMPLE". Having this conversation is at least a small light or alarm that the "Simple Sheet", is not a simple sheet.&nbsp; When I first joined roll20, it took me all of 20 minutes to decide not to use the "2nd ed Advanced Sheet". I changed to the "SIMPLE SHEET" and quickly I noticed&nbsp;I had a difficult time finding the information and it was spread out. I had to scroll the sheet it to find what I was looking for. It was nothing like the original Ad&d green 2nd edition sheet. I didn't like how "The Simple Sheet" looked on the screen of my computer; I would have much rather used "green 2nd ed pdf sheet. I know people want to improve on the "simple sheet", which is only natural but improvements sometimes 1. present&nbsp;difficulty, 2. compose of multiple&nbsp;elements and compound, 3. convey something that is not straightforward. &lt;----- This is all the opposite of the&nbsp;very definition&nbsp;of "SIMPLE" I'm currently not happy with the "Simple Sheet". I respect the work you have done on it. I would prefer it had... 1. No tabs unless for notes 2. No buttons 3. No drop downs 4. and no calculating in any way. Those components&nbsp;should be found only in the "Advanced Sheet. Just lines to type on and require it looks as much like the original&nbsp;"green sheet" as possible. I would think that and keeping the size down so it can fit on the screen and the things I have mentioned would be mandatory&nbsp;requirements of keeping it simple.
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I agree the Wicked guy and Sexy Lexy.&nbsp;&nbsp; &nbsp;Just have lines you can type on.&nbsp; &nbsp;I think that would be a return to simple. This sheet worked perfectly in 1989 and it will work perfectly now... Look how EASY it is to read this sheet even as small as it is; and it fits on the screen.&nbsp; &nbsp;Those guys at TSR were up to something when they invented the wheel. ;)&nbsp; &nbsp; If anything you could add more spots for non-weaps., LOL CLICK ON ME , you will love me if you do.
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AquaAlex
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The 3rd tab I added, but the 2nd tab (Monster) was here before I started playing on roll 20 and people are using it so it can not be remove it, same with the buttons on the main sheet which was also there since before I started playing on roll20 so it too can not be removed. Remember the sheet can be appear simple but it has roll templates and scripts, etc&nbsp; in the background which are not simple but as you dont use it it does not affect you. Also a pen and paper sheet is very different than a digital sheet where we can only load one sheet in a game and not two or three different sheets.&nbsp; I appreciate there are many different styles of play and we are not trying to break anything for anyone. What we are trying to do is make something that will give those people that dont want anything and those people that want a little more both happy without building something as cumbersome as the Revised sheet. You guys know the AD&D 1e & 2e community is a very small comunity on here and already we have 2 different sheets. So I guess we need 4 sheets. The current two sheets and then the very simplified sheet (no buttons/no worker scripts/no tabs/no templates) and a little more complex sheet with a few more auto calcs.&nbsp;
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AquaAlex
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Commander Dresden said: I agree the Wicked guy and Sexy Lexy.&nbsp;&nbsp; &nbsp;Just have lines you can type on.&nbsp; &nbsp;I think that would be a return to simple. This sheet worked perfectly in 1989 and it will work perfectly now... Lol :) For my normal table top games I use those sheets, btu online i like not having to write hundreds of things that can be auto calculated and I love the roll templates that Elana put into the sheet as it ads some nice ways of displaying information
While we are on the subject character sheets. Having a NPC sheet or allowing for 2 character sheets in a game, "The Simple Sheet" and a "NPC Simple Sheet" that you could add a token too would be awesome. "NPC Simple Sheet" (or new kind of handout for NPCs.) Must be able to add a"Token" to it. Description information, Ability Scores (just the numbers), Bio and GM notes.
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The Wicked Producer said: While we are on the subject character sheets. Having a NPC sheet or allowing for 2 character sheets in a game, "The Simple Sheet" and a "NPC Simple Sheet" that you could add a token too would be awesome. "NPC Simple Sheet" (or new kind of handout for NPCs.) Must be able to add a"Token" to it. Description information, Ability Scores (just the numbers), Bio and GM notes. I am not sure why we can not add more than one sheet. I would love having PC,&nbsp; NPC & Monster sheets. Or even having a spellcasting and a non spell casting sheet so a players sheet is not cluttered with stuf fhe does not use. @GOLD do you know how we can add optional sheets to a game?
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AquaAlex said: Commander Dresden said: I agree the Wicked guy and Sexy Lexy.&nbsp;&nbsp; &nbsp;Just have lines you can type on.&nbsp; &nbsp;I think that would be a return to simple. This sheet worked perfectly in 1989 and it will work perfectly now... Lol :) For my normal table top games I use those sheets, btu online i like not having to write hundreds of things that can be auto calculated and I love the roll templates that Elana put into the sheet as it ads some nice ways of displaying information AD&D 2nd Edition is a "normal table top game".&nbsp; &nbsp; I come to roll20 so I can still play that&nbsp;"normal table top game".&nbsp; &nbsp; You want a customized sheet cool, but we are talking about a simple sheet for a simple game. (That's what the Advanced Sheet is for.)&nbsp; &nbsp; Your kind of sheet has a place in a 5e game.&nbsp; &nbsp; What to you really need to auto calculate in 2nd edition game? Auto calculating is not simple. Sexy Alexy! :P
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AD&D 2nd Edition has a spirit and lets not let this era of "digital plantation owners" and "forum master control systems", kill that spirit. #KevinFlynnLIVES!
Commander Dresden said: era of "digital plantation owners" and "forum master control systems" ROFL!
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&lt;------ Hands the AD&D 2nd "Spirit Stick" to AquaAlex. <a href="https://media.self.com/photos/57d8a214d3276fe23294" rel="nofollow">https://media.self.com/photos/57d8a214d3276fe23294</a>...
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Commander Dresden said: AD&D 2nd Edition has a spirit and lets not let this era of "digital plantation owners" and "forum master control systems", kill that spirit. #KevinFlynnLIVES! ROFL
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Gold
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AquaAlex said: The Wicked Producer said: While we are on the subject character sheets. Having a NPC sheet or allowing for 2 character sheets in a game, "The Simple Sheet" and a "NPC Simple Sheet" that you could add a token too would be awesome. "NPC Simple Sheet" (or new kind of handout for NPCs.) Must be able to add a"Token" to it. Description information, Ability Scores (just the numbers), Bio and GM notes. I am not sure why we can not add more than one sheet. I would love having PC,&nbsp; NPC & Monster sheets. Or even having a spellcasting and a non spell casting sheet so a players sheet is not cluttered with stuf fhe does not use. @GOLD do you know how we can add optional sheets to a game? Yes, I mean I have an answer, it's not the answer we want, and is bad news. There was a popular Suggestions thread for this (Started by Riley, one of the original Roll20 Dev Team).&nbsp; Some years later, the thread was closed by a different member of the Dev team, saying this suggestion will not happen.&nbsp; Read thread from start to finish: <a href="https://app.roll20.net/forum/post/1239632/multiple" rel="nofollow">https://app.roll20.net/forum/post/1239632/multiple</a>... Please Start a new Suggestion thread if you have a better way of phrasing it that might be accepted. It's sad to me because I would love to run the 5E module products, but can't import characters from my Games because the characters aren't 5e, and the Monsters in the modules use the 5e sheet.&nbsp; So if I make the Game to accommodate AD&D characters, then you lose all the monster stats you've purchased. In "Real Life" tabletop, I have zero problem running a D&D 5E module adventures as an AD&D game (or a FATE game, or a Runequest game, or a Hero Kids game, or a Labyrinth Lord game, and so on). The characters use the sheet of the game we're playing. As DM I can read and interpret the 5e material on the fly.&nbsp; Can't do that in Roll20 Tabletop though. I would also love to have a NPC sheet to choose, with radically-fewer Attributes / Fields.&nbsp; I don't want it as a TAB (which would mean loading the full sheet, and flipping to NPC tab).&nbsp; I'd like it very much as a Second Sheet within a single campaign.&nbsp; I can think of lots of other reasons for multiple sheets in a game. Read that thread and see what you think.
AquaAlex said: Commander Dresden said: AD&D 2nd Edition has a spirit and lets not let this era of "digital plantation owners" and "forum master control systems", kill that spirit. #KevinFlynnLIVES! ROFL What Aquaman Stands for... He tries to make peace between sea and land people because they don't understand each other.&nbsp; &nbsp;They have to live together and Aquaman is here to achieve that. #SaveUsAquaAlexYourOurOnlyHope!
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Commander Dresden said: What Aquaman Stands for... He tries to make peace between sea and land people because they don't understand each other.&nbsp; &nbsp;They have to live together and Aquaman is here to achieve that. #SaveUsAquaAlexYourOurOnlyHope! Flattery will get you every where :)&nbsp; Star Wars references always counts as Bonus XP :) Actually on that note, does anybody still play the West End Games D6 Star Wars? I miss that game :'(
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Gold said: Yes, I mean I have an answer, it's not the answer we want, and is bad news. There was a popular Suggestions thread for this (Started by Riley, one of the original Roll20 Dev Team).&nbsp; Some years later, the thread was closed by a different member of the Dev team, saying this suggestion will not happen.&nbsp; Read thread from start to finish: <a href="https://app.roll20.net/forum/post/1239632/multiple" rel="nofollow">https://app.roll20.net/forum/post/1239632/multiple</a>... Please Start a new Suggestion thread if you have a better way of phrasing it that might be accepted. It's sad to me because I would love to run the 5E module products, but can't import characters from my Games because the characters aren't 5e, and the Monsters in the modules use the 5e sheet.&nbsp; So if I make the Game to accommodate AD&D characters, then you lose all the monster stats you've purchased. In "Real Life" tabletop, I have zero problem running a D&D 5E module adventures as an AD&D game (or a FATE game, or a Runequest game, or a Hero Kids game, or a Labyrinth Lord game, and so on). The characters use the sheet of the game we're playing. As DM I can read and interpret the 5e material on the fly.&nbsp; Can't do that in Roll20 Tabletop though. I would also love to have a NPC sheet to choose, with radically-fewer Attributes / Fields.&nbsp; I don't want it as a TAB (which would mean loading the full sheet, and flipping to NPC tab).&nbsp; I'd like it very much as a Second Sheet within a single campaign.&nbsp; I can think of lots of other reasons for multiple sheets in a game. Read that thread and see what you think. Gold please read this and advice how i can improve how I word the idea of multiple sheets <a href="https://app.roll20.net/forum/post/6493089/multiple-sheets-in-a-game/?pageforid=6493089#post-6493089" rel="nofollow">https://app.roll20.net/forum/post/6493089/multiple-sheets-in-a-game/?pageforid=6493089#post-6493089</a>
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AquaAlex said: Gold said: AquaAlex said: Only the class group is a dropdown What is the reasoning / purpose of this? It sounds undesirable, on the surface, as we use Custom Classes that can't be known to a drop-down. The class groups&nbsp; is the standard grouping as per PHB - Warrior/Wizard/Rogue/Priest and then I added Psionics and added an Other option. This is to help with making the worker scripts a bit easier for the change that gargamond wants for xp vs level. But dont have to use this field set everything to other. I can actually delete it as I could write worker script differently but would be larger script. The Class and Kit fields themselves are free form so you can put anything in them. I actually don't mind removing the dropdowns, as I am not satisfied with only 4 xp tables anyways (I keep reminding Alex to add the Paladin/Ranger xp table, the Druid xp table, and the Psionicist xp table, but he isn't doing it).&nbsp; I originally asked for them to be added to the existing xp section on the character sheet tab to show your current level, but Alex has not made that happen at all and I am not satisfied, as I think the way he has made it work is TERRIBLE .&nbsp;&nbsp; As far as Gold's argument, nothing on the simple sheet has changed yet, other than adding his own tab, which I believe is Alex's intent for his own campaign, and his own campaign only.&nbsp; As I have my own spell directory, I DO NOT INTEND to use Alex's spell system, and therefore find it only moderately useful at best, as Alex seems to have this idea that casting level is static.&nbsp; I, on the other hand, run adventures in other planes where magic works differently. And I support special canon races and classes such as Asuras and Wild Mage, respectively, which cast spells at levels other than their own hit dice or level.&nbsp; I don't understand why Alex either does not know about, or chooses to ignore these. It has always been my wish that he would change the EXISTING SPELL SECTION ON THE CHARACTER SHEET TAB , as it is lacking in several points compared to its 5e competition (spell level sections, mainly). Everything else is GREAT so far, though.
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AquaAlex
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Gargamond said: I actually don't mind removing the dropdowns, as I am not satisfied with only 4 xp tables anyways (I keep reminding Alex to add the Paladin/Ranger xp table, the Druid xp table, and the Psionicist xp table, but he isn't doing it).&nbsp; I originally asked for them to be added to the existing xp section on the character sheet tab to show your current level, but Alex has not made that happen at all and I am not satisfied, as I think the way he has made it work is TERRIBLE .&nbsp;&nbsp; As far as Gold's argument, nothing on the simple sheet has changed yet, other than adding his own tab, which I believe is Alex's intent for his own campaign, and his own campaign only.&nbsp; As I have my own spell directory, I DO NOT INTEND to use Alex's spell system, and therefore find it only moderately useful at best, as Alex seems to have this idea that casting level is static.&nbsp; I, on the other hand, run adventures in other planes where magic works differently. And I support special canon races and classes such as Asuras and Wild Mage, respectively, which cast spells at levels other than their own hit dice or level.&nbsp; I don't understand why Alex either does not know about, or chooses to ignore these. It has always been my wish that he would change the EXISTING SPELL SECTION ON THE CHARACTER SHEET TAB , as it is lacking in several points compared to its 5e competition (spell level sections, mainly). Everything else is GREAT so far, though. Hi Gargamond I am actually changing things completely in a new sheet. These XP dropdowsn etc is already remvoed from this sheet. The idea was to use the XP CLasses which are canon and if you check you would see I did add the Psionics and an Other option. The XP tables would have been based of the Class Group and Class fields together. The Class group breaks section into 5 areas within each area there are variations. The problem is if I try to make something that will work for every single non-canon thing out there the sheet would be 100 000's of lines and then we might as well go back to a very simplified sheet. The problem is until all the scripts and changes are done it might not make sense but I am trying to make it so that (a) one change does not break something for someone else.
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AquaAlex
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The good news for all of you is that I will not make any changes to this sheet again :) I have now created a simplified and complex version of the sheet, becasue I will be using the same attribute/ability names the sheets will be to most extend interchangeable with out loosing anything. The simplified sheet has everything this sheet has but took out all the templates/scripts/buttons/tabs. This is for anyone that wants to do everything themselves. The complex sheet will be changed completely, to integrating all the ideas and changes into the main tab replacing the class/kit/level/XP/spell sections.