I find people are misunderstanding me and I know I do have communication issues so I am trying a new way of responding to posts. The equipment weight field doesn't appear to calculate decimals. The fields should go to two decimal places, since a number of items are half a pound, a tenth of a pound, and a hundredth of a pound. It appears to assume any decimals are zero. Fixed (Thanks to the Scriptomancer, The Aaron) They find the additional tab beneficial, but one issue is that you have to add spells multiple times if the caster wants to memorize them multiple times. I use them to add spell once but keep track of what i have memorised seperately. But I am open to suggestions? Maybe two numeric boxes? One for amount of times memorised and one for amount of times cast? In addition, there's no actual tracking of a spell being cast if the list functions for having all the spells in the caster's repertoire; one character wants it to record (and currently uses a spreadsheet for this effect) that she cast something so it is easier to calculate the time it will take her to memorize her spells again. This is something I am looking at but can't tell you when, I need to convert the buttons to checboxes as buttons can not be trapped via script. Also, the spell order cannot be modified when the sheet is popped out; I don't know if this is something with the sheet or something with Roll20, though. I found this with a few of the other sections as well for some reason a lot of times I can not rearrange my weapons, spells etc. Maybe need to raise this as a bug with Roll20. (ANYONE ELSE FIND THIS AS WELL) Also, a section clearly for Major and Minor spheres of access for priests would be useful. I did actually add it but there was a lot of discussions so I removed all of these. I have added it back again. A field for number of pages (in the spellbook) would be useful as well. Added. Finally, the Scrolls section doesn't include a field for the casting level of the spells on the scroll, which could be useful as well. An oversight on my part, was only looking at protection scroll. ADDED. I did add that for the spells sections so you can put it in if you are a class casting at a different level than your charcter level or if you under the effect of a wild surge so you casting higher or lower than your level. Mark W and myself have almost compelted all spells form the PHB, ToM and other player books as Macros that uses this alternative level, we will make this available to everyoen once we are 100% done. If anyone wants it, there may be some bugs but we ahve been testing a lot of the spells up to level 5 already and ironing out a lot of bugs. It claculates range/amage etc based on the "equivalent caster level" as part of spell description Having a checkbox that determines whether the item is included would be good, IMO, as it would allow for items left with pack animals/ships/cart/base/whatever, magic armor, bags of holding, etc. Very do-able Bigger fields for specific item notes would be useful; the current section is too narrow for easy use, especially as I give detailed descriptions of many items. which specific fields? Could be a bit of an issue without changing a lot of formatting stuff I don't like the autocalculations for weapon attack and damage, since there are so many different ways to handle the calculations. I would rather just set a THAC0, set the damage roll, etc. I don't like the checkboxes on that line. You can leave all the check boxes out then the macro will not auto add the str/dex to hit or the str damage. There is a pop-up where you can add custom modifiers or you can jsut use the att and dam modifier fields. So there are ways to work around the checkboxes :) The sheet also direly needs a "base THAC0" box in that area, so players know what it is when attacking unarmed, with improvised weapons, or non-proficient weapons. I have added a PC_THAC0 field above the HP field on character sheet To that point, some of the boxes, like Range, could be a little bigger. making boxes wider or heigher is possible but can mess with formatting especially depending on which size people open the sheet. Maybe give me a list of all teh boxes you want a bit wider/higher and will see what I can do for you. I made the range box a little bigger Including an ammo count box could also be useful. I agree this can be nice but will be a bit cumbersome to add, how does otehr people feel about adding this option and where do we add it? There's a lot of things I like about the other 2e sheet, but it had way too many tabs for completely unnecessary things; there's a lot I like about the simple sheet as well, but one I dislike is that it is very long, and this is a common complaint with my players. They have trouble finding some stuff on the sheet because of it. In that, I think it could use better organization, or, yes, a handful of additional tabs. I don't really see an issue with four tabs or something, but an alternate option would be the ability to shrink down more sections like the way the Rogue Skills fields can be. I definitely don't need many of those things for NPCs. Yes too many tabs and options makes the sheet to cumbersome. I also like the idea of 3 or 4 tabs but some people hate tabs.There is a World of Darkness sheet which has many tabs one for each type of creature and it works well. Maybe we can look at hiding secitons? Which sections would you all think would be good to hide? To the discussion about dropdowns, I really don't think they're necessary. Class category has relatively little effect (THAC0 and saving throws are about the only fixed effects), and it's very easy to update those fields manually. Specific class is far more important anyway. I don't see any need to autocalculate saves, experience, etc. Automating it would force a situation like the other 2e sheet, where it has fields for Dark Sun, Dragonlance, etc., which really aren't necessary on the character sheet, even on the backend data portions. A "Next Level" field in the experience section would be handy, though, but it shouldn't be autofilled. I am easy either way I dont mind writing scripts to auto calc the levels, saves, thaco, etc. But I also like the idea of giving people freedom to do their own things. I could even add an option to decide whether to autocalc or not, will be a bit more work. @Gargamond could this work for you as well? Finally, the most important element that is missing from the sheet: A Spelljammer ship record sheet. ;D (I kid, of course.) Maybe we can do an AD&D Spelljamer sheet that has that as an additional tab. I am lookign at creating variants of the sheet so we can have some options for people wanting more or less on their sheet. So everyone can be happy, it is hard to pelase everyone but I do try. Even if it does noy seem so :) I understand it's not possible to please everyone, so take my suggestions and critiques in that light. I do appreciate the continued effort to improve the sheet, though! Thanks! I love making changes that people can use and find useful and I know I dont have all the answers, etc. So I love everyone to try it and give inputs so we can improve the sheet. It is hard to build a sheet that will pelase everyone. I have asked Roll20 Team if it is ok for us to break the 1 sheet per system rule. I am trying to do something that everyone can enjoy without making the sheet too cumbersome or annoying people that like a one pager.