Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

AD&D 2e Simple Sheet - Update v 2.0.0

1529240014

Edited 1529344670
AquaAlex
Sheet Author
Translator
API Scripter
The good news for all of you is that I will not make any major changes to the Character Sheet Tab again :) I have now created a simplified and complex version of the sheet, becasue I will be using the same attribute/ability names the sheets will be to most extend interchangeable with out loosing anything. The simplified sheet has everything this sheet has but took out all the templates/scripts/buttons/tabs. This is for anyone that wants to do everything themselves. The complex sheet will be changed completely, to integrating all the ideas and changes into the main tab replacing the class/kit/level/XP/spell sections.
AquaAlex said: Gargamond said: I actually don't mind removing the dropdowns, as I am not satisfied with only 4 xp tables anyways (I keep reminding Alex to add the Paladin/Ranger xp table, the Druid xp table, and the Psionicist xp table, but he isn't doing it).  I originally asked for them to be added to the existing xp section on the character sheet tab to show your current level, but Alex has not made that happen at all and I am not satisfied, as I think the way he has made it work is TERRIBLE .   As far as Gold's argument, nothing on the simple sheet has changed yet, other than adding his own tab, which I believe is Alex's intent for his own campaign, and his own campaign only.  As I have my own spell directory, I DO NOT INTEND to use Alex's spell system, and therefore find it only moderately useful at best, as Alex seems to have this idea that casting level is static.  I, on the other hand, run adventures in other planes where magic works differently. And I support special canon races and classes such as Asuras and Wild Mage, respectively, which cast spells at levels other than their own hit dice or level.  I don't understand why Alex either does not know about, or chooses to ignore these. It has always been my wish that he would change the EXISTING SPELL SECTION ON THE CHARACTER SHEET TAB , as it is lacking in several points compared to its 5e competition (spell level sections, mainly). Everything else is GREAT so far, though. Hi Gargamond I am actually changing things completely in a new sheet. These XP dropdowsn etc is already remvoed from this sheet. The idea was to use the XP CLasses which are canon and if you check you would see I did add the Psionics and an Other option. The XP tables would have been based of the Class Group and Class fields together. The Class group breaks section into 5 areas within each area there are variations. The problem is if I try to make something that will work for every single non-canon thing out there the sheet would be 100 000's of lines and then we might as well go back to a very simplified sheet. The problem is until all the scripts and changes are done it might not make sense but I am trying to make it so that (a) one change does not break something for someone else. I’m not exactly sure why you are either unaware of or choose to ignore the fact that there are more than 5 canon experience tables in AD&D 2e. Even the players handbook has 6: Fighter, paladin/ranger, cleric, Druid, wizard, and rogue. At any rate, I’m glad you have chosen to undo your  non-canon work on the Simple Sheet and I really must say thank you for making the gear section weight fields auto-calculate.
1529256410

Edited 1529256441
AquaAlex
Sheet Author
Translator
API Scripter
I am referring to the groups as per PHB. There are 4 groups in the PHB. WARRIOR (Fighter, Paladin, Ranger), WIZARD *Mage & Specialists), PRIEST(Druid & Cleric & Priests), Rogue (Bard & Thief) and then I added the Psionicist group as well. What you are referrring too are the Experience Tables groupings and I did think about them. My idea is basically when you select a Warrior Group I check which Class you entered and if the class you entered is Paladin or Ranger then I use that experience else I use the fighter experience table and the same with the other groups. If you have a class which is completely different experience you use the Other Class group and then no level calculations will be done based on experience. WIll ahve to still do everything manually allowing for customisation. This makes it easier if someone in the future wants to add a new XP table for a specific class he only adds that under the correct Group to check,  making it easier for people editing the sheet to find the correct place to amend the code. But as I said things may still change considerably once I start writing the code I may find other ways are easier to manage this.
1529283337

Edited 1529283846
AquaAlex said: I am referring to the groups as per PHB. There are 4 groups in the PHB. WARRIOR (Fighter, Paladin, Ranger), WIZARD *Mage & Specialists), PRIEST(Druid & Cleric & Priests), Rogue (Bard & Thief) and then I added the Psionicist group as well. What you are referrring too are the Experience Tables groupings and I did think about them. My idea is basically when you select a Warrior Group I check which Class you entered and if the class you entered is Paladin or Ranger then I use that experience else I use the fighter experience table and the same with the other groups. If you have a class which is completely different experience you use the Other Class group and then no level calculations will be done based on experience. WIll ahve to still do everything manually allowing for customisation. This makes it easier if someone in the future wants to add a new XP table for a specific class he only adds that under the correct Group to check,  making it easier for people editing the sheet to find the correct place to amend the code. But as I said things may still change considerably once I start writing the code I may find other ways are easier to manage this. Exactly as I have stated MULTIPLE TIMES during this thread. EXPERIENCE TABLES EXPERIENCE TABLES EXPERIENCE TABLES As I have also stated time and again, it was my hope that you would install the 7 CANON EXPERIENCE TABLES IN THE EXPERIENCE SECTION OF THE ALREADY-EXISTING CHARACTER SHEET to automatically figure character level per class, but that did not happen. A thousand apologies if I was not clear enough on this point. Again, thank you for reverting the changes other than gear weight and thief skill corrections.  And good job on those.
My group used the updated sheet this past Saturday for my Spelljammer game, and have some suggestions: The equipment weight field doesn't appear to calculate decimals. The fields should go to two decimal places, since a number of items are half a pound, a tenth of a pound, and a hundredth of a pound. It appears to assume any decimals are zero. On the new Spells tab, my two spellcasters like some of the changes. They find the additional tab beneficial, but one issue is that you have to add spells multiple times if the caster wants to memorize them multiple times. In addition, there's no actual tracking of a spell being cast if the list functions for having all the spells in the caster's repertoire; one character wants it to record (and currently uses a spreadsheet for this effect) that she cast something so it is easier to calculate the time it will take her to memorize her spells again. Not sure what or how feasible such additions would be however. Also, the spell order cannot be modified when the sheet is popped out; I don't know if this is something with the sheet or something with Roll20, though. Also, a section clearly for Major and Minor spheres of access for priests would be useful. A field for number of pages (in the spellbook) would be useful as well. Finally, the Scrolls section doesn't include a field for the casting level of the spells on the scroll, which could be useful as well. Some general feedback: In general, I like some calculations, but not others. Auto-calculating weight and movement is *fantastic,* but I think it needs a few more options (besides taking into consideration decimals). Having a checkbox that determines whether the item is included would be good, IMO, as it would allow for items left with pack animals/ships/cart/base/whatever, magic armor, bags of holding, etc. Bigger fields for specific item notes would be useful; the current section is too narrow for easy use, especially as I give detailed descriptions of many items. I don't like the autocalculations for weapon attack and damage, since there are so many different ways to handle the calculations. I would rather just set a THAC0, set the damage roll, etc. I don't like the checkboxes on that line. The sheet also direly needs a "base THAC0" box in that area, so players know what it is when attacking unarmed, with improvised weapons, or non-proficient weapons. This is especially crucial with spellcasters. All that said, some players like using the rollers, and others don't, so I don't have an issue with the inclusion of them, so long as all the information is clearly available. To that point, some of the boxes, like Range, could be a little bigger. Including an ammo count box could also be useful. There's a lot of things I like about the other 2e sheet, but it had way too many tabs for completely unnecessary things; there's a lot I like about the simple sheet as well, but one I dislike is that it is very long, and this is a common complaint with my players. They have trouble finding some stuff on the sheet because of it. In that, I think it could use better organization, or, yes, a handful of additional tabs. I don't really see an issue with four tabs or something, but an alternate option would be the ability to shrink down more sections like the way the Rogue Skills fields can be. I definitely don't need many of those things for NPCs. To the discussion about dropdowns, I really don't think they're necessary. Class category has relatively little effect (THAC0 and saving throws are about the only fixed effects), and it's very easy to update those fields manually. Specific class is far more important anyway. I don't see any need to autocalculate saves, experience, etc. Automating it would force a situation like the other 2e sheet, where it has fields for Dark Sun, Dragonlance, etc., which really aren't necessary on the character sheet, even on the backend data portions. A "Next Level" field in the experience section would be handy, though, but it shouldn't be autofilled. Finally, the most important element that is missing from the sheet: A Spelljammer ship record sheet.  ;D  (I kid, of course.) I understand it's not possible to please everyone, so take my suggestions and critiques in that light. I do appreciate the continued effort to improve the sheet, though! Thanks!
1529308700

Edited 1529344766
AquaAlex
Sheet Author
Translator
API Scripter
Gargamond said: A thousand apologies if I was not clear enough on this point. Again, thank you for reverting the changes other than gear weight and thief skill corrections.  And good job on those. Hi Gargamond, I think we are looking at the same thing from completely different points, but I think for now let me remove the class group completely.  The idea I have is to create a completely new sheet using the same field names so you can switch your game from one sheet to the other without loosing information. (obviously if you go from a more complex sheet to a less complex one you will not see the additional information on the normal sheet but in the abilities & attributes) On the new complex sheet the spell tab will dissapear and it will all be worked into the normal tab.  I have already made a very simple form of the sheet with NO Tabs, NO Roll Templates, NO Scripts, NO Buttons. It uses the same field names as normal sheet so changing your game to this sheet should not loose/break anything but please those people that like simple sheet test and advice.
1529337208

Edited 1529341346
AquaAlex
Sheet Author
Translator
API Scripter
I find people are misunderstanding me and I know I do have communication issues so I am trying a new way of responding to posts.  The equipment weight field doesn't appear to calculate decimals. The fields should go to two decimal places, since a number of items are half a pound, a tenth of a pound, and a hundredth of a pound. It appears to assume any decimals are zero. Fixed (Thanks to the Scriptomancer, The Aaron) They find the additional tab beneficial, but one issue is that you have to add spells multiple times if the caster wants to memorize them multiple times. I use them to add spell once but keep track of what i have memorised seperately. But I am open to suggestions? Maybe two numeric boxes? One for amount of times memorised and one for amount of times cast? In addition, there's no actual tracking of a spell being cast if the list functions for having all the spells in the caster's repertoire; one character wants it to record (and currently uses a spreadsheet for this effect) that she cast something so it is easier to calculate the time it will take her to memorize her spells again.  This is something I am looking at but can't tell you when, I need to convert the buttons to checboxes as buttons can not be trapped via script. Also, the spell order cannot be modified when the sheet is popped out; I don't know if this is something with the sheet or something with Roll20, though. I found this with a few of the other sections as well for some reason a lot of times I can not rearrange my weapons, spells etc. Maybe need to raise this as a bug with Roll20. (ANYONE ELSE FIND THIS AS WELL) Also, a section clearly for Major and Minor spheres of access for priests would be useful. I did actually add it but there was a lot of discussions so I removed all of these. I have added it back again. A field for number of pages (in the spellbook) would be useful as well. Added. Finally, the Scrolls section doesn't include a field for the casting level of the spells on the scroll, which could be useful as well. An oversight on my part, was only looking at protection scroll. ADDED. I did add that for the spells sections so you can put it in if you are a class casting at a different level than your charcter level or if you under the effect of a wild surge so you casting higher or lower than your level. Mark W and myself have almost compelted all spells form the PHB, ToM and other player books as Macros that uses this alternative level, we will make this available to everyoen once we are 100% done. If anyone wants it, there may be some bugs but we ahve been testing a lot of the spells up to level 5 already and ironing out a lot of bugs. It claculates range/amage etc based on the "equivalent caster level" as part of spell description Having a checkbox that determines whether the item is included would be good, IMO, as it would allow for items left with pack animals/ships/cart/base/whatever, magic armor, bags of holding, etc. Very do-able Bigger fields for specific item notes would be useful; the current section is too narrow for easy use, especially as I give detailed descriptions of many items. which specific fields? Could be a bit of an issue without changing a lot of formatting stuff I don't like the autocalculations for weapon attack and damage, since there are so many different ways to handle the calculations. I would rather just set a THAC0, set the damage roll, etc. I don't like the checkboxes on that line. You can leave all the check boxes out then the macro will not auto add the str/dex to hit or the str damage. There is a pop-up where you can add custom modifiers or you can jsut use the att and dam modifier fields. So there are ways to work around the checkboxes :) The sheet also direly needs a "base THAC0" box in that area, so players know what it is when attacking unarmed, with improvised weapons, or non-proficient weapons.  I have added a PC_THAC0 field above the HP field on character sheet To that point, some of the boxes, like Range, could be a little bigger. making boxes wider or heigher is possible but can mess with formatting especially depending on which size people open the sheet. Maybe give me a list of all teh boxes you want a bit wider/higher and will see what I can do for you. I made the range box a little bigger Including an ammo count box could also be useful. I agree this can be nice but will be a bit cumbersome to add, how does otehr people feel about adding this option and where do we add it? There's a lot of things I like about the other 2e sheet, but it had way too many tabs for completely unnecessary things; there's a lot I like about the simple sheet as well, but one I dislike is that it is very long, and this is a common complaint with my players. They have trouble finding some stuff on the sheet because of it. In that, I think it could use better organization, or, yes, a handful of additional tabs. I don't really see an issue with four tabs or something, but an alternate option would be the ability to shrink down more sections like the way the Rogue Skills fields can be. I definitely don't need many of those things for NPCs. Yes too many tabs and options makes the sheet to cumbersome. I also like the idea of 3 or 4 tabs but some people hate tabs.There is a World of Darkness sheet which has many tabs one for each type of creature and it works well. Maybe we can look at hiding secitons? Which sections would you all think would be good to hide?  To the discussion about dropdowns, I really don't think they're necessary. Class category has relatively little effect (THAC0 and saving throws are about the only fixed effects), and it's very easy to update those fields manually. Specific class is far more important anyway. I don't see any need to autocalculate saves, experience, etc. Automating it would force a situation like the other 2e sheet, where it has fields for Dark Sun, Dragonlance, etc., which really aren't necessary on the character sheet, even on the backend data portions. A "Next Level" field in the experience section would be handy, though, but it shouldn't be autofilled. I am easy either way I dont mind writing scripts to auto calc the levels, saves, thaco, etc. But I also like the idea of giving people freedom to do their own things. I could even add an option to decide whether to autocalc or not, will be a bit more work. @Gargamond could this work for you as well? Finally, the most important element that is missing from the sheet: A Spelljammer ship record sheet. ;D (I kid, of course.) Maybe we can do an AD&D Spelljamer sheet that has that as an additional tab. I am lookign at creating variants of the sheet so we can have some options for people wanting more or less on their sheet. So everyone can be happy, it is hard to pelase everyone but I do try. Even if it does noy seem so :) I understand it's not possible to please everyone, so take my suggestions and critiques in that light. I do appreciate the continued effort to improve the sheet, though! Thanks! I love making changes that people can use and find useful and I know I dont have all the answers, etc. So I love everyone to try it and give inputs so we can improve the sheet. It is hard to build a sheet that will pelase everyone. I have asked Roll20 Team if it is ok for us to break the 1 sheet per system rule. I am trying to do something that everyone can enjoy without making the sheet too cumbersome or annoying people that like a one pager.
1529342618

Edited 1529342958
AquaAlex
Sheet Author
Translator
API Scripter
THAC0 added as @{PC_THAC0} - THis does nto replace or change the Thac0 in the Weapon section this is extra field for people that prefer working this way. Weight Now shows 2 decimal places in total columns And fixed bug where two weight columns was not added correctly in Total Weight Column Spell Section Modified: Equivalent Casting Level, Spheres/Schools, Spellbook Pages, # Memorized & # Cast Macro Name now needs to have the % or # added infront so that button works with what ever method of macros you use. Scroll Section: Added Caster Level for scrolls  Macro Name now needs to have the % or # added infront so that button works with what ever method of macros you use.
1529342912
AquaAlex
Sheet Author
Translator
API Scripter
The changes to the actual character sheet tab is very minor so I hope everyone is ok with that. 
Something happened within the last 90 minutes that broke Lightshot (it's a lot like Gyazo) so images can no longer be loaded in the bio section of a character sheet.
1529401001
AquaAlex
Sheet Author
Translator
API Scripter
Gargamond said: Something happened within the last 90 minutes that broke Lightshot (it's a lot like Gyazo) so images can no longer be loaded in the bio section of a character sheet. so strange is roll20 looking into this? I have also found recently that I struggle to load images in posts as well. Sometimes I have to upload an image 3 or 4 times before it actually uploads to my post.
1529402963

Edited 1529403079
AquaAlex
Sheet Author
Translator
API Scripter
Roll20 Team has denied my push of a new SImplified sheet. No roll templates, No Scripts, No Buttons, No Tabs. For those members that do wnat to use a very simplified sheet that will work with your current PCs I can give you the code. But you ahve to be a pro-member to be able to use the customised code. I have contacted the team via PM and EMAIL o ask them abotu allowing the simplified sheet as a roll20 community contribution so it is easier to switch between the two sheets. Lets see what they say. Here is a link to the Simplified Code, you only need the HTML and CSS code and paste that into the customised section. (ONLY PRO MEMBERS) SIMPLIFIED SHEET CODE
1529426143
Gold
Forum Champion
AquaAlex said: Gargamond said: Something happened within the last 90 minutes that broke Lightshot (it's a lot like Gyazo) so images can no longer be loaded in the bio section of a character sheet. so strange is roll20 looking into this? I have also found recently that I struggle to load images in posts as well. Sometimes I have to upload an image 3 or 4 times before it actually uploads to my post. same issues here. FWIW the Roll20 Team dev named Phil has mentioned on the forum that he is (working on? launched? plans to launch?) a new Text Editor interface in all text-roll20 places (Bio tab; Forums).  Wonder if this is related? I have been experiencing the same issues, such as Upload Images into Forum Posts takes several tries before it works.
1529426171
Gold
Forum Champion
AquaAlex said: Roll20 Team has denied my push of a new SImplified sheet. No roll templates, No Scripts, No Buttons, No Tabs. For those members that do wnat to use a very simplified sheet that will work with your current PCs I can give you the code. But you ahve to be a pro-member to be able to use the customised code. I have contacted the team via PM and EMAIL o ask them abotu allowing the simplified sheet as a roll20 community contribution so it is easier to switch between the two sheets. Lets see what they say. Here is a link to the Simplified Code, you only need the HTML and CSS code and paste that into the customised section. (ONLY PRO MEMBERS) SIMPLIFIED SHEET CODE can we email to support and request it push before roll20con? who would we email?
1529450278
AquaAlex
Sheet Author
Translator
API Scripter
Gold said: AquaAlex said: Roll20 Team has denied my push of a new SImplified sheet. No roll templates, No Scripts, No Buttons, No Tabs. For those members that do wnat to use a very simplified sheet that will work with your current PCs I can give you the code. But you ahve to be a pro-member to be able to use the customised code. I have contacted the team via PM and EMAIL o ask them abotu allowing the simplified sheet as a roll20 community contribution so it is easier to switch between the two sheets. Lets see what they say. Here is a link to the Simplified Code, you only need the HTML and CSS code and paste that into the customised section. (ONLY PRO MEMBERS) SIMPLIFIED SHEET CODE can we email to support and request it push before roll20con? who would we email? I posted in other discussion. I have PM'ed Jeff L. , I have also emailed Roll20 Dev Team,  I have commented on Github and posted a suggestion for Multiple Sheets within a game. THe more people raise it as something we desire especially as paying members and long time players/supporters/contributers the better chance they will come to the party.
1529498638
Andreas J.
Forum Champion
Sheet Author
Translator
AquaAlex said: Roll20 Team has denied my push of a new Simplified sheet... I have contacted the team ...  ask them about allowing the simplified sheet ... so it is easier to switch between the two sheets. So is integrating it as an alternative view for the existing sheet a possibility? I know it's not simply adding the code to the old one, but some other sheets have several options integrated in one sheet, like Chronicles of Darkness Official Sheet . But I guess it would also bloat the sheet and will quicker slow down a campaign, if you have lots of npc-sheets or other assets in the campaign. This have been mentioned as a problem for the most complex sheets like PF or D&D 5e, but I doubt the minimalist sheet would affect performance in any significant way.
1529520601
Gold
Forum Champion
AquaAlex said: can we email to support and request it push before roll20con? who would we email? I posted in other discussion. I have PM'ed Jeff L. , I have also emailed Roll20 Dev Team,  I have commented on Github and posted a suggestion for Multiple Sheets within a game. THe more people raise it as something we desire especially as paying members and long time players/supporters/contributers the better chance they will come to the party. Understood. Thanks. I plan to join your Suggestion thread, and to join Github so that we can communicate with the Roll20 Dev Team members who are posting there and who are not posting here in Roll20's own Forum to answer.  Next I will also ask other members of the 2E Community to join Github and to Email the Team and to PM Jeff.  This all feels scattered, and confusing.  It feels like, the Community came up with a solution but there is a Blockade from the Team.  It feels like, the Community has to rally and go all around the internet (off-site)to present our feedback to the Team.
1529520762

Edited 1529520841
Gold
Forum Champion
Andreas J. said: AquaAlex said: Roll20 Team has denied my push of a new Simplified sheet... I have contacted the team ...  ask them about allowing the simplified sheet ... so it is easier to switch between the two sheets. So is integrating it as an alternative view for the existing sheet a possibility? I know it's not simply adding the code to the old one, but some other sheets have several options integrated in one sheet, like Chronicles of Darkness Official Sheet . But I guess it would also bloat the sheet and will quicker slow down a campaign, if you have lots of npc-sheets or other assets in the campaign. This have been mentioned as a problem for the most complex sheets like PF or D&D 5e, but I doubt the minimalist sheet would affect performance in any significant way. Andreas, you are correct that adding the Simplified Sheet to an existing sheet won't add much bulk to an already-larger sheet. One of the problems there is, the reverse.  One of the reasons we want Simplified Sheet is fast loading, low bulk, able to accommodate a large number of NPC / Monster / Journals without starting Lag.  So adding the Simple Sheet to a larger sheet won't slow down the larger sheet much, but it will add tremendous unwanted bulk for Simplified Sheet users who would be forced to explain to New Players "Ignore Tab B, C, and D, we only use Tab X for this simple game". New Player replies: "But I already spent 3 hours filling out Tab B, C, and D!" DM replies: "Sorry for the waste of time, we only use Tab X".
1529522127

Edited 1529522211
Andreas J.
Forum Champion
Sheet Author
Translator
Gold said: One of the problems there is, the reverse.  One of the reasons we want Simplified Sheet is fast loading, low bulk, able to accommodate a large number of NPC / Monster / Journals without starting Lag.. Yeah, that's unfortunate, but I'm only trying to point to possible solutions within the current framework. Gold said: but it will add tremendous unwanted bulk for Simplified Sheet users who would be forced to explain to New Players "Ignore Tab B, C, and D, we only use Tab X for this simple game". This, however, is only true if the integration is made crudely by adding "Simple" as a new tab. It would be easy to manage with a checkbox toggling Simple/Advanced. And then toggle the right view when you give the sheet to new players. Then place the checkbox somewhere where the player can't even accidentally click it :)
1529528132

Edited 1529528144
AquaAlex
Sheet Author
Translator
API Scripter
Andreas J. said: Gold said: but it will add tremendous unwanted bulk for Simplified Sheet users who would be forced to explain to New Players "Ignore Tab B, C, and D, we only use Tab X for this simple game". This, however, is only true if the integration is made crudely by adding "Simple" as a new tab. It would be easy to manage with a checkbox toggling Simple/Advanced. And then toggle the right view when you give the sheet to new players. Then place the checkbox somewhere where the player can't even accidentally click it :) I wonder if we could make a tab in a sheet hidden from players based on a script a DM could run? So if you had an advacned tab and a simplified tab and the DM could only allow players one or the other.The field names would be the same name where they are similar fields so you could easy convert. That would solve the one issue. But it will add bulk and thus load time to the sheet :( I am in discusion with another roll20 dev member as well.
1529542173

Edited 1529542218
Gold
Forum Champion
Whatever works. If this "hidden tab" idea works (and doesn't add a ton of unused Attributes), cool.  Hopefully Alex talking with another Team member will get some productive answers too. I would just like a (the) nice-plain sheet, whatever way works to achieve this where Non-Pro people can choose it for games on here, that would allow me to continue recruiting DM's and Players into Roll20 for this basic branch of 2e gaming, as I have been doing for years on here. Thanks again for pursuing solutions that works inclusive of different needs and play-styles.
1529565923

Edited 1529565973
Jakob
Sheet Author
API Scripter
You could make the "use simple sheet" setting a sheet default setting. Then the GM could set that once and for all, and all newly-created sheets would use the correct starting page. If it uses the same attributes as the more complex sheet (or a subset of them), it should not add much bulk to the sheet.
1529593134

Edited 1529593162
Gold
Forum Champion
Jakob said: If it uses the same attributes as the more complex sheet (or a subset of them), it should not add much bulk to the sheet. Wouldn't that add all of the bulk of the more complex sheet, onto the shoulders/games/bandwidth of all those who just want the most simple, streamlined, lightweight, new-player-friendly,fast-loading sheet possible?
1529612948
AquaAlex
Sheet Author
Translator
API Scripter
Gold said: Jakob said: If it uses the same attributes as the more complex sheet (or a subset of them), it should not add much bulk to the sheet. Wouldn't that add all of the bulk of the more complex sheet, onto the shoulders/games/bandwidth of all those who just want the most simple, streamlined, lightweight, new-player-friendly,fast-loading sheet possible? Is how I understand it especially for people using the sheet for PCs and NPCs and Mosnters and building a long running complex campaign
1530006279
Andreas J.
Forum Champion
Sheet Author
Translator
Gold said: Whatever works. If this "hidden tab" idea works (and doesn't add a ton of unused Attributes), cool.  Attributes are only added when you start filling the character sheet, so it shouldn't be affect anything in that way if you make a new empty sheet. Wouldn't that add all of the bulk of the more complex sheet...? Yes, but it would change almost nothing what comes to how things are now, as the new simple sheet would add very little to the existing sheet, essentially only making play easier for those who want to play with the simple sheet, and zero to non performance changes to the existing games with the current version of the sheet. Sure, it would be better for the simple to be accessible as a separate sheet for non-pro users, but this would solve the problems for those DM who don't run Pro games.
1530031922

Edited 1530032027
Gold
Forum Champion
Andreas J. said: Gold said: Whatever works. If this "hidden tab" idea works (and doesn't add a ton of unused Attributes), cool.  Attributes are only added when you start filling the character sheet, so it shouldn't be affect anything in that way if you make a new empty sheet. It's not me that fills them in. It's new players. GM: "Welcome to the game! Here is your character sheet." Player 3 hours later: "Ok I filled in my character sheet!" GM: "Wait! No! Not THAT part of the character sheet." Everyone in the game: "Wow this Roll20 thing seems confusing." GM: "Oh my goodness, look at all the attributes."
1530040246
AquaAlex
Sheet Author
Translator
API Scripter
some of that we could manage if we did 2 tabs  and used the same name for fields on each tab so name is name is name, for instance, same with stats, etc. Which ever place you fill it in it is automatically the same on the other tab(s) and that leads to less attributes as well But the sheet will still be much bigger
1530987739

Edited 1530987764
AquaAlex
Sheet Author
Translator
API Scripter
Added Hide options for the Priest and Wizard spells options sections on the Spell tab
1531580520
AquaAlex
Sheet Author
Translator
API Scripter
Macros not complete yet, but here is where you will be able to find the updated macros. It works with the new spell sheet. If you find any issues or mistakes please let me know with a PM so I can fix it. Protection Scrolls: <a href="https://drive.google.com/open?id=1n4wJ7VqjkHk8iRDJvV00khQSTDoO88_v" rel="nofollow">https://drive.google.com/open?id=1n4wJ7VqjkHk8iRDJvV00khQSTDoO88_v</a> Wizard Spells: <a href="https://drive.google.com/open?id=1gJFqDlyfCDsjalzKNSymm4fFMa3aAb-i" rel="nofollow">https://drive.google.com/open?id=1gJFqDlyfCDsjalzKNSymm4fFMa3aAb-i</a> Priest Spells: <a href="https://drive.google.com/open?id=113LBE6ggomryPfF-U07fEy5DSJklUnkJ" rel="nofollow">https://drive.google.com/open?id=113LBE6ggomryPfF-U07fEy5DSJklUnkJ</a>