Omegaman said: Would it not be better use of resources to have you guys work with Scott on the other GURPS sheet, or implement his things on this one? You all do a lot of work and each have great ideas. I would think that working together would produce a much better sheet and allow everyone to work less on it. Thanks all for posting. If you re referring GURPS (Style #2) character sheet, that person has left Roll20 some time ago and has not updated it for years - I even spoke to him directly some 2 years ago on this. That version was originally based on the one we are supporting now. Roll20's policy, now , is only 1 sheet per game system (Unless it is an Official Roll20 character sheet).. That sheet, GURPS (Style #2), is under their Legacy rule for existing sheets. They will now allow any more for GURPS, at least that is what they told me and a few others. If Scott has some custom sheet he made, that is not available for use from Roll20 (see reason above). You would have to get that code directly from him. I have seen some other Custom sheets for GURPS, mostly based on the one we are supporting. The problem is they use a lot of hard coded rules and thus if the GM does not use that particular rule or alters that rule there is no way to adjust that in their sheets. For example: Some of these sheets use Macros for their attacks that ask for the Hit Location of the attack. It then enters a hard coded modifier for said attack. If the GM wanted to change, for example, the hand to be -3 instead of -2 he would be unable to do that as it is hard coded into the macro itself (within the sheet). Mike P.S: We do welcomes other who can code in HTML5 and CSS, to work with us on this sheet. This way we do not overlap work.