
Below you'll find everything you need to know about the game and
group as well as an application. I, the Dungeon Master, will be running a
one-shot before we begin the campaign proper as a means of making sure everyone
plays well together so that we have a solid group going forward. If you are
invited to the one-shot, you will be on equal footing with the existing members
of the group and will have as much say regarding who you believe is a good fit
or not. This is the time for blunt honesty, before we are 5 months into plot
and character arcs. Game night will be on Sundays at 9pm EST and run for 3 – 4
hours. Ideally, games are tight, well-paced 3 hour sessions with an hour left
of breathing room for epic encounters, great RP or those oh-so-fun post-game
discussions before everyone collapses for the night. This one-shot will be
taking place on Sunday the 30 th . Expectations are integral to establishing a good gaming group. I
believe that D&D is a group effort. We all collaborate to tell a fun and exciting story together . The
Dungeon Master and the Players have different roles, as might the actors and the writer of a play. As a DM, I will set the stage
each week for the characters to tell their story, keep the action moving while
in play, and communicate with players between sessions with the ultimate goal
of making the game as fun as possible for everyone involved in and out of sessions.
You can expect me to take a personal interest in your investment in the game
and any problems you may be having with it or other players. Should the need
arise, you can expect me to address you in private directly, openly and
honestly, if there is a problem that is disrupting the game. Players are
expected to show up on time each week ready to play, to plan out combat turns
in advance to help keep the game moving, and to be cooperative and engaged
members of a team effort to tell a great story. We’re here to have fun but we
can only all have fun if we’re on the same page, shouting and laughing at the
same things. So yes, your fun can be wrong if your fun is ruining the game for
other people with an unbridled bloodlust to kill every NPC, roleplaying explicitly
deviant characters who make everyone uncomfortable, making the game all about
you and your character or trying to roleplay other players’ characters for
them. I believe that if we all agree to the above, everything else should fall
into place. Myself and the other 3 players are coming from a game we all
recently played together. We’ve known each other for about 5 months and may
make references that initially go over your head, until you too have your crazy
memorable moments to share. Historically, we’ve been a pretty easy-going but
engaged group with a healthy balance of serious RP and some in and
out-of-character comic relief. This was under the leadership of another DM so
what changes I bring to the table in terms of tone and engagement remain to be
seen. We’re an accepting lot so chances are you’ll find a place here for
yourself.
For the campaign proper, I’ll be using a number of optional
rules, restricting certain races (largely of the animal variety) and running a
heavily homebrewed setting, but I’ll keep things simple for the purposes of the
one-shot. It will take place in the setting but all you will need to know will
be in the prompt below. I don’t use battle maps, preferring the freedom and
creativity Theater of the Mind allows. I like to look at combat as another
opportunity for roleplay and character development, so I find it’s better to
have more options in a less rigid space. Forewarning: The one-shot, and
elements of the campaign proper, will include themes of loss, death, grief,
acceptance and so on. While the atmosphere of the game is intended to be fun
and exciting, these darker elements will come up.
Murder on the Highbeam Express
In the Spring of the 331 st year of the 3 rd era,
a train is leaving for the capital. You have to be on this
train. For a reason particular to your character, be it familial obligation,
lover's tryst, trouble you're running from, a court date, whatever, you have
purchased a ticket aboard the Highbeam Express, an arcane railroad built
hundreds of feet above the ground. It's the fastest, most reliable means of
transportation within the Greater Trividean Area, secured via a combination of
on-board marshals and preemptive divination magic. A lot of gold goes into the
Highbeam Express, making tickets quite costly. Whether passage costs you your
family's life's savings or a paltry sum is up to the details of your character,
however given the great demand for tickets, you were only able to secure
leftover seats in Car E. Car E is known as the scalper's car as it is low
enough budget for people looking to make some quick gold to purchase but not so
economic that those buying the resold tickets would rather wait for better
seats to become available. The prices weren't too obnoxious this time as a
great many people from a number of cars were looking to return or resell their
tickets after seeing the Augury results in The Morning Read newsletter.
While departure was significantly delayed well into the evening, the train is
ready to depart, filled with the more skeptical or desperate travelers of the
Highbeam Express. You arrive at the station in time for departure and when you
do, as if to confirm the newsletter's Woe reading, you will see several crows
sitting atop the train... on Car E. Application - Write as much as you like.
Your name:
Your age (range is fine):
Your gender (optional):
Does the time and day work for you?
You gonna show up on time?
No, but really?
You good with combat being exclusively Theater of the Mind?
Roleplay Experience (none required):
What got you into TTRPGs?
What's your favorite aspect of TTRPGs?
What's a memorable experience you've had in a TTRPG (or watching TTRPGs)?
What's a bad experience you've had in a TTRPG?
Are you okay with your character being able to die?
What kinds of characters have you played in the past or are interested in
playing?
Would you say your character *is* you but different, is an extension of
yourself, is a separate entity from yourself, or none of the above? Explain. You will be playing a 5th level character for the one-shot. Your Character's Name:
Your Character's Race:
Your Character's Gender:
Your Character's Class/Subclass:
Assuming a standard D&D fantasy setting with some high fantasy elements
(big cities, magic trains): What does your character do for a living?
Character Backstory (Protip: Include the reason they *have* to be on this
train.):
Given the delays, your character would have a day longer than expected to spend
in the city from which they'll be departing. Their ticket would magically glow
when the train was getting ready to depart, giving them enough time to get to
the station. What would they do in that time?