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Possibility to fade out music at current position

Score + 181
May 03 (5 years ago)

Edited May 03 (5 years ago)

With the release of the new Bring Your Own Beat update, this suggestion was marked as complete, as the ability to fade music in and out has been added to Roll20.

However, the suggestions from the original thread were only partially implemented since, in its current form, the feature only adds the fading to the beginning/end of the track. Although this is a nice addition, it would be great if the music would also fade out when stopping it halfway through the track.

This would make, for example, the transition from combat to ambient music or the other way around much smoother and would improve the experience while using the jukebox further.


Spyke said:

Many thanks, but this isn't quite what I proposed. The suggestion here is that these fades would happen whenever the track is started or stopped.

The purpose is to prevent abrupt cuts to the music or effect when you need to start or stop a track. The current functionality simply adds a fade to the beginning or end of the track itself (which I can do outside of Roll20 when preparing the track).

Can the new functionality be extended so that if Fade In or Fade Out is set the fade occurs whenever you click the play or stop button?

(i.e. if you stop a track halfway through it would fade out, and if you restart it then it would fade back in.)


Edit: Wording

+1

May 06 (5 years ago)

Edited May 06 (5 years ago)

Absolutely 100% agree. I was so confused when I realised this wasn't the actual purpose of the feature. The entire point of Fading Out was to prevent that sudden abruptness when an event or battle ends. Why we're only allowed to fade a song out when it's already over/fading out naturally is baffling.

June 02 (5 years ago)

I love this idea.  A lot of times I don't need to use a song anymore but it's still in the middle of the song when I want to end it.  A fade out command would stop the abrupt change of the music.


Angry_Rope said:

Absolutely 100% agree. I was so confused when I realised this wasn't the actual purpose of the feature. The entire point of Fading Out was to prevent that sudden abruptness when an event or battle ends. Why we're only allowed to fade a song out when it's already over/fading out naturally is baffling.


Absolutely agreed. It's useful to be able to fade out at the end, but "stop + fade out" is what would be really useful.

June 15 (5 years ago)

As an aside - there also appears to be fade-in applied automatically to imported audio which wasn't there previously. Unlike the standard fade-in effect, audio clips start at about half volume and increase to full volume after a few seconds, this is problematic when said audio is a short, few seconds long clip thats meant to loop, like a repeating siren. 

August 14 (5 years ago)

This needs done!  I was so excited about the fade feature, but it wasn't really implemented in a way that is useful.

November 16 (5 years ago)

Edited November 16 (5 years ago)

This post is a little old, but please add this! Music is a really big part of immersion for me, and having to either stall for time while I wait for the track to end or just abruptly cutting it off really spoils the immersion for me. I'd love to be able to fluidly stop clips when the situation no longer calls for them, rather than just stopping it out of nowhere and having it feel like a DJ record scratch.

Lol, I've been manually sliding (more like tapping) the individual track's volume away. A little labor intensive, and kinda choppy. It gets the job done for now,  but it'll be nice if they implement this. I like my tracks like I like my peanut butter! Smooth, not chunky.

Thanks for this suggestion folks, I only just started using music in my games, and thought I was using the fade function wrong. XD Good to know it just wasn't implemented the way I thought it should be. A fade and stop/fade and start button would be extremely useful. Also, if any dev's see this, thanks a ton, this sight has made it so that my friends and I can still play, even when we are stuck at home. :)

Necroing +1

Please add this, should be easy. Abrupt stops ruin immersion.

A more advanced bonus feature would be to add a transition play function for tracks and playlists that would crossfade the currently playing tracks out and the new tracks in. For example: right-click play button and choose "Replace current tracks" or just "Replace". This would slowly fade out all the currently playing tracks and simultaneously fade in the replacing tracks. This would allow easy and smooth transitions between tracks and playlists.

+1,000 i have been looking for this for a long time! as a former radio dj, nothing bothers me more than abrupt audio transitions...

+1

June 24 (4 years ago)

+1

July 08 (4 years ago)

+1 this, please, would be incredibly helpful

+1

+1

August 01 (4 years ago)

+1 strongly.

August 31 (4 years ago)

+1

August 31 (4 years ago)

Edited August 31 (4 years ago)
Victor B.
Pro
Sheet Author
API Scripter

For you pro users, you should consider Roll20 Audio Master, an API contributed to Roll20 (not official Roll20).  Import your jukebox and it provides in game chat fade in/fade out functionality.  You don't need to switch tabs over to jukebox in order to fade.  

October 06 (4 years ago)

+1 yes please... just a button that's available on playing tracks that fades out vs the abrupt stop that the X does at present... 

November 19 (4 years ago)
Josh
Plus

+1 please make this happen :)

December 30 (4 years ago)

Why is this not a thing yet? The functionality is there, just let us use it! +1

January 04 (4 years ago)

+1

January 13 (4 years ago)

+1

February 08 (4 years ago)

Edited February 08 (4 years ago)

+1 for sure, transitioning between tracks without this is jarring enough to avoid using the tool at all and go without ambient sound or music just to avoid that jolt out of immersion.

+1

February 21 (4 years ago)

YES PLEASE!  This would be a huge improvement!

February 26 (4 years ago)
+1 here too, especially now I'm thinking of transitioning between individual characater "themes" on each of their turns in combat!
March 09 (4 years ago)

+1

April 28 (3 years ago)

+1

+1

May 31 (3 years ago)
+1
June 08 (3 years ago)

Edited June 09 (3 years ago)

+1

+1 please add this feature. Music is a big part of the experience

+1

September 07 (3 years ago)
+1
September 07 (3 years ago)
Ralph
Pro
Marketplace Creator

+1

September 09 (3 years ago)

+1

October 23 (3 years ago)

Edited October 23 (3 years ago)

+1

Like how has this gone ignored for so long?

October 28 (3 years ago)

+1 for this and crossfade transitions. 

October 30 (3 years ago)

+1

October 31 (3 years ago)

+1

+1

November 03 (3 years ago)

+1 

I was excited to start using music in my games only to find that the lack of a proper fade out function completely ruins it.   This is an absolute must.  Even the volume adjust doesn't support click and drag...  :(

November 10 (3 years ago)

+1

November 27 (3 years ago)

+1

December 06 (3 years ago)

+1

December 07 (3 years ago)

+1 please