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Exploding dice in an old World of Darkness game.

I am running an old world of darkness game and suddenly the exploding dice feature is not working properly. It has one of 2 issues. The first is when I use my macro for a standard dice roll.  &{template:default} {{name= ?{action}}} {{Successes= [[?{Number of Dice}d10!>?{Difficulty}f1]]}}  this rolls the number of successes that is equal to the number of dice given. every time. If I remove the ! it works just fine. The second issue is the second macro &{template:default} {{name=Damage}} {{Successes= [[?{Damage + Successes}d10!>6]]}}  This macro just adds all the dice together instead of just displaying the successes.  I am very willing to accept I am doing something wrong, so please tell me if that is the case. But these worked last week when I did a test run for my game that starts today. Help Forum one kenobi. I am losing my mind.
Hello Mc Taggard, I have moved this post to the Specific Use Questions & Macros forum for better assistance.  Thanks! 
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Edited 1558296007
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McTaggard said: I am very willing to accept I am doing something wrong, so please tell me if that is the case. But these worked last week when I did a test run for my game that starts today. Help Forum one kenobi. I am losing my mind. The problem is you have the ! in the wrong place. Try this &{template:default} {{name= ?{action|title}}} {{Successes= [[?{Number of Dice|1}d10>?{Difficulty|7}f1!]]}}  and &{template:default} {{name=Damage}} {{Successes= [[?{Damage + Successes|1}d10>6!]]}}  I also added default values to the queries