Hypnos
said:
Shortland
said:
I have generally avoided GM'ing on roll20 for the same reason I have avoiding/left a lot of games on roll20. Players. The great thing about Roll20, is that anyone can get into a game, and play to their hearts content; it can also be the worst thing. I've seen many novice GM's throw in the towel with a random assortment of players, none of whom know each other, all come from different backgrounds and levels of experience, who either antagonize each other, exacerbate the muck up of a ruling, or just derail play by goofing off or drawing attention outside of the game. That's a lot to handle when you're new to the table, and more so when you're the one trying to run it. With my time outside the VTT, I've been doing live groups for nearly 15 years (playing and GM'ing), and have always had the advantage of cherry picking groups that I know can play well together, personalities that, regardless of what kind of character they play, will still be able to negotiate that within the confines of the game. You don't always (almost never) have that advantage online - which has turned a lot of people I know away from MMOs in the same vein. Aside from that, some people just don't have it in them, or want to both with GM'ing; it is a lot of work, and only worth while if you find the time you spend in it rewarding. You can't make people like golfing; you can tell them it's easy, or it's relaxed, or that the clubs are light, you can give them a handicap - but if they don't enjoy the process, or the time spent on the green, it's not going to keep them there.
I think you really hit one of the nails on the head with your comment about random players and new DMs. I know well how it can frustrate newer DMs when one has to deal with an unruly bunch, because a bad experience can pretty much sour the idea of DMing for a lot of people. Playing online is never very easy and I've had my share of games that failed because most of the people just wandered off or the group seemed to have little interest in playing at all. Antagonistic players or outright trolls are easily one of the biggest problems, but can be dealt with by decent Vetting of players coming into the game. Personally? When I set up a game, I personally interview each of the individuals to see if they come across as too quiet, grating, antagonistic and the like. You always have to keep watching though, because players might become bored after starting and will end up having to be removed. It's doable, but I imagine for new DMs? It's not easy at all.
Hi guys. I'd like to introduce myself and my roleplayers guild. We're a small community of players and DM's dedicated to running high quality campaigns and teaching new players and DM's the ropes. We're like one big gaming group, running several campaigns and one shots at any given time. The friendships and community is more close knit than the random pick up games you'll find on Roll20 forums, and our DM Mentoring program helps new DMs gain the skills and habits they need to be successful and happy in running a game. I could go on, but I don't want to derail this thread from the topic at hand, so if you are interested in checking us out, our Roll20 recruitment thread has more information on who we are and what we do. <a href="https://app.roll20.net/forum/post/4171/guild-of-roleplayers-recruiting-players-dms-for-2013-campaign-roster#post-4171" rel="nofollow">https://app.roll20.net/forum/post/4171/guild-of-roleplayers-recruiting-players-dms-for-2013-campaign-roster#post-4171</a> Thanks for reading :)