
I value open-mindedness about customization. I'm unlikely to play anything super normal, but I'm not gonna ask to make an undead psionic mechanical plant dragon ghost or anything either. Timescale: Times are pretty open, as long as it's the latter part of the day. Central US time zone. Experience: I've mostly played Pathfinder, and feel I know it well. I got a taste of Numenera and liked it, but it ended quickly. Playstyle: I thoroughly enjoy combat, but a heavy role-play oriented game that allows for deep character development would be ideal, I think. Character-Pathfinder: I'd like to play a former vampire (non-evil) with two primary goals: 1) Regain the power I mysteriously lost, then 2) Integrate my kind into civil society, even if it means personally killing off all the bad ones. I've put a lot of thought and effort into this character and would love to see it played through. Character-Numenera: A Tough Nano who Never Bleeds! (wears a sheen of ice, modified into hemomancy) Basically a regular guy who discovers latent hemomancy powers within himself who goes on a quest to learn how to master them, resulting in strong defensive/utility capabilities. A nice enough guy, but hilarity may ensue if NPC's are expecting a valiant hero with an undying thirst for justice and heroism. I've always wanted a character who brings especially unique utility to a group, outside of just combat prowess. I have a few fun ideas for this one, and I feel Numenera is the way to go for this level of customization. Skype Name: leverette7 <--- I'd be more than happy to speak with you at length about whatever you need.