Last Handbooks, Psionics love, and fixes Github PR: Pull Request Yet another update coming your way! Added material from the last™ books Added Dwarf specific proficiencies from the Complete Book of Dwarves After looking at all the dwarf proficiencies again, I realised that quite a number of them had either a reduced cost or a different modifier for the roll. All of these variations have been added. A few notes on these: Endurance is stated to cost 1 slot down from 2 slots, but in the description text further down the book it is stated to be free for all dwarves… Surprisingly not the first time a book does not even agree even with itself Herbalism is listed twice. Once under Crafts for with an improved modifier for the roll, and once under the Priest where it is similar to the PHB. Be aware of this when creating a Dwarf with Herbalism. Make sure to read the book and figure out which one to pick :) Added Weapons and Proficiencies from The Complete Barbarian’s Handbook Added Spells and Proficiencies from The Complete Book of Necromancers The vast majority of these spells are designed for evil npc necromancers, so please consult your DM before picking any of these spells Added Weapons, Spells, and Proficiencies from The Complete Ninja’s Handbook Note that all ninja spells only require Somatic components, which are special ninja hand signs, so in other words… Its Naruto time! DATTEBAYO! For those of you who use the Player’s Options: Combat & Tactics note that the Complete Ninja's Handbook actually came out after the C&T book. There are generally more inconsistencies between the Ninja book and C&T, than other handbooks and C&T. Added sphere extensions from the Druids and Necromancers book I noticed that some spheres have been extended in these books. I added functionality to support this. This of course works for both when the spell is added, including the roll template and for when automatically adding priest spells. Here is as example, where the first spell is added without the Animal & Plant sphere extension. The second spell is added with the Animal & Plant sphere extension: The Animal & Plant sphere extensions tries to give the druid access to a few spells that he really should have access to, like Commune with Nature. If that is not a druid spells, I do not know what is The Necromantic sphere extension is primarily used for creating evil npc necromancers by the DM. It is mainly there to give necromancers access to the reverse version of some spells that lie in the Healing sphere, such as Neutralise Poison’s reverse Poison. Make sure to consult your DM if you want to use it as a player! Added a bit of styling to the settings table Before After Added introductory text for Wizards and Priests on how to create Scrolls, Potions, and other Magical items This was done as some of this information is hidden away in the DMG, for example it is written in the PHB that the Wizard can create Scrolls and Potions on level 9, but it is not stated in the PHB when the priest can do the same. That is only stated in the DMG. I have intentionally kept the information sparse as this area is really for the DM only to read Added fields for Psionic Disciplines This was suggestion by a long time helper on the sheet, Maarkan ! If anyone else have an awesome idea for the sheet, please reach out to me and give me a quick drawing. Then we can chat about getting your feature implemented. Weapon updates Added fields for tracking temporary buffs These fields working twofold. First they allow players to keep their weapon tables relatively static, not needing updates based on temporary buffs. Secondly it allows players to more easily turn off the pop up asking for miscellaneous modifier. Now you won’t forget to add a buff on every rolls by having to manually input it every time! Just remember to clear these buffs after you buff runs out! :D Note: A positive modifier for speed, makes your attacks faster, a negative modifier makes them slower. Added critical damage buttons for Standard Weapons Thank you for all of your input regarding the design. I decided to go with the first minimalistic design for now. If this causes trouble for players, I will come back to this in the future. Before After These rules follows the first description in the Dungeon Masters Guide, rolling the damage die of the weapon twice and adding bonuses from strength, magic, and proficiencies only once. Once I tackle the Player’s Options: Combat & Tactics I will see if there is a ruling for critical damage in that book, and add it to the PO weapons Added the target size when rolling damage. Before After Added exploding dice for Arquebus Every time you roll a 10 on your d10 when dealing damage with the Arquebus, another d10 should be rolled and added, continuing forever, so if you roll 10, 10, 10, and 7, you will deal 37 damage! This functionality have been added to the autofill data for the Arquebus. Please read your Arquebus to get this new functionality Fixed Grenade Miss when using Holy Water Before After Also fixed output text for Holy water when using splash damage This is it for this time Hope you will enjoy these additions to the sheet. Happy dice rolling everyone! :D If you want to help me, please vote! If you want to help me in a very small way, please go to the link provided below and give my suggestion an upvote. With this feature I will be able to reduce the number of items in all the datalist to only those activated on the sheet. This will greatly reduce the amount of data presented, thus reducing the noise on the sheet for new players. Note: If you are a free user on Roll20, you will get your one vote per one year on the site. If you are a Plus or Pro user then you will have 5 or 10 votes (you can only vote once). This is the easiest way to support me and my work :) <a href="https://app.roll20.net/forum/post/10709362/extend-roll20-jquery-to-allow-toggling-of-the-disabled-tag" rel="nofollow">https://app.roll20.net/forum/post/10709362/extend-roll20-jquery-to-allow-toggling-of-the-disabled-tag</a>